Stonehearth

Stonehearth

Kai Monkey's Traits - Version 3.51
80 Comments
Daemon Trooper 20 Jun, 2024 @ 10:42am 
Four new games, 100% have a trait from here. In the four games mixed, out of 50 Hearthlings, ~30 have two traits from here at the same time. One of my game has half of its population Wizened, another has 4 Divine Souls.

Divine Souls and Clerics with Martially trained are still priorizing Attack and Patrolling over Healing.

You've showed me your propotions, but there must be a problem somewhere. Because it's just not the proportions I have in a practical sense/understanding.
I'm going to have to stop playing with this mod for now.
Daemon Trooper 3 Apr, 2022 @ 12:11pm 
The proportion of a new Haerthling having one of this traits is now way to high. I don't know where the diference came from
Daemon Trooper 30 Mar, 2022 @ 2:52am 
Divine Soul is "now" priorizing attacking over healing and his heals are very very low when they are done.
Daemon Trooper 30 Mar, 2022 @ 2:51am 
@AuroraWolf, yes some ACE modified or added equipments aren't equipped or equipped on second hand but not "used" (no diference)
AuroraWolf 8 Dec, 2020 @ 12:03pm 
I think I'm running into a bug wherein the martial trained hearthling cannot equip a legendary weapon
Aril 14 May, 2020 @ 3:55pm 
I bummed myself on Martial Trained, I made my best hearthlings with this trait, and now I have a knight wielding bows n shit
Trizter 20 Apr, 2020 @ 12:44pm 
also sometimes unables the hearthling to work when promoting to miner from miner mod
the weapon replaces pickaxe in its inventory
Trizter 20 Apr, 2020 @ 12:12pm 
martial trained trained is stupid in my opinion
the hearthling steals best weapons it can get from the soldiers they were crafted for
also prevents the hearthling from picking up better tools sometimes, eg. as a farmer it doesn't pick up the iron hoe
BrunoSupremo 27 Feb, 2020 @ 1:06pm 
Some traits are bugging the job trees, in the mod repairer https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1846248864 it is fixed
Speed demon 23 Jan, 2020 @ 6:12pm 
Will there be more traits added?
kaisalmon  [author] 23 Dec, 2019 @ 4:46am 
Ace overrides many built in functions using "destructive monkey patching", while this more used something called "alias method chain monkey patching" which ensures comparability

In practical terms that means that this mod will work with any other mod as long as it loads after them, to while ace breaks some mods that load before it.

I do not know what determines load order, so I do not know what to do to ensure this mod loads after ace
Ninja-Intern 23 Dec, 2019 @ 3:22am 
Disregard my last comment. I'm not sure why in my last save map, my Martial Trained units wouldn't pick up the better weapons. They do so now.
Ninja-Intern 21 Dec, 2019 @ 2:55am 
Martial Trained no longer works. Perhaps it has become incompatible with ACE.
Kira 30 Nov, 2019 @ 1:43pm 
Well if firefly clan member gets goblin trait what will hapen
Mimzie 31 Oct, 2019 @ 4:02pm 
I like the barbarian having a feat that allows them to duel wield two handed weapons, kinda like Fury Warroir's in WoW
Epimetheus 11 Oct, 2019 @ 6:29pm 
ACE over writes the Barbarian trait
Clay-5652 4 Jul, 2019 @ 5:54pm 
A idea for the barbarian, what if they could use two of the same weapon. For example, they can use two wood swords or two axes.
equallyAwesome 28 May, 2019 @ 8:09pm 
Great idea for a trait, Stoneling:
This hearthling is one with the earth, and as such, has higher health, but theyre somewhat slower/do less damage
roborolfe 15 Apr, 2019 @ 10:27pm 
Adding any modded trait doesn't work with the command console with deb bug tools on. Any advice or is this a bug?
Speed demon 5 Mar, 2019 @ 2:25am 
I think a good trait would be Spiritually/mentally/physically inclined. They get plus two to what they're inclined to and minus one in other categories.
Speed demon 5 Mar, 2019 @ 2:23am 
will you be adding more traits to this?
Ninja-Intern 27 Dec, 2018 @ 7:43am 
For future reference, the mod "name" for the console command for adding/removing traits is: kmnky_traits

Also, you can easily find ALL the mod names in your steamapps/common/stonehearth/saved_games folder. You'll have to find which save file you're using (or alternatively just use the autosave game file since that is specifically named) and just open up the "server_metadata" with notepad and you're golden.

Also, with ACE being released, some of Martial Trained bugs (such as a footman picking up a bow) may have been fixed.
Ninja-Intern 25 Dec, 2018 @ 11:52pm 
Having a Heartling with Divine Soul + Martial Trained traits seem bug. Mine picked up the worse spear in my armory, didn't heal worth a damn, and worse, refused to get close to the injured. She'd stand around looking at the injured footman and would not heal. Avoid those two traits.
Llywylln 9 Dec, 2018 @ 10:17pm 
I really like this Mod as a whole but I have to admit I hate the Barbarians. 50% more damage doesn't matter to a corpse. Unless the Barbarian also get Martial Trained (which happened to me once and that barb I loved) then I slap the wooden sword out of their hand and let them stay a worker or make them a crafter. Only Archery is a decent choice for a barbarian combat class. I use another mod called High Class, and I had a great Barbarian Sniper... but thankfully barbarian comes up so rarely as a trait, I don't have to worry about it much.
kaisalmon  [author] 8 Dec, 2018 @ 4:20pm 
@mimzie Barbarian already does 50% more damage 😊
Mimzie 5 Dec, 2018 @ 8:42pm 
could there possibly be a discussion on buffing the barbarian trait? I felt like having a barbarian was at a great hinderance (since they cant use armor OR shields). Some Ideas I had were givesome crafters either specific equipables that increase their dodge chance? But idk if thats even possible to integrate into Stonhearth.

