Surviving Mars

Surviving Mars

Bottomless Storage
26 Comments
Manuelando 29 Feb, 2024 @ 12:12pm 
OMG i needed a solution like this
Forax91 10 Sep, 2021 @ 8:20pm 
Yeah, i guess you have a lot to do with all your mods. Take your time Choggi :)
ChoGGi  [author] 10 Sep, 2021 @ 5:25pm 
Thanks I'll add it to the list
Forax91 10 Sep, 2021 @ 5:15pm 
Hey. It seems this mod is not working :S, it just fill the Bottomless storage :S
ChoGGi  [author] 30 Dec, 2020 @ 12:34pm 
I can't get it to reproduce. Only thing I can think of is your using an older version somehow?

I re-uploaded it in case, but if the problem persists than logs are in your profile folder, I'll need one of them loading and stopping, pastebin.com or email@choggi.org (zip if it's large)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1777493789
OldGamer 28 Nov, 2020 @ 12:03pm 
Out of curiosity, I did another test in a new game, I just landed the rocket and built a drone station, a drone factory, and some windmills. Obviously, I've had to do some research cheats ...

I have built 4 'Storage Mechanized Depots'(metals) and I have filled them with 'Ctrl F', then I have destroyed them to obtain 4 'Metals Depots' with 4000 metals each, then I have built the 'Bottomless Storage' selecting metals, the station drones with 100 drones to go faster and I have taken the pause, the drones have started to do their work until they have stopped because the 'Bottomless' no longer accepted more resources.

The 'Bottomless' had 250 resources stacked (the maximum established by me) and in the 4 metal depots (4000 initial resources) there were 3 with 2435 and 1 with 2436, using high-level mathematics [: D] I have calculated that the mod has made 2009 resources disappear before stopping accepting them. I hope this data will help you ...
ChoGGi  [author] 27 Nov, 2020 @ 4:07pm 
hm, might've been something from the last update that caused it?
OldGamer 24 Nov, 2020 @ 4:13pm 
Using the 'mod' a curious thing has happened to me, after accepting approximately '10,000' resources (seeds to be more specific) it has stopped accepting more, what the drones provide is simply stacked on top until the maximum it accepts (in this case 250) even if the sliding bar specifies '83', in a few hours (from Mars) it has made the 250 resources disappear, but then when the drones have re-stacked resources, the same result, up to three times and after that It has not accepted any more resources and has kept the stacks on top without making them disappear. I've put a couple more 'Storages' and the same thing happens, all 3 blocked.

The same thing has happened to me (but more serious) in the same game, but with 'crash' included, it no longer even allows loading it, simply closes the game and returns me to the desktop, fortunately I had set the autosave in 3 days and I have not lost nothing important.
ChoGGi  [author] 3 Oct, 2020 @ 5:46pm 
Mod option to set minimum amount of resources to not remove.
Added Waste Rock to the depot and obsoleted Bottomless Waste Rock.
jessefjxm 30 Sep, 2020 @ 8:20pm 
Well, quite the same to @tmairose said:
Scroll bars to configure when bottomless storage should be enabled or start clear item, by total amount of specific resource.
e.g. If I set limt of Metal by scroll bar to 4000, then bottomless storage won't clear Metals in it until I have more than 4000 metals all around my colony.
ChoGGi  [author] 30 Sep, 2020 @ 9:21am 
How exactly do you want it to work?
jessefjxm 30 Sep, 2020 @ 12:01am 
Maybe we can add a customizable global resource check before running self:ClearAllResources()? Not familiar with APIs and just got some basic idea.
jessefjxm 30 Sep, 2020 @ 12:00am 
Really hope the stock-based clearance can be added! I always want to keep my resource at a not-too-much state without manully shutdown miners and extractors.:steamhappy:
ChoGGi  [author] 4 Apr, 2020 @ 12:06pm 
Probably be a good idea, I'll throw it on the list
Thorn 4 Apr, 2020 @ 11:53am 
Any way to update this so that you can use the slider to determine the max amount of resources you want to keep, and any excess will then be delivered to this?
Example: Set slider bar for concrete to 50 and if you have 40 concrete, it will not be delivered but once you reach 51, that extra will be delivered.
LynnWaffle 4 Oct, 2019 @ 8:11am 
It worked fine. I just wanted to be sure first
ChoGGi  [author] 4 Oct, 2019 @ 1:01am 
It should, why were you getting any issues with it?
LynnWaffle 3 Oct, 2019 @ 11:55pm 
Does this work with the latest version? also please don't be dead
kafkalino 11 Jul, 2019 @ 5:03am 
thannnks
ChoGGi  [author] 11 Jul, 2019 @ 3:54am 
Updated (sorry forgot about it).
You'll probably need to replace any existing ones.
kafkalino 3 Jul, 2019 @ 2:11am 
can you do it for me pleaaaaase :steamhappy:
kafkalino 28 Jun, 2019 @ 11:09am 
thank's ! Tell us when you update ! I'm a bad informatician sorry ;) It is you the supermodder ! So work for us and be happy xd !
ChoGGi  [author] 28 Jun, 2019 @ 6:22am 
It uses the uni depot which doesn't support seeds, I'll need to add them manually next update.

If you want to make the model, I'm happy to use it :)
kafkalino 28 Jun, 2019 @ 6:09am 
why not possible to delete seeds ? And why not make a bulding around to be more "réalistic". Like a burning machine... good idea no ? :steammocking:
ChoGGi  [author] 11 Jun, 2019 @ 5:18pm 
Yep
Popcornprelude 11 Jun, 2019 @ 4:56pm 
So will it just delete your resources?