Surviving Mars

Surviving Mars

Solaria Telepresence
25 Comments
Jᴧgᴧ 26 Mar, 2021 @ 5:02pm 
Could be borked yup. I was enthused to try it out when I built my new manufacturing dome, but as indicated - I couldn't find the icons in the build menu. Probably was invalidated by a patch somewhere along the way. :ooh:
ChoGGi  [author] 26 Mar, 2021 @ 4:51pm 
I haven't touched this mod for quite some time, good chance it's borked?
Jᴧgᴧ 26 Mar, 2021 @ 4:48pm 
I've never seen these in my build menus, is it possible it is somehow missing or did I just overlook them somehow? I recall hunting for them once and never saw them.
ChoGGi  [author] 3 May, 2020 @ 9:47am 
If a mod requires a new game, then I'll mention it in the description.
Base Delta Zero 3 May, 2020 @ 8:46am 
Yes. Does it require a new game? That seems quite possible, but I wasn't sure, and it's presumably not available immediately?
ChoGGi  [author] 2 May, 2020 @ 9:47am 
Do you have my library mod enabled as well?
Base Delta Zero 2 May, 2020 @ 9:25am 
Purple egg, I don't see a purple egg. Is it in Production? Infrastructure? Dome Services? Does it require research to unlock?
ChoGGi  [author] 25 Apr, 2020 @ 4:45am 
The purple egg
Base Delta Zero 25 Apr, 2020 @ 2:31am 
Where is the telepresence building found in the menu?
ChoGGi  [author] 20 May, 2019 @ 6:02pm 
v1.0
Fixed a few issues.
ChoGGi  [author] 19 May, 2019 @ 9:34pm 
Hmm, haven't done anything to this mod for awhile, so it probably needs some fiddling for GP.
Misterbin-803 19 May, 2019 @ 11:21am 
Hi!
Idea of this mode is realy greate! But I have some problems with this building at the last version of Surviving Mars - I can`t chose buildings for remote control.
Please, check this moment
maiden4meldin 7 Feb, 2019 @ 12:36pm 
omg Rogers is the worst ever. And I am a former Albertan, ran away from the northern end of Alberta, Grande Prairie and headed for the flatlands of Southern Saskatchewan, living under a Rock in Rockglen. population around 600-700 peeps. depends on how cold a winter we get is lol.
ChoGGi  [author] 7 Feb, 2019 @ 12:33pm 
Ah, hello fellow Albertan :)
As someone who lived in the east; at least they're not Rogers.
maiden4meldin 7 Feb, 2019 @ 11:49am 
Alberta has Telus, and ya they are very slow to respond to updates. Unlike yourself Choggi! Great little mod.
ChoGGi  [author] 4 Sep, 2018 @ 10:44am 
Nah, it's just shuttles is a fair bit of work :)
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 4 Sep, 2018 @ 10:33am 
No problem. I only commented on a few of yours I was in need of the most. I realize the work that goes into these, and you're focussed on the ECM.:HappyPCGuest:
ChoGGi  [author] 4 Sep, 2018 @ 10:29am 
No worries, personal shuttles may take a bit long though :)
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 4 Sep, 2018 @ 10:10am 
Thanks for the rapid updates. :thankyou:
ChoGGi  [author] 4 Sep, 2018 @ 10:09am 
v0.5
Da Vinci.
Cleaned up the code a bit.
Locked building behind a tech unlock.
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 4 Sep, 2018 @ 2:31am 
Please update to Da Vinci Patch.:md_smile:
ChoGGi  [author] 25 Jun, 2018 @ 6:16pm 
v0.4
Removed list boxes for selection, now uses menus (right-click to close the menu).
Uses 15 instead of 25 power.
Counts as a Workshop now.
ChoGGi  [author] 19 Jun, 2018 @ 4:44pm 
This'll fix the problem of removing a workplace mod from a game without removing the workplace buildings.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1416732651


I'll still need a log or saved game to fix the list/delete issue.
ChoGGi  [author] 18 Jun, 2018 @ 7:30pm 
Could you upload your save game somewhere, and maybe post your last log?
leonaoona 18 Jun, 2018 @ 7:03pm 
having issues with this mod. The buildings have no list to select which ones to remote control, and when I try to delete them, they have crashed my game 5 times and counting. I tried to disable the mod and the game wont start without it on. Any advice?