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Yes, but is not something trivial to do, some additional scripting is needed.
Yes, you need to make it false and public so the script will stop for all players
"alias_fallingstar=true;
publicVariable "alias_fallingstar";
.. but it doesnt work. Shouldn't it be "alias_fallingstar=false"?
Thank you,I know the problem.I wrote flase as true
Did you use it on dedicated or SP? Anyways you need to make 2 variables false and public to stop it.
alias_meteors = false; publicVariable "alias_meteors";
alias_fallingstar=false; publicVariable "alias_fallingstar";
Looking great, thank you for sharing mate!
Here is a escape mission I used this script on.
@ALIAScartoon, I love ya man! Thanks for all your hard work and creativity.
Thanks man! As for the mod i don't know, i don't think i will have time to deal with that any time soon. There are some guys converting my scripts into mods, i will let you know if i hear about someone who picked up this script and i will get you in touch with him
The speed of meteors is more or less random. Higher speed is more costly for frames and wouldn't give you the chance to dodge them or just to see and enjoy them. I do not aim to make realistic effects but to create a nice atmosphere and gameplay elements. I tried to use real world physics for sounds, particle propagation but the results are lame and don't work well in a computer gameworld for the simple reason that the scale is different, the point and field of view etc.
So all my chioces are taken from an aesthetic point of view rather than a realistic one, and of course i try to take in account engine and computer performance limitations.
I see and understand your point, i think there is room for optimization and improvement in my scripts, i try to do my best but in the time i have available, thank you for your suggetstion and looking forward for more.
SWOOOOOSHHhhhhh
KABOOOOOOMMMMmmmmmmmmmmmmm.m..m...m..... xD
i will make this update the public version if there not issues with performance because it has more effects, effects which i left out from initial release to be on the safe side performance wise.
I will roll back to previous version if there are many people with performance issue.
However if is all good i will make it official and update Armaholic link as well
Yup, they can be lethal
Thanks for reply. I tried to contact Paladin, but he didn't reply till now. I would be very Thankfull for that when you would find time. Well i don't know if it is to small a mod for that. i look on generaly one that can help in modify some things with tanks. for exampel the JSRS Soundmods are very nice, for exampel heavy weapons like 30mm Canons or 120mm Canons are very quiet. After 1000m you cant hear anymore :(
But he is at the moment testing a Beta Version and i allready repported it to him. maybe he will correct, i don't know.
Het man, thanks!
I don't do mods atm, tho from what you say the problem is that the muzzle effect is using a light source which during the day is not visible as all light sources in arma, or is a particle which doesn't have the right properties to be visible during the day, in general they are not so visible during daytime. There are particles that can be used to overcome that, with testing and tweaking it can be nailed.
Are you sure you want a mod just for that? I would contact Paladin and suggest fixes, did you try that?
I think it can be done with scripting only, but ATM my hands are full. If i catch a break i will have a look and get back to you
Thanks in advance and keep up your great work :)
Looking forward to see it in action :)
I'm adding you and, I'll make a little video too (y)
Also if you have a video please share it with us. Thanks!