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Divine Souls and Clerics with Martially trained are still priorizing Attack and Patrolling over Healing.
You've showed me your propotions, but there must be a problem somewhere. Because it's just not the proportions I have in a practical sense/understanding.
I'm going to have to stop playing with this mod for now.
the weapon replaces pickaxe in its inventory
the hearthling steals best weapons it can get from the soldiers they were crafted for
also prevents the hearthling from picking up better tools sometimes, eg. as a farmer it doesn't pick up the iron hoe
In practical terms that means that this mod will work with any other mod as long as it loads after them, to while ace breaks some mods that load before it.
I do not know what determines load order, so I do not know what to do to ensure this mod loads after ace
This hearthling is one with the earth, and as such, has higher health, but theyre somewhat slower/do less damage
Also, you can easily find ALL the mod names in your steamapps/common/stonehearth/saved_games folder. You'll have to find which save file you're using (or alternatively just use the autosave game file since that is specifically named) and just open up the "server_metadata" with notepad and you're golden.
Also, with ACE being released, some of Martial Trained bugs (such as a footman picking up a bow) may have been fixed.
Another Idea was toi just simply give them crit chance,, or a buff to their base damage. That way, although they are more vulnerable, they are more like a glass cannon unit.
Also, the Gravis Sword keeps reverting to a 'two handed sword' after a save and reload. Doesn't matter if it is equipped or in the stockpile.
Just a thought