Stellaris

Stellaris

Crisis Manager / Extra Ship Components 3.0 [Compatibility Patch] [Abandoned]
16 Comments
Figaround 8 May, 2019 @ 10:38am 
Should I now include this mod (if I include Crisis Manager and Extra Ship Components 3.0)? Do you plan to update this mod?
Leri-Weill [FRA] 25 Dec, 2018 @ 6:14am 
Thanks for maintaining all of your mods and patches, it is very much appreciated :)
NaK1119  [author] 12 Dec, 2018 @ 6:35am 
@Stalin
Please wait leisurely. Although I'll update this patch after I update Crisis Manager - End Game Edition, I can't update Crisis Manager soon.

Stankley 11 Dec, 2018 @ 4:42pm 
very sad, yes.
you would know, being the creator
NaK1119  [author] 11 Dec, 2018 @ 5:14am 
@Stalin
Thank you for telling. However, I cannnot update this mod because Crisis Manager has not been updated for Stellaris 2.2.
Stankley 10 Dec, 2018 @ 12:15pm 
extra ship components 3.0 is out now
NaK1119  [author] 21 Aug, 2018 @ 2:45am 
@Inny
Thank you for telling. I fixed just now.
Inny 20 Aug, 2018 @ 10:07pm 
You'd want to fix this mod's name at some point. Manaer -> Manager. ;)
NaK1119  [author] 4 Aug, 2018 @ 6:00am 
@y4wgmoth
No.
Don't enable this patch if you use only Sleeper Edition and ESC2.
y4wgmoth 4 Aug, 2018 @ 3:51am 
Is this needed if I'm only using Crisis Manager: Sleeper Edition?
NaK1119  [author] 19 Jul, 2018 @ 1:33am 
@shadowfyre301
This mod causes bugs in following case.

Crisis Manager: Disabled
Extra Ship Components 2.0: Enabled
This patch: Enabled

So, this patch must not be enabled without Crisis Manager.
Ruhadre 18 Jul, 2018 @ 6:06pm 
What do you mean by, "Also this patch must disable when you disable Crisis Manager"?
NaK1119  [author] 7 Jul, 2018 @ 6:45pm 
@Inny
It dose not need. because I control loading order with another way: the file name of source code.
Inny 7 Jul, 2018 @ 1:04pm 
Hi, shouldn't your mod be named (with a ! as first character) in order to be loaded after the two mods it patches?
NaK1119  [author] 10 Jun, 2018 @ 12:47am 
Some of dangerous technologies in ESC trigger extradimensional invasion.
In this case, most of the invader's fleets/ships don't spawn.
tmonahan23 9 Jun, 2018 @ 11:58pm 
what is the issue with the 2 mods?