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Anyway, yes I agree - a save point would be good. I'll look into it. But here's a tip: with the turrets, you don't have to dodge a single bullet. You can avoid them altogether. Wanna give it another go?
BUT. I hate giving criticism because all things being equal it's simply my opinion. Waaay too big! Maybe it adds to the difficulty but even I think it's a bit over the top. (note the comments on my ascension map lol) Also, I think its a cruel cruel game for a player to work at something extremely tedious and then get no reward, makes people just skip the map! God knows I do...
Blah blah intoxication has gotten the best of me, I think a save point before the turrets would seriously increase this maps playability, and overall - fun!
Did you do it without watching the playthrough?
If you get too frustrated, just let me know and I will show you the way.
Possibly my favourite cube to get here is the companion cube. Have you found that one yet?
Well done in getting the second cube. Did you manage to complete the chamber though?
I don't mean to be so negative, but this map just wasn't fun, and the ease in which it becomes unsolveable is a serious detriment.
Let me know if you enjoyed playing the chamber.
Hmm. Now how can you solve my chamber without the companion cube? You need one cube on the button and one laser directed onto the relay just in order to open the exit. Then you need 4 more in order to actually get to the exit. Total = 6 cubes. Unless you managed it with 3? I'm sure I tried that, but it didn't work. Unless you have another solution?
Right - I am playing your chamber and I'm stumped :) Give me a bit more time to work it out - otherwise I'll ask for a hint!
I do understand what you mean about people including portal bumping in their maps - but to my mind, a good map should be tested for such things - and it should only be possible if the designer intended it. You may see that this chamber has a long revision history, where many unintended solutions were pointed out to me :)
And no, I don't want to frustrate the player: more like make them think outside the box, and give a sense of achievement when they do. The clue is: look at the may through your eyes as if it were in the real world. What things would be possible to do?
Anyway - thanks again for your feedback!
Oh, and I don't count the laser cube solution as a glitch. If you look at the way the glass goes, it's perfectly possible that this would be the case in the real world. Sure, I don't think the designers intended to let it happen - but that's also the way in reality. You just have to look at the world around you and see what's right under your nose :)
Once you read this comment please let me know - because if you don't mind, I would delete your previous comment with the video link - because it gives away the secret of getting the reflection cube.
I trust you're able to complete the chamber now?
But i did a new test chamber, visit my workshop for look and test it ;)
I didn't realise the light bridge could still be jumped on from up there. Obviously I never tried! I have eliminated some more redundant portal surfaces now. Let me know if you find any more exploits... and whether you were finally able to complete the chamber as intended ;)
Anyway - I have now fixed the exploit by simply removing some portalable surfaces. I have also made a change to the turret area...
Please try the chamber again, and let me know how you get on :)