Europa Universalis IV

Europa Universalis IV

Three New Idea Groups
41 Comments
Runite Drill  [author] 7 May @ 11:33pm 
@kebabblaster9000 I have updated to make it compatible with EU4 v1.37
kebabblaster9000 7 May @ 6:18am 
update?
Runite Drill  [author] 20 Jul, 2024 @ 2:37pm 
@VerdaK I'm not sure. Maybe the modifier has been removed. I haven't updated the mod in a while. I will try take a look at some point.
VerdaK 18 Jul, 2024 @ 1:22pm 
"Artillery Bonus vs Fort +2" doesn't show at all and nothing seems to happen when the bonus is obtained.

Everything else seems ok.

Maybe an incompatibility with another mod I didn't try to play with just this one.
Runite Drill  [author] 22 Aug, 2022 @ 8:09pm 
Awesome, no worries! Enjoy the modding :D
tymonon 22 Aug, 2022 @ 3:35am 
Aaah, thats what it was! Yep, i just didnt know about two versions. My pc got stolen so i dont really have a rig to run eu4 right now but i still do modding for personal use, I was making new idea groups (prosperity splendor patronage [great minds think alike - got the same idea for a name of an idea group lol] plus several government specific) and I was looking at your mod for a proper blueprint :)
thumbs up for a great mod mate
Runite Drill  [author] 19 Aug, 2022 @ 11:22pm 
@tymonon are you sure you're looking at the right mod files? I only created three idea groups, with the Patronage group having two versions - one with the Legalism bonus and one without - for functionality of an event that can fire when you unlock the idea.
tymonon 18 Aug, 2022 @ 6:48pm 
Hi, I was browsing the mod files, there is an almost finished legalism idea group. Any plan on finishing it?
Runite Drill  [author] 3 Mar, 2022 @ 10:47am 
@่ , @Sk, @Miloš Obilić
The mod has been updated for EU4v1.33, including an overall buff to the idea groups
「Sk™」 17 Feb, 2022 @ 1:41am 
I would recommend buffing the ideas a little and making sure the AI does take the ideas also.
Buffing, because they are not really viable. Current meta is: Quantity, Economy, Trade, Quality, Innovative, Diplomatic. If you change the meta then I could add this back to my mod pool I play with friends and fellow developers.
Runite Drill  [author] 5 Feb, 2022 @ 2:17am 
@่ I will have a look into this and update it alongside the 1.33 release.
่่่่ 3 Feb, 2022 @ 4:19pm 
update your mod please... it causes issues with the new divine, horde and tribal ideas
Miloš Obilić 15 Sep, 2021 @ 1:48am 
Ah ok cool. I wonder if you will add 3 new idées ontop of these 3, and if so can you make a way better trade idé group that adds quite the amount of trade buffs.
Runite Drill  [author] 14 Sep, 2021 @ 11:47pm 
@Milos: yes, sometime soon! I want to finish my current 1.30 campaign before updating to 1.31 and all my mods.
Miloš Obilić 13 Sep, 2021 @ 8:25am 
update?
Runite Drill  [author] 9 Feb, 2021 @ 10:48pm 
@MichieldeRuyter You're right! Perhaps I thought of them a bit indirectly. I was thinking of those middling powers who often projected a lot more influence than their size would suggest. The Netherlands is a great example of this - Sweden, Ayutthaya, Bengal, Japan as well.
MichieldeRuyter 9 Feb, 2021 @ 1:03pm 
Sovereignty ideas fit the Dutch Republic perfectly. Did you had them in mind while creating this?
Runite Drill  [author] 14 Jan, 2019 @ 10:35pm 
Oh! yes, sorry :) I was waiting for the patch and then it was Christmas.

I will add it to the to-do list for the next week or so.
ghieenzo 14 Jan, 2019 @ 2:56am 
Hope you will update soon. I really like these sets of ideas in my games.
Runite Drill  [author] 18 Sep, 2018 @ 1:56am 
Oops! Fixed!
่่่่ 17 Sep, 2018 @ 7:09am 
in my games logistics 6th idea gives +1 free leader pool and +200% morale of armies... LOL that's too OP
Runite Drill  [author] 11 Sep, 2018 @ 11:38pm 
Thanks for the further comments. I will be working on updating to 1.26 and making a few changes shortly.

