Stonehearth

Stonehearth

Good Compromise - StoneHearth
49 Comments
That Guy 2 Nov, 2021 @ 11:30am 
The Ascendancy on their favoured map
Daemon Trooper  [author] 2 Nov, 2021 @ 11:22am 
Which faction are you playing ?
That Guy 2 Nov, 2021 @ 10:45am 
release-949 (x64)[M]
c++ exception: 'stonehearth_ace' has no alias named 'mixins:armor:light_armor_torso' in the manifest.
stack traceback:
[C]: in function 'load_json'
radiant/modules/resources.lua:34: in function 'load_json'
stonehearth/lib/catalog/catalog_lib.lua:72: in function '_load_json'
stonehearth/lib/catalog/catalog_lib.lua:78: in function '_load_entity_json'
stonehearth/lib/catalog/catalog_lib.lua:40: in function 'load_catalog'
...ces/client/catalog_client/catalog_client_service.lua:11 : in function 'initialize'
stonehearth/stonehearth_client.lua:23: in function 'create_service'
stonehearth/stonehearth_client.lua:50: in function <stonehearth/stonehearth_client.lua:44>
[C]: ?
[C]: in function 'trigger'
radiant/modules/events.lua:55: in function <radiant/modules/events.lua:55>
That Guy 2 Nov, 2021 @ 10:44am 
I did try deleting all mods from files, and lettings steam reinstall them, didn't work, i am running on latest.

I do get an Engine Error with different armor recipes, most are vanilla like "armor:iron_mail" but there is a recipe from "mixins:armor:light_armor_torso" but can't seem to find where that comes from. Next message will be an example, sorry if I'm just stupid :P
Daemon Trooper  [author] 1 Nov, 2021 @ 1:42pm 
But again, I don't have any issues on my side
Daemon Trooper  [author] 1 Nov, 2021 @ 1:41pm 
Sometimes, and especially for Stonehearth, mods don't install properly, did you try "checking local files" ? Or unsub/sub. Also, are you on the "lastest build" ? I bet, yes, otherwise you would have had way more issues. I'm still looking one by one where it could come from.
That Guy 1 Nov, 2021 @ 12:23pm 
Okay tested, blacksmith is completely busted...weird, don't think its got anything to do with Miner, and only got mods from your tested.
Out of ideas really...
Daemon Trooper  [author] 1 Nov, 2021 @ 12:03pm 
It may be the loadout, but, as I said, I'm not having any issues about blacksmith and miner using the Collection
That Guy 1 Nov, 2021 @ 11:48am 
I'm not sure if its the miner mod or what, went through and couldn't think of any mod apart from maybe Miner, but I don't see why that would effect the blacksmith.
I'm playing on to see if it's the blacksmith hammer from Miner start or if the blacksmith hammer is just completely broken.
Daemon Trooper  [author] 1 Nov, 2021 @ 11:26am 
I don't have this issue, and this seems pretty specific, you should check with the mod author.
The only issue I've got for a long time already and that won't be fix, with the miner mod, was when played with Veloren, the job didn't always appear, and thus, hearthlings that had the job would loose it, I never had any other issues that haven't been yet fixed by the modder himself or ACE.
That Guy 1 Nov, 2021 @ 11:15am 
Followed your instructions, all is well apart from when i start as miner beginning, which comes with a blacksmith hammer, no matter what i do they get "promoted" to blacksmith but no notification, and can't access workshop, and can't turn them back into a normal worker without save/load.

I don't wanna sink hours in if I can't even get a blacksmith, but am not sure if its just the hammer from the miner start or not, any help?
Inkognito 10 Jan, 2021 @ 4:43am 
ah! understood. ty :)
Daemon Trooper  [author] 9 Jan, 2021 @ 7:40am 
I don't have any problems using only the "tested" mods of the collection and even some more that aren't in it because I was still testing with this build.
Daemon Trooper  [author] 8 Jan, 2021 @ 4:46pm 
"999 - Untested mods (sarting at "Finery")" for example ?

Did you subscribe to all the collection ? Because it's not what to do in here. I've written in the description from where I didn't test, and which mods come with which category
Inkognito 8 Jan, 2021 @ 8:10am 
No I didnt. I found no instructions within the description. Sorry
Daemon Trooper  [author] 8 Jan, 2021 @ 4:40am 
You applied what I desdribed in the description right ?

Then if it's the case, I'll test it all this week.
Inkognito 8 Jan, 2021 @ 2:48am 
Doesnt work. Game wont start.
Daemon Trooper  [author] 19 Jul, 2020 @ 5:22pm 
A large test session incoming for this month and the next one ;)

Updated yesterday 18/07/2021
Daemon Trooper  [author] 1 Nov, 2019 @ 5:23am 
Linked Collections : KAM / Emerald / Skyrim tested and approved
Daemon Trooper  [author] 1 Nov, 2019 @ 5:21am 
Sorted and Updated, still some mods to test.

