War for the Overworld

War for the Overworld

Dungeon Keeper Level 17 - Mirthshire
5 Comments
BBK 6 Aug, 2018 @ 4:10am 
Good luck, mate. All the best replicating the experience but also test them.
A Very Festive Scarecrow  [author] 4 Aug, 2018 @ 2:41pm 
@BBK Check out my campaign "The Original Underlord" it uses all of the original Dungeon Keeper maps but scripted in a WFTO style. At the moment, as I said, a lot of them aren't too functional due to the recent update, but I'm currently in the process of fixing that. I update it when I have time to.
BBK 4 Aug, 2018 @ 12:25pm 
The last time I played that level, I have to hurry to reinforce walls and to claim the large gold reserves to the west. It felt safe enough to survive, also I brought my Level 10 Wizard with me via "Transfer Creature" crate. The level beaten was not so super tough with that wizard by my side.

But with modern WFTO rules, I wonder how would our heroes dig (can they be scripted?), also the problem would be not so balanced due to the ability to break down reinforced walls. The most infamous I also remember being Batezek from Deeper Dungeons, similar as this but FAR WORSE with high level heroes against the player's lower level ones and also with no Gem tile.
A Very Festive Scarecrow  [author] 4 Aug, 2018 @ 11:34am 
@BBK While it was next on my list of levels to script fully, I'm in the process of updating all of my levels to function with the newest update that seemed to break them all. For now, it's just a map for use.
BBK 3 Aug, 2018 @ 10:48am 
I remember this level, one of my most disliked ones back in the DK1 days. I hate it!

So yeah, did you replicate the experience?