@Riguy - I also wanted to put in a supply limit bonus, but it is currently not something that can be done. When it becomes available it will go in for sure!
@Purplox - I will be rebalancing for 1.26 patch and will take those comments into consideration.
@Le Pangolin - Yes, this comes equipped with policies.
@Gamrus - Sorry, only available in English at the moment. I don't think I have the capacity to translate it :(

Riguy 11 Sep, 2018 @ 5:07pm 
I don't know if you can put it in as a bonus or not, but I feel the Logistics idea tree could use a supply limit bonus allowing you to suffer fewer attrition casualties with larger army stacks. It would also feel very thematic to the idea's concept in my opinion.
Purplox 1 Aug, 2018 @ 10:28am 
@Runite Drill

Art vs Fort bonus is a wee bit high

Cost of Generals this makes infinnite manpower possible again

Morale damage to reserves does almost nothing in game tbh so if anything that could use a buff rather than a nerf

Honestly most of this could be fixed by just reducing the bonus slightly, as for the general cost reduction might i suggest something like -5% maintnence of armies due to easier ability to get troops what they need or something along those lines.
Brice 2lem 23 Jun, 2018 @ 1:01pm 
Is there Politics Avaible with this ?
Gamrus 23 Jun, 2018 @ 4:31am 
Is this translated to other languages? and if not is it planed ?
Runite Drill  [author] 21 Jun, 2018 @ 12:48am 
Hi everyone, thanks for all the feedback!

A couple of responses to your comments:
~Logistics being OP: I will review this - is it more the first half or second half of the idea group?
~Hostile Core Creation: While this would suit Sovereignty perfectly, this is not a popular modifier, so I intentionally avoided it.
~Out of place Logistics ideas: I agree that the latter half of the group is a stark difference to the fire half. If another military group were created, I would swap out some of the ideas. I wanted to include things like monthly devastation, but there is no global modifier for this (although there are workarounds). I will keep an eye on this and see what new modifiers become available with the next patch.
~Save game compatibility: If you are asking whether you can load up this mod halfway through an existing game, I believe the answer is yes.


It is good to hear that nobody has ran into any major issues yet.

Thanks!
Hybrode 20 Jun, 2018 @ 11:12pm 
Save game compatible?
Comrade Gabe 20 Jun, 2018 @ 6:07pm 
Logistics is too OP and the other 2, not OP enough
HUNK 19 Jun, 2018 @ 5:59pm 
@Gladii_sebas there's a modifier for that called "Core-creation cost on us"
Tohtori Leka 19 Jun, 2018 @ 8:11am 
I agree with logistics being OP. Also some bonuses seem a little out of place, not having much to do with actual logistics. Like reinforcement cost. Reinforcement speed would fit logistics better. Cheaper generals and better artillery also don't have much to do with logistics. More like some military tradition ideas or something.
CountDVB 18 Jun, 2018 @ 5:20pm 
I hope one of the policies grant more promoted cultures
Gladii_sebas 18 Jun, 2018 @ 8:05am 
Sovereignty should have at least one idea which gives core creation cost. I understand its generally not to the players benefit, but the AI is programmed to avoid taking land with more core creation cost, which fist PERFECTLY with sovereignty. Otherwise cool mod!
Figge-Ferrum 18 Jun, 2018 @ 8:01am 
You should probably tune logistic ideas slightly. Otherwise awesome mod
Kreg 17 Jun, 2018 @ 1:05am 
Logistics is very useful and somewhat overpowered, but i think real life's logistics is better than this one.
GrandGeneralBob 16 Jun, 2018 @ 7:49pm 
This is a very interesting idea, OP, but situational ideas. :)
bot-mark 16 Jun, 2018 @ 10:10am 
Logistics seems a little OP
Avocado Shark 15 Jun, 2018 @ 8:02am 
OP
Isaac 14 Jun, 2018 @ 9:22pm 
Devs! pls include something similiar in vanilla!
Dino153 13 Jun, 2018 @ 7:40pm 
Looks neat will try it out.