Stellaris

Stellaris

Edios System: the Origin
152 Comments
唐有财 13 Jul @ 5:26pm 
求更新
TeeCee 14 Aug, 2024 @ 12:58am 
Great mod. Can't place orbital rings, though.
五五开的核弹头 2 Jun, 2024 @ 12:17pm 
求更新
kuuki 16 May, 2024 @ 7:28pm 
It still works:steamthumbsup:
I.R.n00b 28 Nov, 2023 @ 3:14pm 
Blocked from building any other megastructures in the system even with megastructure limit removed mods. Console commands to remove megastructure flag dont work in this system. Like megas are hard coded not to be able to be built here. Quite annoying after playing a long game to discover this.
Evan 27 Oct, 2023 @ 4:04pm 
Mod works well for me and is great for role-playing and tall games.
masamuna 14 Sep, 2023 @ 2:06am 
可以搞个加上毒圣骑士起源的起源吗:steamhappy:
bluecheese2257 30 Aug, 2023 @ 11:34am 
can you update it to 3.8.2?
Alipheese Fateburn 26 Sep, 2022 @ 1:27pm 
I can't build rings on any of my worlds since it says that it already has a megastructure on it. Any way you could change this in the mod?
是谁呼叫舰队 26 Aug, 2022 @ 10:38am 
欢迎回来!:steamhappy:
Draco Lander 28 Apr, 2022 @ 12:45pm 
@DuszaCamelot: Elysian Worlds nie zostało zaktualizowane do 3.3, dlatego nie działa.
DuszaCamelot 28 Apr, 2022 @ 3:34am 
When you have Edios System and Elision World synapse dron do not work properly. On the drons you get this description: "job_synapse_drone_r"
Zz11uKS 14 Mar, 2022 @ 6:14am 
现在银心开局会导致闪退,而且是在只有这个mod开启的情况下。无法使用银心开,其他都可以用
Zz11uKS 13 Mar, 2022 @ 10:11am 
作者还会更新吗?真的是很不错的mod
Alrick2 7 Jan, 2022 @ 6:46am 
Is there a compatibility mod for Real Space - System Scale. Cause the Ring segments are not connected to one another
泽格 13 Oct, 2021 @ 3:39am 
哥 有空动几笔
泽格 6 Oct, 2021 @ 4:28am 
泽格 18 Aug, 2021 @ 5:17am 
芜湖
冥刻 18 Jul, 2021 @ 4:33am 
前置更新了,理想开局少了好几个环,这个不知道啥时候能修好,作者加油
Devidose 26 May, 2021 @ 2:34am 
Scratch that, it's the Elysian Worlds mod causing the issue however as this requires that to run properly it's a joint issue.
Devidose 25 May, 2021 @ 9:11pm 
Standard Edios system Gaia planets Gaia, Luna, Logos, Ontos, and Pneuma don't spawn with any districts making colonisation completely pointless. Seeing as how this hasn't been updated in 15 months very likely an issue with 3.0 breaking how those planets work.
thedreadpirateroberts 20 Feb, 2021 @ 11:30am 
Not sure if this is still being updated, but it would be cool if there was a version of the system that had primitive civilizations spawn on some of the planets.
Gerald_Apollyon 16 Nov, 2020 @ 9:31pm 
Is anyone else seeing clipping with the Ring World? Like super bad clipping, as though the ring segments are to big for the system?
Citruslux  [author] 31 Jul, 2020 @ 6:01am 
@ASDXC 需要重制一下以适配新版,现在这个不能用了。
ASDXC 30 Jul, 2020 @ 9:45am 
用不了一用就闪退
 28 Jul, 2020 @ 4:31pm 
请问能不能做成孤立空间位置那种啊信息大佬
Sola d'Occitània 6 Jun, 2020 @ 10:28am 
So the mod crashes the game when I use the one that spawns in the middle of the galaxy, is this going to be fixed in the near future? Great mod tho
DrDreadgen 20 May, 2020 @ 9:04am 
This mod now crashes the game when starting a new game
ultimastage 1 May, 2020 @ 11:56pm 
你好,为什么我一开局很多资源都是负的?玩不下去了T_T
Draco Lander 29 Apr, 2020 @ 12:36pm 
Little question: could you create "Fallen Edios System" with relic world and it's two moons untouched, but rest destroyed (barren planets & destroyed but repairable ringworld)?
mournshadow 29 Apr, 2020 @ 12:18am 
请问能不能单独做一个没有特殊环世界的版本,求求大佬了
Induktivitaet 12 Apr, 2020 @ 1:20pm 
等一波起源版本
cactuspete13 12 Apr, 2020 @ 1:00pm 
Not sure if anyone else is seeing this but I'm playing a game with the full Edios system with Elysian World enabled as well, but if I choose the Arcology AP, whenever I try to open a planet view, the game will crash. Just went back to an old autosave before choosing that AP and I can still access planet views.
Citruslux  [author] 12 Mar, 2020 @ 5:53am 
@Ladaur I ’m sorry, it's a bad compatibility issues, because PD added many new types of planets, and I don't have time to make compatibility patchwhich for all mods.
Of course, it causes many compatibility issues.
Maybe you could solving these kind of problems through using console.
Ladaur 6 Mar, 2020 @ 7:53am 
Good evening

