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c++ exception: 'stonehearth_ace' has no alias named 'mixins:armor:light_armor_torso' in the manifest.
stack traceback:
[C]: in function 'load_json'
radiant/modules/resources.lua:34: in function 'load_json'
stonehearth/lib/catalog/catalog_lib.lua:72: in function '_load_json'
stonehearth/lib/catalog/catalog_lib.lua:78: in function '_load_entity_json'
stonehearth/lib/catalog/catalog_lib.lua:40: in function 'load_catalog'
...ces/client/catalog_client/catalog_client_service.lua:11 : in function 'initialize'
stonehearth/stonehearth_client.lua:23: in function 'create_service'
stonehearth/stonehearth_client.lua:50: in function <stonehearth/stonehearth_client.lua:44>
[C]: ?
[C]: in function 'trigger'
radiant/modules/events.lua:55: in function <radiant/modules/events.lua:55>
I do get an Engine Error with different armor recipes, most are vanilla like "armor:iron_mail" but there is a recipe from "mixins:armor:light_armor_torso" but can't seem to find where that comes from. Next message will be an example, sorry if I'm just stupid :P
Out of ideas really...
I'm playing on to see if it's the blacksmith hammer from Miner start or if the blacksmith hammer is just completely broken.
The only issue I've got for a long time already and that won't be fix, with the miner mod, was when played with Veloren, the job didn't always appear, and thus, hearthlings that had the job would loose it, I never had any other issues that haven't been yet fixed by the modder himself or ACE.
I don't wanna sink hours in if I can't even get a blacksmith, but am not sure if its just the hammer from the miner start or not, any help?
Did you subscribe to all the collection ? Because it's not what to do in here. I've written in the description from where I didn't test, and which mods come with which category
Then if it's the case, I'll test it all this week.
Updated yesterday 18/07/2021
/!\ 5 Isolated Templates removed /!\
Still, after Finery, I didn't tested them.
My computer is pretty damn slow now, and I won't be able to play much more and so test all of those until I have a new PC.
About amberstone, I didn't try brewery yet as it's mentionned in the descriptions, lasts mods aren't yet tested but are planned to be. If I see a problem, I ask the modder for an update or somewhat and remove the mod from the collection.
Also, I can't make big cities too, just small outposts. If I try to, my game will then RAM a lot and UI will keep getting slower. I'm on a portable computer, not a big machine ^^
- UI is not stable
- Stocking is not correct yet (truly improved last big update : Geomancer's update)
- Building is not correct yet (improved on each update a bit)
- No production limit control for the moment
But, no worries ! You can add "yet" at the end of every statements of this list as they truly are listening to the community as they also are releasing updates pretty often ;)
As you can't control the limit of items to produce, you can't really stop your trappers and/or your farmers to produce as you have to stock for winter a bit, and be sure to always have a bit more for quest, or after a fight. The more items you have on the ground, the less responsive and reactive your hearthlings will be, even getting confused on the priority of their tasks, sometimes, gathering items to finally drop them somewehere else on the ground.
The game is clearly not stable for the moment, so, if you don't have a NASA Computer like ^^, try to have less mods, to manage your production the best you can, not to build to much, and maybe, not going for more than 25/30 Hearthlings ;)
I test out the mods That I don't know if it is causing the problems or not
I don't test the mods that I find unlikely to be the ones causing it (templates for example for stonehearth or reskin/character mods for don't starve) or mods that I have used before and know arn't causing problems
What you could do is unsubscribe from the mods and test one at a time and not test the ones you are sure are the ones causing the problems.
I don't think it could be the biome mods either but I haven't used them too much to know that much.
Just make sure you only test the ones you are using.
You were one of them, and you made a good one <3
Also, there's plenty of mods I don't use and that aren't there :p