Another Idea was toi just simply give them crit chance,, or a buff to their base damage. That way, although they are more vulnerable, they are more like a glass cannon unit.
Llywylln 4 Nov, 2018 @ 4:51pm 
Oh, another silly thing I noticed... when I promoted Level 6 Footman to a warrior he dropped his weapons and armor back down to Level 1 equipment. He took off Iron Mail and a Bronze helmet for a thick padded vest and a padded hat healso downgraded his weapon to the iron mace, though I don't recall what weapon he had been using previously.
Llywylln 4 Nov, 2018 @ 4:20pm 
Found some lbugs with the mod. The Barbarian keeps kying mysteriously. A Level 6 Footman + Level 6 Warrior Barbarian / Martial Trained with a Gravis sword just dies off while walking around with a Level 6 High Cleric. No combat music, Normal Difficulty just dies off. Reload game from earlier save. going fine, a few days later, dies off mysteriously without explanation.

Also, the Gravis Sword keeps reverting to a 'two handed sword' after a save and reload. Doesn't matter if it is equipped or in the stockpile.
Llywylln 3 Nov, 2018 @ 7:29pm 
What is the 'naming practice' for the traints in the code? I want to be able to add or remove the traits for roleplaying reasons.. my town is based on an old rpg I played years ago, but I tried to add_trait barbarian but it threw an error, same with martial_trained. So, what are the names for these traits?
Holken 23 Oct, 2018 @ 8:03pm 
Fix the Martial trait. My knights pick up bows are become useless.
Buttikis 21 Oct, 2018 @ 3:45pm 
Maybe as a add on one trait is they can play a guitar or something instead like a bard but still classed as a cleric
Mimzie 29 Sep, 2018 @ 12:22pm 
Awesome thanks!
ElGurkus 29 Sep, 2018 @ 8:58am 
@mimzie you also could use the promote_to command. But you'll have to find out what the name of the class is. For example northern_alliance:jobs:name_of_the_job
kaisalmon  [author] 29 Sep, 2018 @ 8:04am 
@mimzie: If you demoted them, then will need to meet the normal requirments to be promoted again. for NA that means being a certain level archer
Mimzie 27 Sep, 2018 @ 7:23pm 
I played The Northern Alliance and used this mod, but rrean into a problem with a hearthling that had the barbarian trait, For some reason they couldnt upgrade to the basic fighter profession. It's been a while since I had that file ( about a week or so) is it still an issue? would really like to p0laay northern alliance but am afriad other mods I have wont mix well with that faction
ElGurkus 18 Sep, 2018 @ 4:37am 
I love the Martial trained. I now have a Cleric with a bow. Any questions?
lydocia 18 Sep, 2018 @ 4:18am 
Caaros, I think that's actually part of the challenge ;-)
Caaros 16 Sep, 2018 @ 12:04pm 
The martial training trait is causing some serious problems in my playthrough. In short, my knight refuses to use any weapon other than a recurve bow. I can't get them to actually use any knight weapons. Do you have any suggestions?
Camthafrog 16 Sep, 2018 @ 9:48am 
This is a great mod, it added a lot to my playthrough! Thanks!!!
lydocia 7 Sep, 2018 @ 8:18am 
Is it possible to use add_trait with this and if so, what name would we use? E.g. stoneheart:cultist, would this be kai:scarred?
lydocia 7 Sep, 2018 @ 8:17am 
@Shade it is compatible but some will clip.
Banto 1 Sep, 2018 @ 8:39am 
Gotta give this a try :D
Lupus 29 Aug, 2018 @ 8:02pm 
I agree with the Mystic Warhammer - @kaisalmon, can you write a little guide to how to make a trait mod? This is really cool!
Shade 21 Aug, 2018 @ 4:17pm 
I love this mod, but, its not compatible with the Locks Of Many Hair mod or the Northern Alliance mod. : ( Which makes me immediately sad, I wanted some barbarian vikings.
(Calamity Bob) 20 Aug, 2018 @ 4:07pm 
What if there was a way to make a Bard/Entertainer? They wouldnt necessarily do combat and would stick around the town rather than collect resources but would uplift hearthling mood greatly when they talked to them.... or... while performing.. would have an area effect similar to the cleric's heal but all it did was raise mood slightly.

Just a thought
Gyger 5 Aug, 2018 @ 5:51am 
Barbarian archers do not equip special arrows. I am not sure whether that is intended or not.
The Seraph of Tomorrow 3 Aug, 2018 @ 7:42pm 
Just to mention the mod is incompat with Locks of Many Hair, something to due with the goblin trait disalowing modification of certain features such as hair, skin, etc.
verifiedevil 2 Aug, 2018 @ 7:32pm 
It seems pacifist is broken for multiplayer. Every time my friend and I play and get one, they randomly become either a level 1 cleric or level 1 footman. They're also completely happy about this!
Vashnik von Shinra 1 Aug, 2018 @ 10:25pm 
When I think of "divine" I think one of two features: boost in heals or boost in attack. You might as well just name the trait "Novice Cleric."
Sulavin-Co 1 Aug, 2018 @ 9:19am 
When im trying to change the personality from goblin, the appearance of the goblin still remains