Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nice puzzle solved by slowly working each element. As others I think my most unworkable actions were executed trying to get the cube. Satisfying when I finally got it. A nice end to the day as I did Apex (but had eventually to go to HugoB's solution and stopped immediately when I saw him put a portal in one place I hadn't thought to. He was doing it with the wrong cube, but I saw instantly what I had missed). Also, did Divided v2.0 and somehow walked through in about 5 minutes - I never do that on your maps. So this was a nice medium...no hints and took a good amount of time. The only thing I missed was your traditional "return to the entrance to exit" ;-P
I were stressed out...
But now when I beat it I feel like a real pro! 😄😁
this .
a few steps later I had a light-bridge-shield between me and the one turret, went into its portal and flung myself to the exit without even knowing what the corridor with the laser field is for.
I don't know the intended solution but my solution wasn't easy either, so I decided to leave it at that.
Also, I liked how you get to the cube - creative and fun :)
Also also, the turrets at the top don't do much. I tried going to the exit area with them still standing and reached the exit on my first try.
And finally I can open up my heart as well about these missing textures, as another truly discerning gentleman of the fine game development.
I've seen a lot of maps that aren't super simple, but yet still fun to learn how to do and that feel good when you complete it.
This map is not one of those.
I have found that there is literally no way to actually progress after the point where you can use the light bridge. Because there's only one single portal-able area from which to shoot to, and it's over the death water.
And there's no way to get to that damn box button. Something that's clearly needed to finish the map.
And the several missing textures in places don't help either.
Obviously you changed their reaction timing and I'm assuming upped the damage they put out as well. I would just up it more so it's an instant death.
https://youtu.be/m4g3D0VEj5E
https://youtu.be/SYFtBwBtuLg
@nock Thanks! <3 Yeah seems like the only thing you did wrong was the solo turret - you're supposed to need to block it with the light bridge. My fault, I need to fix that but publishing isn't working properly. Thanks for playing, as always!