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Everything else seems ok.
Maybe an incompatibility with another mod I didn't try to play with just this one.
thumbs up for a great mod mate
The mod has been updated for EU4v1.33, including an overall buff to the idea groups
Buffing, because they are not really viable. Current meta is: Quantity, Economy, Trade, Quality, Innovative, Diplomatic. If you change the meta then I could add this back to my mod pool I play with friends and fellow developers.
I will add it to the to-do list for the next week or so.
@Riguy - I also wanted to put in a supply limit bonus, but it is currently not something that can be done. When it becomes available it will go in for sure!
@Purplox - I will be rebalancing for 1.26 patch and will take those comments into consideration.
@Le Pangolin - Yes, this comes equipped with policies.
@Gamrus - Sorry, only available in English at the moment. I don't think I have the capacity to translate it :(
Art vs Fort bonus is a wee bit high
Cost of Generals this makes infinnite manpower possible again
Morale damage to reserves does almost nothing in game tbh so if anything that could use a buff rather than a nerf
Honestly most of this could be fixed by just reducing the bonus slightly, as for the general cost reduction might i suggest something like -5% maintnence of armies due to easier ability to get troops what they need or something along those lines.
A couple of responses to your comments:
~Logistics being OP: I will review this - is it more the first half or second half of the idea group?
~Hostile Core Creation: While this would suit Sovereignty perfectly, this is not a popular modifier, so I intentionally avoided it.
~Out of place Logistics ideas: I agree that the latter half of the group is a stark difference to the fire half. If another military group were created, I would swap out some of the ideas. I wanted to include things like monthly devastation, but there is no global modifier for this (although there are workarounds). I will keep an eye on this and see what new modifiers become available with the next patch.
~Save game compatibility: If you are asking whether you can load up this mod halfway through an existing game, I believe the answer is yes.
It is good to hear that nobody has ran into any major issues yet.
Thanks!