Starbound

Starbound

The Tenantator: Deed & Tenant Management Tool
274 Comments
Depression Hurts, Eat More KFC  [author] 17 Apr, 2024 @ 11:54pm 
@DFgame37825 that...was one of those projects I had in mind a long time ago. However I doubt it at this point. If this is a single player game, you can do something like this instead. put in the below series of inputs, one at a time, and press enter while your cursor is floating over the npc in question.

/entityeval npc.species();
/entityeval npc.npcType();
/eval world.threatLevel();
/entityeval npc.seed();


and take note of the info. then do something like this as a follow up

/spawnnpc [npc.species] [npc.npcType] [world.threatLevel (determines stats,starting world == 3, dark world == 9)] [seed]

ex:
/spawnnpc human villager 3 -323232455
DFgame37825 14 Apr, 2024 @ 6:12pm 
would it be possible to make a mod that makes cards from wild npcs? maybe with some kind of gun?
Depression Hurts, Eat More KFC  [author] 23 Mar, 2024 @ 5:32pm 
@TheAshby this is designed to work with the NpcSpawner+. The cards that you can export from this tool can be used to import into NpcSpawner+ and vice a versa
TheAshby 29 Jan, 2024 @ 5:44am 
Is this compatible with your NpcSpawner+ mod? Or one replaces the other
Armorguy1 20 Mar, 2023 @ 12:32pm 
to answer my own questio, yes it works but they still despawn. But no matter, making them in npc spawner is almost the same.
Armorguy1 20 Mar, 2023 @ 11:58am 
Does this also work on "keep your day job" deeds? It basically saves your crew members data when you fire them and the deed will only spawn that character. It's a lil buggy because the tenant will despawn when it generates a quest. This mod would be great to stop the quest generation from happening.
Depression Hurts, Eat More KFC  [author] 15 Jan, 2023 @ 12:21am 
I dont know the mod "Saturnian Colony Deeds". However if its a mod that adds new colony members to the list of potential tenants then yes, this should work.
bukojoeperez 11 Jan, 2023 @ 2:05pm 
Does this work with the Saturnian Colony Deeds?
Talula♡🐮 19 Oct, 2022 @ 2:21pm 
@mjgibbs05 from there they should be able to be used for "import" functions :odpcordy:
Sadayo 27 May, 2022 @ 11:13pm 
what do i do after
Depression Hurts, Eat More KFC  [author] 27 May, 2022 @ 8:22pm 
@mjgibbs05 Select The Export button when you select an NPC
Sadayo 27 May, 2022 @ 7:33pm 
how do you get npc cards
Davoker 12 May, 2022 @ 2:59am 
Never mind, I solved the problem, I just had to add this to the player.config.patch file

{
"op" : "replace",
"path" : "/companionsConfig/recruitDescription",
"value" : "^cyan;> Job:^white; <role>\n^cyan;> Rank:^white; <rank>\n^cyan;> Race:^white; <species>\n^cyan;> Genre:^white; <gender>\n^cyan;> Status:^white; <status>"
}

It's a matter of priorities, your mod was loaded after the other one and overwrote its changes in that file hehe
Davoker 12 May, 2022 @ 2:15am 
One question, does this mod invalidate the gender and race data provided by this mod -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=740750449&searchtext=race+gender

Is there any chance of a patch? I tried to find out on my own why your mod invalidates the other one, but I couldn't figure it out, if you have any hints I could try to make a patch myself.
Depression Hurts, Eat More KFC  [author] 12 Oct, 2021 @ 3:15pm 
@The Stig^.wmd depends on if ilovebacon has this installed. for more details see the compatibility section in the description above.
Depression Hurts, Eat More KFC  [author] 12 Oct, 2021 @ 3:08pm 
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callie 'n genesis [they/them] 9 Oct, 2021 @ 10:14am 
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Lexiellama 6 Oct, 2021 @ 7:43pm 
i read this as the tentanator and thought it was about tentacles. downloaded it anyway and its actually p good. reccomended
Depression Hurts, Eat More KFC  [author] 2 Jul, 2021 @ 10:17am 
I am very curious though as to why that mod is the culprit. The actions I take are all done within the code that runs on the gun itself, And all everything printable "should" do is just add objects into an array.
Depression Hurts, Eat More KFC  [author] 2 Jul, 2021 @ 10:15am 
@Rusty Shackleford That is extremely strange...luckly all the changes I do do not require this mod to maintain. It probably would be easier to just do a quick switcheroo between this and Everything Printable only when you need it. Everything Printable is very convenient.
Rusty Shackleford 1 Jul, 2021 @ 12:39am 
Okay, I finally found the time to do some testing! It was the "Everything Printable" mod! My guess is that the author messed something up while adding to the Pixel Printer. Sad to remove it, but I can just cheat for the items.

Hopefully this'll help someone else somehow.
Karma 21 Jun, 2021 @ 6:03pm 
Works fine for me with Crew Customization+
Rusty Shackleford 13 Jun, 2021 @ 2:59am 
Yeah, I meant Crew Customization (Steam is dumb and won't let me edit comments so I couldn't fix it)

I also have Unlimited Pets and Active Crewmembers. My other mods are mostly crops and Block/Item printers.
Depression Hurts, Eat More KFC  [author] 12 Jun, 2021 @ 11:11pm 
never heard of Crew+ (unless you mean Crew Customization+, which should not affect this mod at all). . NpcSpawner+ better work as this is pretty much an extension of it...and JobOffers shouldnt affect tenants themselves...
Rusty Shackleford 12 Jun, 2021 @ 7:56pm 
The gun isn't working at all for me. I try shooting at colony deeds, but nothing ever happens- just the weird scanny/beepy noise.

