Portal 2

Portal 2

Misdirection
53 Comments
EuroSong  [author] 25 Feb, 2015 @ 11:47am 
Waj - congratulations! Please share how you did it. And... I'm assuming that you did it just to prove that it could be done, and not because you were unable to fetch one of the cubes :)
Waj 20 Feb, 2015 @ 3:59pm 
Yey, completed it with only 5 cubes :)
EuroSong  [author] 21 Jan, 2015 @ 11:58am 
Thanks so much for playing! And especially for recording your video. I love watching other people play my chambers. I must say, your solution to the light-bridge room was very inventive - and completely unintended. Usually if I see someone with an unintended "explot" I adjust the chamber to make it impossible - but yours was so inventive that it qualifies as an alternative solution, so I will leave it in :)
daloboy 21 Jan, 2015 @ 5:05am 
Nice map, but my shoes are burned! My solution . Thanks.
EuroSong  [author] 5 Nov, 2014 @ 12:57pm 
Yuuubi - that's really weird. I thought it was just a problem with dmuk's account or something, since he was the only one who had any issues. However now you have also brought it up, I have taken your suggestion and re-published it. I also made a couple of tweaks I've been meaning to make. Please let me know if it's now working for you - and I look forward to hearing your comments :)
Yuuubi 2 Nov, 2014 @ 8:52pm 
Hi EuroSong, couldn't play your map because of a download problem. It seems that this has happened to other people before. Maybe republish your map, I'd be happy to try it and give you my impressions :)
dmuk 29 Aug, 2014 @ 12:08pm 
I tried again today; same problem ("Error loading"...) after un/re-subscribing. I'll try again after a day or two?
EuroSong  [author] 29 Aug, 2014 @ 9:25am 
dmuk - really? Weird. I (and others) have no problem with this. Do other user-designed chambers load for you? Perhaps delete/unsubscribe and try again.
dmuk 29 Aug, 2014 @ 2:40am 
Didnt load??
EuroSong  [author] 25 Jan, 2014 @ 4:10am 
Hi Duke - thanks for playing! Beemod, eh? I'll have to look it up. I never created tests beyond the regular in-game editor, as I tried Hammer once but it seemed far too complicated for the amount of time I'm willing to devote to this :)
Anyway, yes I agree - a save point would be good. I'll look into it. But here's a tip: with the turrets, you don't have to dodge a single bullet. You can avoid them altogether. Wanna give it another go?
Helo R. Indignation 23 Jan, 2014 @ 3:25pm 
Whoa. I didnt finish the test, I didn't get to the second cube even. You have to google beemod and install it. Takes about 2 min. Gooootta have those auto save points if your going to have turrents. It gives you logic gates, (and, or, not) and invisible triggers. Plus a few extra things. Nothing you have to do just shows up as the normal editor. It's required in my book!

BUT. I hate giving criticism because all things being equal it's simply my opinion. Waaay too big! Maybe it adds to the difficulty but even I think it's a bit over the top. (note the comments on my ascension map lol) Also, I think its a cruel cruel game for a player to work at something extremely tedious and then get no reward, makes people just skip the map! God knows I do...