I'm sorry if this is the wrong place for this, but there is a compatibiliy issue between Edios and Planetary Diversity, where if you pick any of the rare/exotic planets from PD and the Edios starting system, you will instead have a base game planet as your home system. My guess is due to Edios adding rare resources to the home system?
Is there any hope of a potential compatibility patch, or would I have to look somewhere else, cause I'd love to play with both mods on.
Jontarin 20 Dec, 2019 @ 2:59pm 
@I.m.sharples in my experience that's something weird with the new launcher Paradox has for the game. I'd recommend activating the mod anyway and launching the game. It should work that way. Happy Holidays!
SwitchHit2017 18 Dec, 2019 @ 12:34pm 
Good Evening,

I have the new update (2.5) and although this Mod has been updated for 2.5, it still says in the mod menu that the mod only supports 2.3

I have tried uninstalling the Mod and then reinstalling it (including the other mod that you need).

I am now at the very end of my technical expertise, so if any one has any advice I would be very grateful for it.

Thank you.
cactuspete13 6 Dec, 2019 @ 5:43pm 
Not sure if anyone else is seeing this but when I use the Lite version, the start and relic planets overlap each other (the surface of the relic is about half way inside the start planet)
Gerald_Apollyon 15 Nov, 2019 @ 5:30pm 
So I don't know if anyone else has this problem but when I started up a run through with this mod, it wouldn't let me research the gate when I use the plus.
Cupidus 6 Nov, 2019 @ 9:29am 
Bitte erneuern
Zenith 7 Oct, 2019 @ 10:56am 
This is what happends when a hyper advanced tall empire just gets sick of everyone's shit.
Orisx 5 Aug, 2019 @ 8:50am 
do you think it's possible to make the same mod but this system is isolated, sorry for my language, ot's because it's not my first language.
omnidragon001 20 Jul, 2019 @ 11:15am 
plz update this and elysian mod to2.3
Dominic4630 5 Jul, 2019 @ 7:18pm 
will there be an update so it works with 2.3.2?
冬绫 30 Jun, 2019 @ 4:35am 
呜呜呜,就等大佬的mod好去大开杀戒了呜呜呜:lunar2019crylaughingpig:
omnidragon001 9 Jun, 2019 @ 12:30pm 
PLZ UPDATE
[KP] 25 May, 2019 @ 9:12am 
Not sure if this is a noob question but how do you use the ringworld of this mod?

The ringworld has a habitability of 0% and there is nothing I can do about it except click on it and have the screen pop out like an uninhabitable planet or star. I played until mid/late game and unlocked megastructural engineering and ringworlds.
JvJ 17 May, 2019 @ 7:22am 
Hey anychance you could make a powerful starting system that is isolated and can only be accessed via a gate/wormhole?
Priam 15 May, 2019 @ 6:00pm 
Bork goes away with elysian world mod attached by Afrisch
Priam 15 May, 2019 @ 5:48pm 
@Afrisch