Train Valley 2

Train Valley 2

Valley of Trains
22 Comments
pluto 23 Jan @ 4:32pm 
Agree with Cyclone. Short and relaxing, with just enough challenge to keep you interested. Too bad no more levels are coming from this author...
Cyclone 24 Aug, 2024 @ 5:51pm 
I realize the scenario is old now, but it stands as a great introductory style scenario akin to the first couple of levels in the game. It can be challenging to figure out how to get to the Gold Ore as there is only one way in and out. Affording the building and the path is the key to the entire scenario, and working on the Copper is a means to that end. Once you can send twelve employees and six Coal up there, you have all the time on Earth to finish any remaining Copper.
agent.z 2 Jun, 2020 @ 1:17am 
good game, really addictive !
Liwet 20 Jan, 2020 @ 12:19pm 
Not bad. I could see this level inside the campaign of the game itself.
Sven Bornemark 16 Oct, 2018 @ 9:36am 
Super sweet level! I really enjoyed playing this one. Thank you! :-)
coenvijge 5 Oct, 2018 @ 4:56am 
Thanks for the level. Enjoyed it.
edbangor 26 Sep, 2018 @ 2:39pm 
Nice simple level similar in feel to the first couple in the main game.
Minion of Dankness  [author] 25 Jun, 2018 @ 12:15pm 
You have to destroy the two odd bushes on the slope
sethac 25 Jun, 2018 @ 10:38am 
Where ist the way to connect the northern part? I can't find any way to build tracks there :/
Minion of Dankness  [author] 23 Jun, 2018 @ 8:04am 
Glad to hear!
Rusty Shackleford 23 Jun, 2018 @ 7:33am 
That completely fixed my issue. I now see all of the currently supplied resourses at the Northern most station.
Minion of Dankness  [author] 23 Jun, 2018 @ 5:40am 
Done fixed it up/ However it's strictly on the feel so I can't tell if it actually fixed the problem or not, so would you kindly take a look and give me some more feedback?
Minion of Dankness  [author] 23 Jun, 2018 @ 5:34am 
Oh welp. It shows up really nice on my 16:10 monitor because it's a bit higher. I'll fix it up then.
Rusty Shackleford 22 Jun, 2018 @ 5:52pm 
The Northern most station is too high on the screen. I couldn't see the number of elements currently there so figuring out what resources I needed to get the gold bar production going is either guessing or relying on memory.
Minion of Dankness  [author] 19 Jun, 2018 @ 9:07am 
Oh, I wanted to move the smelter a bit inwards to make sure it doesn't happen. Not really sure if I did that or not. I will move it some more. I also noticed that the aspect ratio of screen makes a difference in what you can see around the edges. Something easily noticeable on my 16:10 screen can be harder to spot on usual 16:9 screen. Taking that into consideration while creating a map is the most difficult task in my opinion
LoGiCalDrm 19 Jun, 2018 @ 7:58am 
Nice little map. About same level of challenge with official maps. The northern pass was bit hidden, but I would blaim dev first. They could add ability to rotate camera. Now finding how to do tracks up there is part of challenge. Another bug which I would say is game's fault more than yours is stats for gold smelter. At full view they are behind speed controls. Had to guess If I needed one more worker load there or not.
juseless 15 Jun, 2018 @ 2:58pm 
Looks absolutely fine.
Minion of Dankness  [author] 15 Jun, 2018 @ 1:27pm 
Aight, added a couple of trees and the aforementioned train. Take a look if it's subtle enough but still obvious.
juseless 15 Jun, 2018 @ 12:51pm 
Sounds very good to me.
Minion of Dankness  [author] 15 Jun, 2018 @ 11:43am 
Well, it will be very difficult if not impossible to make a tunnel route without changing the environment too much. Maybe I could give one more train to counter for waiting time? I'll add one more train to buy. Also I'll maybe do some forest in the northern area to subtly indicate an available route up north
<tomulinek> 15 Jun, 2018 @ 11:03am 
Smaller, but fun to play. Maybe the northern mountain track is a bit hidden.
juseless 15 Jun, 2018 @ 8:34am 
Simple and fun. Maybe add an optional tunnel route to the gold mine?