Surviving Mars

Surviving Mars

Notification Pause
44 Comments
Moyocoya 25 Jan, 2023 @ 1:08am 
See my thanks in the link below :-)
Moyocoya 24 Jan, 2023 @ 7:08pm 
Hi ChoGGi,

I think I read somewhere that - sometimes - you add features to your mods suggested by your users. So I dare suggest something :-)
I am found of micro management, so a pause each new shift would be of great help. If ever you have time for that, I'd be very happy !

By the way, thanks for all you have done so far !
ChoGGi  [author] 22 May, 2022 @ 4:01pm 
wincked8689247 21 May, 2022 @ 10:03am 
Whatever you turn off or not, it always auto-pause my game.
ChoGGi  [author] 19 Mar, 2022 @ 7:49pm 
v1.6
Fixed bug with 1.5 (thanks SoftwareSimian).
SoftwareSimian 19 Mar, 2022 @ 6:35pm 
Cross-posting from the Fix Bugs thread: I have discovered that with this mod enabled then disasters (Meteor Storms etc) are prevented from occurring.
ChoGGi  [author] 12 Feb, 2022 @ 1:39pm 
updated
ChoGGi  [author] 3 Feb, 2022 @ 8:56am 
ah
SoftwareSimian 2 Feb, 2022 @ 7:48pm 
Just a couple examples of notifications that showed up for me tonight that auto-paused the game:
https://i.imgur.com/MbVP8EP.png
ChoGGi  [author] 2 Feb, 2022 @ 11:26am 
I don't think it gives a notification when buildings not working (for example) is 0?
SoftwareSimian 2 Feb, 2022 @ 9:27am 
It would be nice if there was an option not to pause when the quantity in the message is zero. For example, buildings-not-working, extractors-without-deposit, colonists without food, etc -- I want to pause when this number becomes nonzero, but if I've fixed the problem and it becomes zero I don't really want the game to pause.
Especially for things like colonists-without-food, this number can increase and decrease very quickly the game may pause tens/hundreds of times as this value increases and then decreases when the problem is fixed.
I think checking for value-is-nonzero should be relatively simple, I'm not sure how easy it would be to record the last-known value for this message type and only pause the game when the value increases, not decrease?
ChoGGi  [author] 25 Sep, 2021 @ 10:22pm 
Nope
strudo76 25 Sep, 2021 @ 10:00pm 
Are the mystery ones hidden behind a drop down or "tick to view" section, or something like that? I'd like to have a look at this mod and your other one to disable various notification, but as a new player who hasn't done any of the mysteries, I don't want to spoil them before revealing them in game.
akeean 1 Feb, 2020 @ 5:18pm 
I still don't understand why the game would not automatically pause on text-heavy event screens that obstruct the colony view...
ChoGGi  [author] 8 Sep, 2019 @ 9:47pm 
Huh?
some moron 8 Sep, 2019 @ 7:28pm 
I also think it would be better to default to all off, or a way to turn all off, so I can only turn on the ones I want.
some moron 8 Sep, 2019 @ 7:27pm 
Could you please add colonist graduates into YoungAdult I mean after they leave nursery. I'd like to be able to inspect them and send to Sanatorium if necessary
ChoGGi  [author] 5 Sep, 2019 @ 4:18pm 
github is for in development code, steam/paradox is the released code.
El Presidente 5 Sep, 2019 @ 4:08pm 
Nevermind it was under a different name than I thought.
El Presidente 5 Sep, 2019 @ 4:02pm 
Please add Disabled Buildings to the list so that I can turn it off. I am low on resources and I get tiered of it pausing every 5 seconds to remind me about buildings that are not working. I use the version that the paradox mod manager uses so I guess that would be the gethub version.
ChoGGi  [author] 13 Jun, 2019 @ 2:46pm 
v0.8
Added mod options for all notifications.
Defaults to only pausing for Critical/Important notifications.
optimusgd 13 Jun, 2019 @ 1:25am 
Anyway :) Thank's for your work
ChoGGi  [author] 13 Jun, 2019 @ 1:23am 
Mod Options, I don't use MCR anymore.
optimusgd 13 Jun, 2019 @ 1:22am 
And funding's receive. Presume they all will be in modconfig
optimusgd 13 Jun, 2019 @ 1:18am 
Anomaly scanned too, please
ChoGGi  [author] 12 Jun, 2019 @ 10:57pm 
Sure, other than the elev ai one, got other you want added?
optimusgd 12 Jun, 2019 @ 9:51pm 
Please, add some modconfig options for fine tuning it. It's useful, but damn annoying mod, especially Elevator AI make me mad, because lots of delivery generate lots of notifications.
Spock The Builder 23 May, 2019 @ 3:33pm 
Holy crap this quickly became the most annoying mod ever. It would pause ever few seconds even if my colony was running great. Definitely not trying this one again, but the rest of your mods are great.
optimusgd 15 Jan, 2019 @ 10:04am 
I mean "restart map" from menu, not "regenerate" (Im using non English GUI, sry). And I can't reproduse freezing with Notification Pause alone and with Career A.I. too, so maybe it is conflict with some other mod. Sry, I'm so lazy to do new bisecting (I have a lot of mods...) and wanna play the game, so I'll check later. It's not critical bug anyway.
ChoGGi  [author] 15 Jan, 2019 @ 9:48am 
Could you walk me through the steps you take to freeze it?
optimusgd 15 Jan, 2019 @ 9:28am 
Now its freeze if you trying to *regenerate* map from game menu *after* creating new game. Just creating working fine after your fix.
ChoGGi  [author] 14 Jan, 2019 @ 3:50pm 
I disabled all mods other than those two and I can't make it freeze on a new game?
optimusgd 14 Jan, 2019 @ 2:43pm 
I got another hung after map regeneration, presume similair thing
ChoGGi  [author] 12 Jan, 2019 @ 8:25pm 
Huh weird, I added a check to v0.5 make sure the game is started before trying to pause on notifications.
optimusgd 12 Jan, 2019 @ 8:07pm 
Got hung creating new game, at final generating\loading map stage, looks like strange conflict with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1606337956 Career A.I.

Can stable reproduce this with both mods enabled only.
ChoGGi  [author] 21 Aug, 2018 @ 1:52pm 
Your welcome
Jean le Chauve 21 Aug, 2018 @ 1:51pm 
Thank you for the update :)
Jean le Chauve 27 Jun, 2018 @ 5:48pm 
It looks ok, thank you ChoGGi :)
ChoGGi  [author] 27 Jun, 2018 @ 5:36pm 
Ahh, he's using AddCustomOnScreenNotification, this mod pauses for AddOnScreenNotification
ChoGGi  [author] 27 Jun, 2018 @ 5:32pm 
Alright, I'll take a look.
Jean le Chauve 27 Jun, 2018 @ 5:15pm 
No, old save and new game doesn't pause.
ChoGGi  [author] 27 Jun, 2018 @ 4:41pm 
I was talking with SkiRich, it should be working as is. Isn't it?
Jean le Chauve 27 Jun, 2018 @ 10:48am 
Hi ChoGGi :)
I have the NASA Education System which creates some new notifications.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1403954709
Could be possible to you to include those notifications into your mod?
Thank you.