/!\ 5 Isolated Templates removed /!\
Daemon Trooper  [author] 19 Sep, 2019 @ 8:26am 
Better read the description again for the incoming days as I'm changing this collection a bit ;)
Daemon Trooper  [author] 31 Jul, 2019 @ 1:57pm 
Actually there was way more mods that were obsolete or conflicting with ACE.
Still, after Finery, I didn't tested them.
My computer is pretty damn slow now, and I won't be able to play much more and so test all of those until I have a new PC.
Blue Sky 13 Jul, 2019 @ 12:28pm 
The mod causing the issue is most likely the PVP one. I know simply 'cause it is the only one individually that won't work for me.
Daemon Trooper  [author] 6 Apr, 2019 @ 1:09pm 
It was already written in the description
MamaSaucy 1 Apr, 2019 @ 8:37pm 
i just got back into Stonehearth, and wanted to try mods. This pack collection looks good but something under Finery mod prevents the game from getting to the settlers selection screen. I saw a post that mentioned anything under the first set of templates wasnt tested so i just removed everything under Finery and game started as it should.
Elmer Fudd 9 Jan, 2019 @ 10:24am 
nice collection , just wanted to say the smart crafter is a option in ace already , so u dont need that
Daemon Trooper  [author] 9 Jan, 2019 @ 9:11am 
@CrazyCatz4ever, about fishing, he's not idling, he's just taking a too long time to get the crabs' loot . Also, to craft the shield, he doesn't go to his workshop and do it by standing still.
About amberstone, I didn't try brewery yet as it's mentionned in the descriptions, lasts mods aren't yet tested but are planned to be. If I see a problem, I ask the modder for an update or somewhat and remove the mod from the collection.
CrazyCatLogic 9 Jan, 2019 @ 8:52am 
Iwas also having problems with the crab pots from the fishing mod, the fisherman would go idle after harvesting the crabs. Everything else seemed fine.
CrazyCatLogic 9 Jan, 2019 @ 8:47am 
Clan Amberstone (the bunny race) cant drink, which when combined with the Brewery mod means they all die of thirst.
Daemon Trooper  [author] 3 Jan, 2019 @ 12:43pm 
Udpated, sorry for this long period :S
Daemon Trooper  [author] 15 Oct, 2018 @ 9:30am 
Yes I'm sorry, I'm going to check that soon !
Sulavin-Co 10 Oct, 2018 @ 10:54am 
Right, i did a bit of digging and the intresting thing i noticed is "Unrecognied object type "Boxed" in json_to_lua!"
Mr Unsubscribe 8 Oct, 2018 @ 2:07pm 
Its probalby because most of these mods haven't been updated in a while
Sulavin-Co 8 Oct, 2018 @ 2:38am 
It seems like it crashes whenever i set the settlement banner
Daemon Trooper  [author] 20 Aug, 2018 @ 2:52am 
You have to say this to the creator, not me ^^
Also, I can't make big cities too, just small outposts. If I try to, my game will then RAM a lot and UI will keep getting slower. I'm on a portable computer, not a big machine ^^
Yurippie 20 Aug, 2018 @ 12:46am 
Oh by the way Animalot mod works but when you create 10x10 zone for shepherd it shows default numbers, so you need to go into your files and increase the number by yourself. Well, that's how I did it.
Yurippie 20 Aug, 2018 @ 12:42am 
I know they're good developers but the problem is when I see other peoples city creations like they always have big cities, good protection(walls). How?
Daemon Trooper  [author] 19 Aug, 2018 @ 5:17pm 
- Pathfinding is not stable
- UI is not stable
- Stocking is not correct yet (truly improved last big update : Geomancer's update)
- Building is not correct yet (improved on each update a bit)
- No production limit control for the moment

But, no worries ! You can add "yet" at the end of every statements of this list as they truly are listening to the community as they also are releasing updates pretty often ;)
Daemon Trooper  [author] 19 Aug, 2018 @ 5:17pm 
I was already having problems with UI in Vanilla. It's not stable at all, once you have many items on ground, or more than 30 Hearthlings, or a bunch of buildings (or even everything at the same time), UI will get a huge slow down, if not crashing.
As you can't control the limit of items to produce, you can't really stop your trappers and/or your farmers to produce as you have to stock for winter a bit, and be sure to always have a bit more for quest, or after a fight. The more items you have on the ground, the less responsive and reactive your hearthlings will be, even getting confused on the priority of their tasks, sometimes, gathering items to finally drop them somewehere else on the ground.

The game is clearly not stable for the moment, so, if you don't have a NASA Computer like ^^, try to have less mods, to manage your production the best you can, not to build to much, and maybe, not going for more than 25/30 Hearthlings ;)
Mr Unsubscribe 19 Aug, 2018 @ 7:49am 
No, That is just what I do when I am encountering problems caused by mods. For any game really.
I test out the mods That I don't know if it is causing the problems or not
I don't test the mods that I find unlikely to be the ones causing it (templates for example for stonehearth or reskin/character mods for don't starve) or mods that I have used before and know arn't causing problems
Yurippie 19 Aug, 2018 @ 7:44am 
Then are you having the same problems as I?
Mr Unsubscribe 19 Aug, 2018 @ 7:08am 
Well, I don't think it would be the building templates.
What you could do is unsubscribe from the mods and test one at a time and not test the ones you are sure are the ones causing the problems.
I don't think it could be the biome mods either but I haven't used them too much to know that much.
Just make sure you only test the ones you are using.
Yurippie 19 Aug, 2018 @ 1:22am 
Hey, good list there and I use almost all of them including templates, but while I'm using some mods my game loses FPS and UI becomes unresponsive over time. Do you have these problems too?
Daemon Trooper  [author] 16 Aug, 2018 @ 4:49am 
Try to do my best with the computer I have, can't test as fast as I had new content. Almost everyday I check "most recent" uploads ;)
You were one of them, and you made a good one <3
NikoNiels 16 Aug, 2018 @ 4:14am 
Didn't expect my one of my mods to be added in a collection so soon after I publsihed them here. Thanks for the recognition!
Daemon Trooper  [author] 5 Aug, 2018 @ 2:36pm 
It's not called collection for nothing :p !
Also, there's plenty of mods I don't use and that aren't there :p
kaisalmon 5 Aug, 2018 @ 11:00am 
Does this mod just contain every mod? 😅
Daemon Trooper  [author] 19 Jun, 2018 @ 9:12am 
It's a pleasure !
Mr Unsubscribe 18 Jun, 2018 @ 3:59pm 
thanks for adding my template for the collection