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Blows my mind that the game needs a mod for this, it should have been in the settings from the start. Couldn't play the game without this, thanks again.
TLDR: This mod saves the day.
PS check out commisar jon fuklaw's updated version of this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2041575328&searchtext=lod
Remake can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1949224103
As far as I could tell it worked on everyone else. So yeah, an update to this or the other LOD mod would be good for the missing units.
Really gj with this mod btw
2 Go to db/variants.tables
3. Remove every reference in the 'low_poly_filename' column.
If you have trouble finding mod pack files check steamapps/worshop/content/594570.
They used to be in the main game folder but this was changed.
There ya go. ;)
The Empire provinces reskin for example adds low poly references to some units of each province. You'll have to manually remove those.
Sorry for the late response.
My refundant comment:
[Does this, per chance, fix the low res texture of the 3D model portraits on the campaign map as well?
If so, would you consider making one that addresses the campaign map only (if that is a possibility)?
I hate the low res texture on the campaign map, and I couldn't find anyone addressing them.]
2. Unsubscribe to my mod.
3. Install the 2 custom mods (Total Unit Resize II and Uniforms) linked in top post. Put them in the data folder.
;)
So let me make sure I get this right: Which combination should I use again? Assuming I want to keep using the same reskin and resizes as before. I see you made custom versions in your last post, so do those work with this mod? Not sure if you're referring to those ones in your earlier post where you instructed me to unsubscribe this one as well.
Sorry for the confusion.
I uploaded a custom version for each mod for you. Keep in mind they will be out of date next patch. And while the mod manager will say they are out of date now they will work. Just enable out of date mods and you should be fine.
Here are the links: Total Unit Resize [drive.google.com] and Uniform and Heraldry for Greenskins [drive.google.com]
Put the 2 custom mod packs I gave you in the Total War: Warhammer 2 data folder together with all the other pack files. Don't forget to unsubscribe my mod and the 2 other original ones.
I'm not using any custom units and I have one resize mod in use (Daelin's unit resize). As for overhauls I'm not 100% sure if anything qualifies for what you suspect might cause conflicts or not. I'm not exactly sure what to look for but I'm not using Radious or Steel Faith or any other massive overhauls like that.
The other thing that could certainly cause issues at least in my mind is Uniforms And Heraldry For Greenskins, a reskin mod which I'm also using. Could it be that the reskin mod causes a conflict? I wish I knew more about these things...
It could be a mod conflict. Are you using an overhaul mod or an unit mod (resize, custom units) at the moment? If so, can you list these mods? I can check if they aren't editing the variants table.
Concerning the animation lod. I think they are located in meta.anim files themselves. They are not able to be edited as far as I am aware. My mod simply removes the low poly references.
Monsters also still have a lower detail at distance but this is also done in a file which cannot be accesed at the moment.
For now all units which can be edited with the current method have been edited. This might change in the future as I'm constantly looking for new ways.
In fact it would be so nice if someone found a way to affect the animations too.
What happens is, when you get at a certain distance the entire unit syncs. They also adopt a new idle standing animation. So that weapon wich was at a certain angle can suddenly be at an different angle.
Units affected:
Grail Knights, Grail Guardians, Royal Pegasus Knights, Royal Hippogryph knights, Knights of the Blazing Sun, The Fireborn, and the Warriors of Dragonfire Pass (These are the worst offenders)
The Firebark Elders are a tough nut to crack as I can't seem to pinpoint it's exact vfx file.
I think it's in the animation file itself? There is an easy fix for that but it would make it incompatible with mods that change it's value. Anyways this a work in progress.