Blah blah intoxication has gotten the best of me, I think a save point before the turrets would seriously increase this maps playability, and overall - fun!
EuroSong  [author] 5 Jan, 2014 @ 8:34am 
Then I'm pleased, because your experience was just as I intended :) The test was designed to look like it was obvious what the solutions should be (although possibly hard to execute) - only for the player to fail, and have to re-think to find a non-obvious solution. Thanks for playing!
vallibus 4 Jan, 2014 @ 4:22am 
Yes. But only after reading one of your comments to another person. Then I knew I was headed in the wrong direction (I spent a lot of time working on something which was not the actual solution.) Your "misdirection" certainly worked on me.
EuroSong  [author] 22 Dec, 2013 @ 10:49am 
vallibus - glad you got there in the end :)
Did you do it without watching the playthrough?
vallibus 20 Dec, 2013 @ 6:07pm 
Yowza! Misdirection is right. I can't believe how long it took me to figure out how to get onto the exit platform. Let alone getting ahold of the laser cube.
EuroSong  [author] 1 Dec, 2013 @ 10:03am 
Great - I look forward to seeing your playthrough.
If you get too frustrated, just let me know and I will show you the way.
Velexia 25 Nov, 2013 @ 12:27pm 
Againt my better judgement, I'll give it another shot, and record it for you =) But I can't promise it'll be finished.
EuroSong  [author] 25 Nov, 2013 @ 10:39am 
You're talking about the laser cube? If you know the trick to get it, then why don't you go and get it? :)
Possibly my favourite cube to get here is the companion cube. Have you found that one yet?
Velexia 24 Nov, 2013 @ 7:06pm 
I could in theory get the (third) cube on the first floor of the second room, as I know the trick to get it, but no... I haven't beaten the chamber... I'm not sure if I want to =P
EuroSong  [author] 24 Nov, 2013 @ 4:37pm 
Yeah - it's supposed to be a mindf*ck :)
Well done in getting the second cube. Did you manage to complete the chamber though?
Velexia 24 Nov, 2013 @ 4:12pm 
Heh I picked up on that, and I read the playtesting notes... Not the kind of chamber I would consider fun, but I'm sure someone out there likes it =) (I did end up getting the second cube by what appears to be the intended means).
EuroSong  [author] 24 Nov, 2013 @ 12:21pm 
Velexia: the chamber is called "misdirection". That means it shows you an obvious way which you think *should* be the solution... but is actually not the solution. There are all kinds of tricks used here. Sorry you feel it's a negative point - but that's the whole point of the chamber. It's not meant to be straighforward. The second cube from the first room has another method of getting it, which does not use the angled platform. The Frankencube (cube with legs) does not need any particular orientation: you put that one on the cube button to open the exit. And regarding the turrets... you don't need to dodge one single bullet. You can avoid them entirely. Please try again - but if you really give up, let me know and I will show you the solution video :)
Velexia 20 Nov, 2013 @ 1:00pm 
Well... I tried a few more times, to give this map a chance, and I was able to discover your incredibly obscure method for getting the second cube, however, the cube with legs... Which I assume I am suppose to orient in a specific direction, puts itself in a fail state consistently. Assuming that's the only viable solution, i.e. your intended solution, it makes the entire map unable to be compelted. So sadly still. No good rating, and now I definitely give up.

I don't mean to be so negative, but this map just wasn't fun, and the ease in which it becomes unsolveable is a serious detriment.
Velexia 20 Nov, 2013 @ 12:27pm 
Yeah, I'm sorry, but I just can't give this one a good rating. I can get one cube, and I can get shot by turrets. That's it. What appears to be the only possible way to get the second cube in the first chamber is apparently broken. The third cube, past the three turrets might be possible to get with two cubes to protect yourself, but not one. If you can do it with one, it's by luck, and I'm not going to try it ten times to get lucky. I can't comment on anything beyond that. All I can see is a very determined design to only allow for one possible solution, and that solution appears to be broken. The basic idea seems interesting though.
Velexia 20 Nov, 2013 @ 12:02pm 
So far, I've managed to get one cube. I used the pop-up angled floor to attempt to get the second cube, but it falls short every time, while falling at terminal velocity. Reaching the second cube seems to be the only reason this angled floor exists... so unless it's just there to frustrate people who think they have found a solution to one part of the puzzle... maybe you should move it forward one square. That's one negative point so far. I'll continue trying to beat the test chamber a few more times.
EuroSong  [author] 14 Jul, 2013 @ 3:41am 
The picture is innocuous enough... :)
Let me know if you enjoyed playing the chamber.
Manifest Breastiny 13 Jul, 2013 @ 2:24pm 
'Faceplam' Just from the picture I can tell this isn't going to be good.
Moncho 8 Jun, 2013 @ 7:22pm 
you try mine i try yours :P
EuroSong  [author] 21 May, 2013 @ 12:45pm 
dignut: perhaps there's another way to get the second cube? :)
dignut 13 May, 2013 @ 4:07pm 
I'm struggling to do the fling to get the second cube! I always seem to fall short.
EuroSong  [author] 12 May, 2013 @ 3:01am 
What other examples are there? I can't think of any offhand.
Hmm. Now how can you solve my chamber without the companion cube? You need one cube on the button and one laser directed onto the relay just in order to open the exit. Then you need 4 more in order to actually get to the exit. Total = 6 cubes. Unless you managed it with 3? I'm sure I tried that, but it didn't work. Unless you have another solution?
Right - I am playing your chamber and I'm stumped :) Give me a bit more time to work it out - otherwise I'll ask for a hint!
EuroSong  [author] 11 May, 2013 @ 3:47pm 
It's arguable where you draw the line, and I can see your point. For me, the line is drawn in the "physical" world: i.e, if something looks physically possible then it should be possible. Portal bumping is definitely an exploit: it's an oversight on the part of the developers. My method is physically possible, so it's not an exploit but it's just something that’s rately used.
I do understand what you mean about people including portal bumping in their maps - but to my mind, a good map should be tested for such things - and it should only be possible if the designer intended it. You may see that this chamber has a long revision history, where many unintended solutions were pointed out to me :)
And no, I don't want to frustrate the player: more like make them think outside the box, and give a sense of achievement when they do. The clue is: look at the may through your eyes as if it were in the real world. What things would be possible to do?

