Stellaris

Stellaris

Crisis Manager / Extra Ship Components 3.0 [Compatibility Patch] [Abandoned]
16 kommentarer
Figaround 8. maj 2019 kl. 10:38 
Should I now include this mod (if I include Crisis Manager and Extra Ship Components 3.0)? Do you plan to update this mod?
Leri-Weill [FRA] 25. dec. 2018 kl. 6:14 
Thanks for maintaining all of your mods and patches, it is very much appreciated :)
NaK1119  [ophavsmand] 12. dec. 2018 kl. 6:35 
@Stalin
Please wait leisurely. Although I'll update this patch after I update Crisis Manager - End Game Edition, I can't update Crisis Manager soon.

Stankley 11. dec. 2018 kl. 16:42 
very sad, yes.
you would know, being the creator
NaK1119  [ophavsmand] 11. dec. 2018 kl. 5:14 
@Stalin
Thank you for telling. However, I cannnot update this mod because Crisis Manager has not been updated for Stellaris 2.2.
Stankley 10. dec. 2018 kl. 12:15 
extra ship components 3.0 is out now
NaK1119  [ophavsmand] 21. aug. 2018 kl. 2:45 
@Inny
Thank you for telling. I fixed just now.
Inny 20. aug. 2018 kl. 22:07 
You'd want to fix this mod's name at some point. Manaer -> Manager. ;)
NaK1119  [ophavsmand] 4. aug. 2018 kl. 6:00 
@y4wgmoth
No.
Don't enable this patch if you use only Sleeper Edition and ESC2.
y4wgmoth 4. aug. 2018 kl. 3:51 
Is this needed if I'm only using Crisis Manager: Sleeper Edition?
NaK1119  [ophavsmand] 19. juli 2018 kl. 1:33 
@shadowfyre301
This mod causes bugs in following case.

Crisis Manager: Disabled
Extra Ship Components 2.0: Enabled
This patch: Enabled

So, this patch must not be enabled without Crisis Manager.
Ruhadre 18. juli 2018 kl. 18:06 
What do you mean by, "Also this patch must disable when you disable Crisis Manager"?
NaK1119  [ophavsmand] 7. juli 2018 kl. 18:45 
@Inny
It dose not need. because I control loading order with another way: the file name of source code.
Inny 7. juli 2018 kl. 13:04 
Hi, shouldn't your mod be named (with a ! as first character) in order to be loaded after the two mods it patches?
NaK1119  [ophavsmand] 10. juni 2018 kl. 0:47 
Some of dangerous technologies in ESC trigger extradimensional invasion.
In this case, most of the invader's fleets/ships don't spawn.
tmonahan23 9. juni 2018 kl. 23:58 
what is the issue with the 2 mods?