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I will add a credit link to the description of my mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1946190082
There are no restrictions on this mod. You can use it at will
Sorry, I'm late. I published the mod containing your reactor model which I asked you before.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2125607579
no problem
I wanna a different assembler to producing mod components for my private server.
This mod's big reactor model seems very feat to my wish.
If you allow it, I'll leave a url of this page for as a credit.
If you can change the file, you can change my mod to the desired value. I don't forbid others to change it. You can change it at will
or even move
It doesn't have any scripts, it just changes the original reactor and should be compatible with other mods.
Also causes extended/infinite loading when attempting to open the 'load saved game' menu, when one of the saved games in question has this mod.
All and all this a pretty good mod, my only complaints are threefold;
1. There's no control terminals on the reactors. The conveyor ports can be used as one yes, but if both are used and covered up there is no way to directly access the block, so one had to navigate through another console to find the reactor, not a huge issue but a minor annoyance all the same.
2. The highlighted yellow area when looking at a conveyor port doesn't cleanly go around the port itself, like you see when you highlight one on a vanilla block, again minor issue, but still an issue.
3. The green smoke that pours out of the block when it becomes damaged is a bit overkill and to directed, a single omni-directional emitter in the middle would be enough.
Nice to see tradeoffs instead of a linear "tiered"/Super Mega Reactor upgrade :)
That being said, I did a little testing, and these reactors seem less resilient then the vanilla ones, despite having more plates between the fully built and no longer functional lines. It 4 salvos of 6 rockets each to render a vanilla large reactor on large grid inoperable, while it took a little less then 3 salvos for it's mod equivalent. So there is that advantage to consider.
Large Grid (Vanilla)
Steel Plate 1500 (1000)
Computer 75 (75)
Motor 40 (20)
Reactor Components 4000 (2000)
Superconductor Conduits 200 (100)
Large Steel Tube 80 (40)
Metal Grid 80 (40)
Construction Components 140 (70)
Output Power: 900 MW (300MW)
Small Grid (Vanilla)
Steel Plate 80 (60)
Computer 25 (25)
Motor 10 (5)
Reactor Components 190 (95)
Large Steel Tube 6 (3)
Metal Grid 18 (9)
Construction Components 18 (9)
Output Power: 44.25 MW (10.5 MW)
@M117CH some individuals use a point instead of a unconfusable " ' "
So instead of 100'000 they write 100.000 which can easily be mistaken with 100,000.
Especially since you can actually say decimals with "point". Like "five point 4 millions" which means basically 5,(comma)4 millions.
I highly recommend using this (') instead. And it's only required from 10'000 not 1000 already.
2nd thing is, zeroes after a comma do make sense. 0,1 could mean anything between 0,05 and 0,14999... . But if you write 0,10 it is way more accurate. This can be anything between 0,095 and 0,10499. So this reduces the wrong results from 0.0999... to 0.00999... .
MW and GW are literally the same unit. It takes 1,000MW to create 1GW. So, if you had 900MW, you have 0.9GW.
It only needs uranium rods for fuel
I can make a module package, but the wormhole drilling will not be in it, because I am planning to rebuild the wormhole drilling, but I have no better idea.
I want to make it more fun, instead of just waiting for it to produce ore, as it is now.