Anyway - thanks again for your feedback!
toncica 11 May, 2013 @ 2:42pm 
But the question is, do you want to upset the player or get him frustrated? You may say it's not a glitch in your opinion but the majority won't look for that option thus become stuck. Some people even include portal bumping and think it's fun or clever to do that because it makes their maps more "special". I would always stick to methods that are widely accepted unless you specify that exploits are being used in the map.
EuroSong  [author] 11 May, 2013 @ 2:02pm 
Hmm. Toncica, I have no idea how you managed that last jump - becasue I can't get the orange gel onto that square with just the one portal surface. The gel is falling too quickly, and therefore spills out past the platform. So I don't know how you did it. But anyway - I put another pane of glass there to prevent the jump! Thanks for showing me.
Oh, and I don't count the laser cube solution as a glitch. If you look at the way the glass goes, it's perfectly possible that this would be the case in the real world. Sure, I don't think the designers intended to let it happen - but that's also the way in reality. You just have to look at the world around you and see what's right under your nose :)
toncica 10 May, 2013 @ 3:27pm 
toncica 10 May, 2013 @ 2:57pm 
Sure, you can delete the comment. It doesn't change my opinion though that it's a messed up thing to do, it's only less bad when you already suspect such a thing. Not a "trick" in my opinion, just abusing a glitch.
EuroSong  [author] 10 May, 2013 @ 2:19pm 
Toncica - hahaha! Thank you so much for the video :) Sometimes you can design the most intricate chamber, but overlook the simplest thing. I have now updated the chamber to prevent this "alternative" method :)
Once you read this comment please let me know - because if you don't mind, I would delete your previous comment with the video link - because it gives away the secret of getting the reflection cube.
I trust you're able to complete the chamber now?
EuroSong  [author] 8 May, 2013 @ 10:22am 
Cool. What were the "glitches"? It is intentional that you have to do a couple of non-conventional things here - although I would not term them "glitches" (like portal bumping for example) - unless you found some more?
Dex 7 May, 2013 @ 11:15pm 
I beat this chamber and I only had to execute three different glitches to do so.
FrostGiant 5 May, 2013 @ 2:29am 
Good chamber i liked it.You can also try my first map
Xorven 24 Apr, 2013 @ 7:56am 
I don't know because i'm really busy now, sorry :/
But i did a new test chamber, visit my workshop for look and test it ;)
EuroSong  [author] 24 Apr, 2013 @ 6:26am 
Thanks Xorven! I wonder if you completed it in the same way as Samuel? I have now updated it. If you have a spare 4 minutes, could you try again? :)
Xorven 24 Apr, 2013 @ 3:44am 
Beautiful map, i enjoy it ;)
EuroSong  [author] 23 Apr, 2013 @ 2:10pm 
Thank you again for the second video. This actually showed me one more unintended solution, which I have now fixed. I have revised the chamber so as to remove the possibility of light-bridging to the exit, and I have also made it impossible to get the second cube in the first room "your" way :) I have also increased the turret firepower. Try it now :)
-=Samuel=- 23 Apr, 2013 @ 1:57pm 
lol, oh I've done it properly. I like to find the solution as intended by authors, but I also like to find the one's not intended. Your first comment told me that these were not inteded so I let ya know about them. And you can still use the cubes to block the fire from the turrets, you just have to use two now instead of one. :) This is the only spot I haven't figured out how to get past another way because the cube shields are just easier. Here's the lighbridge exploit. http://youtu.be/41bCN1GDFWk
EuroSong  [author] 23 Apr, 2013 @ 1:33pm 
Dang - what does it take to get you to complete this chamber properly? :)
I didn't realise the light bridge could still be jumped on from up there. Obviously I never tried! I have eliminated some more redundant portal surfaces now. Let me know if you find any more exploits... and whether you were finally able to complete the chamber as intended ;)
-=Samuel=- 23 Apr, 2013 @ 1:12pm 
Found another one :). You can use the lightbridge to position close enough to jump onto the exit platform. [\spoiler]
-=Samuel=- 23 Apr, 2013 @ 12:48pm 
No worries, glad I could help. I'll give it another shot. :)
EuroSong  [author] 23 Apr, 2013 @ 2:53am 
Samuel - thank you so much for going to the trouble of not only finding this exploit, but also to record and upload the video! I am very grateful to you for being a play-tester :) I thought I had tested the chamber adequately myself - but there are always things that other people can spot when you miss them yourself :)
Anyway - I have now fixed the exploit by simply removing some portalable surfaces. I have also made a change to the turret area...
Please try the chamber again, and let me know how you get on :)
-=Samuel=- 22 Apr, 2013 @ 8:10pm 
It would be easier to show you the exploit rather than try to explain, so here it is! :) http://youtu.be/jTH2EGyPqQ0