Ravenfield

Ravenfield

Lockout [Halo Project]
14 Comments
Bosco Duck 4 Nov, 2019 @ 9:20pm 
I had a bug where anyone who spawned in the lowest checkpoint wouldn't leave the room even when in squad.
hootie420 31 Jan, 2019 @ 7:22pm 
do more halo maps- rats nest and forge world would look nice on the workshop
Shackakahn 16 Oct, 2018 @ 3:04am 
It's fun but the bots kind of stick to the same spots and generally dont capture flags or even move to em.
El Papa  [author] 15 Jun, 2018 @ 12:48am 
I'm going to add a ladder where the grav lift should be instead
No Thoughts Heads Empty 14 Jun, 2018 @ 9:54pm 
I get a navmesh problem on the lowest level in spec ops. I'll try to test in battalions or something but I wanted to let you know that it _may_ be a problem.
No Thoughts Heads Empty 14 Jun, 2018 @ 9:45pm 
Some sections of the walkways are transparent to the point of appearing to be empty space (I thought you had invisible walls at first). I'm on Mac/Linux but it doesn't appear the standard fare of texture bug - does it appear that way to you?
hootie420 14 Jun, 2018 @ 2:36pm 
@bladiatim its a friggn' halo map, he cant just add a new bridge it would ruin the look feeling and,
I C O N I C-ness
Kwlong69 13 Jun, 2018 @ 3:07pm 
make halo weapons!!!!!!!!!!!!!!
Bladiatim 13 Jun, 2018 @ 11:04am 
Maybe add a route from red spawn directly to platform. There is a section above red spawn that can be linked directly to platform. Adding some cover on platform might also be a good idea. This gives raven another route to get to the other side.

There is a room between red spawn and shotgun. Maybe the flag in shotgun can go there instead, since it links to the bottom passage that connects facility as well, creating a nice choke.

There is also a building that doesn't have a path to it. Maybe place the point on platform over there.

Not sure whether these are great ideas.
El Papa  [author] 13 Jun, 2018 @ 10:49am 
Thanks for the feedback. Can you give me some ideas of where to place the flags instead.
Bladiatim 13 Jun, 2018 @ 10:43am 
The aesthetic of this map is really nice. Looks like a under-cliff lab; does the word under-cliff even exist?

Gameplay-wise, the map is heavily favored in Eagle due to the map layout and flag placement. Eagle can capture two flags just a few meters away from their initial spawn while Raven doesn't try to capture the bottom flag (in the green-lit room) which is a dead end.

Raven just books it to Eagle's initial spawn because it is the only route they can take. To get to the other two flags, Raven has to go through Eagle's initial spawn.

Sorry for the long explanation. Just telling what I think about the map in a gameplay stance.
Chastity the Celibate 13 Jun, 2018 @ 9:47am 
Good map
AscendedViking7 13 Jun, 2018 @ 8:57am 
This is a pretty cool map. :D
JakeSayingWoosh 13 Jun, 2018 @ 4:59am 
Very cool map! Can't wait to see more!