I have the Crew+, JobOffers, and NPCSpawner+ mods. I have some others as well, but I don't see how they might touch tenants.
Corbent 6 Jun, 2021 @ 8:56am 
Did some testing today. Apparently it has to with the "npctype". Just by placing the standard colony deed by itself, it craetes an npc of type "generictenant" and it's "graduate into crewmember" can be configured.

Then I tried importing different npc cards I made at random for testing. An npc card of type "villager" has the option "graduate into crewmember" available, while npc types "merchant" and "chefmerchant" have it grayed out.

No idea if that's normal behavior but those are my findings.
Depression Hurts, Eat More KFC  [author] 5 Jun, 2021 @ 3:15pm 
@Corbent interesting. I honestly don't know. Its been a long time but I don't remember implementing any disable code. And if the UI is not crashing then its not a bug...
Corbent 4 Jun, 2021 @ 7:17pm 
Greetings! I love these mods that improve the management of NPCs. Question: I made an NPC of the "bartender" class using NPC Spawner+ and exported the card. Placed a common Colony Deed and imported the npc card. So far everything good. However when I try to modify it, the "graduate into crewmember" option is checked and grayed out, so I can't uncheck it. What could be causing this?
endermako64 21 May, 2021 @ 10:57am 
could this be added onto the chuckle fish forums?
Coolestdragonever 29 Apr, 2021 @ 1:38pm 
Doesn't show up at the employer's station. Only the NPC makers...
callie 'n genesis [they/them] 19 Apr, 2021 @ 10:05am 
how do i get employer's station
callie 'n genesis [they/them] 17 Apr, 2021 @ 10:34am 
What is the item id for The Tenantator? I want to spawn it in with /admin and /spawnitem
Widral 24 Mar, 2021 @ 1:58am 
When you prevent the graduation to a crew member, does that also prevent them from graduating to modded professions or that function was handpicked only for the vanilla classes?
( - .-) 23 Mar, 2021 @ 5:28am 
谢谢
Chet Walters 11 Mar, 2021 @ 1:26am 
Aw www. .. Ok mate. Still... great mod. Good work.
Depression Hurts, Eat More KFC  [author] 10 Mar, 2021 @ 11:13pm 
@Chet Walters unfortunately that isn't possible without entirely reworking the deed code, which is well beyond the scope of this mod.
Chet Walters 10 Mar, 2021 @ 2:16pm 
Is it possible to make it so that the "proper housing" doesn't require to be sorrounded by blocks? I have a few areas where I would only need platforms..
Depression Hurts, Eat More KFC  [author] 5 Feb, 2021 @ 11:44pm 
@dc sorry for the late reply. Use my other mod NpcSpawner+ to create those cards. and then use the tenantator to place them into deeds. (or just place the spawner and use that as the deed)
Varsia 3 Feb, 2021 @ 6:03am 
Is there any chance of getting something to, like, 'save' NPCs that aren't tenants into the format to add them to deeds? Like the NPCs you rescue who wind up just sorta.. existing?
ErickD 30 Dec, 2020 @ 6:43am 
@Depression Hurts, Eat More KFC you got me.:steammocking: just want to turn my crewmember into an retire villager or tenant rather than dismiss them forever. how can i do that ? can you show me a way plz ?what mod do i have to subscribe ? and are there any solution just export my crewmember than recreate them by your mods ? (beacause i still need to gear them up and set the facial thing .name. etc.that's annoying)
Depression Hurts, Eat More KFC  [author] 29 Dec, 2020 @ 8:14am 
@dc yes about the crewmember NPC card. If all you are looking for is to store the npc for use later that is the most straightforward. Otherwise just recreate them with the npcspawner+ object and just keep them there, since spawned crewmembers will have the same behavior as a villager turned crewmember would.

I would say the tenant route would be more if you want a thematic retirement for your crewmember.

ErickD 29 Dec, 2020 @ 7:19am 
can i just export my crewmember as an NPC card by your mod?
ErickD 29 Dec, 2020 @ 7:04am 
@Depression Hurts, Eat More KFC fine , so i can use your mod and trun my crewmember into a villager or tenant (including their gears and status?),will your mod conflict with FU's tenant system or any other npc mod ? such as Customize Crewmember
Depression Hurts, Eat More KFC  [author] 27 Dec, 2020 @ 7:29pm 
@dc no. the crewmember's npctype does not have the required information to be a tenant.

That being said you can use my other mod npcspawner+ to recreate said crewmember as a villager and inject them as a tenant via an npc card.
ErickD 27 Dec, 2020 @ 7:32am 
hello , can this device turn my crewmember into a tenant ? what if i dont want to dismiss them
Depression Hurts, Eat More KFC  [author] 15 Oct, 2020 @ 8:05pm 
@projectmayhem1983 unless you updated the actual files to use the custom loot table it will use the default loot table. I have recognized a bug with the override functionality, but I have retired from starbound so I dont know the timetable to fix it
Depression Hurts, Eat More KFC  [author] 15 Oct, 2020 @ 8:03pm 
@Hubnester I made a note of it on the description. I have retired from Starbound though so I can't promise an update.
Hubnester 14 Oct, 2020 @ 8:40pm 
The crew deeds have been around for 2 years according to github
Depression Hurts, Eat More KFC  [author] 14 Oct, 2020 @ 6:00pm 
@Dr Greenthumb (Cryofwar) thats brand new. did it get an update recently?
Hubnester 13 Oct, 2020 @ 10:32pm 
A correction to what Dr Greenthumb said: it's the Crew Deed, not colony deed