Surviving Mars

Surviving Mars

Expanded Cheat Menu
1,116 Comments
theoffy 31 Jul @ 10:13am 
Okay. Thanks mate. Keep up the excellent work you do.
ChoGGi  [author] 30 Jul @ 6:59pm 
Found out what I did wrong, it's fixed now.
theoffy 30 Jul @ 6:37pm 
I have sorted the Issue by resetting the ECM settings from the help menu. Thanks
theoffy 30 Jul @ 6:10pm 
The console show the request as true
ChoGGi  [author] 28 Jul @ 5:02pm 
If you open the console (tilde or enter) and paste in:

ChoGGi.UserSettings.DroneResourceCarryAmountFix

Does it show up as true or false?
theoffy 28 Jul @ 2:00pm 
A big thanks before I raise an issue for all the content you have done for this game. I love this mod and the associated library mod which allows me to play the game a way I want. However been away from the game for a couple of months and now my basic concrete, metals etc only produce 1 item which is not collected. I have removed all mods, including these, and the game works normally. Fresh install and only these two mods and the 1 item mined returns. Any help please and again thanks'
dirkblazejewicz 21 Jul @ 6:08pm 
thank you !
ChoGGi  [author] 21 Jul @ 3:38pm 
Thanks guys, fixed.
Bad Company 21 Jul @ 11:22am 
Just adding my 2 cents here, the "Fill" command is broken has the last few people have said. But that only applies to depots/storage/rockets/space elevator. Factories/miners/production buildings still work with the "fill" command. Empty command still works, got the following Stack overflow error when testing


Error calling Lua function "KeyboardEvent" from C: PackedMods/1504386374/Code/CommonFunctions.lua:558: stack overflow
Maug 21 Jul @ 9:12am 
Something in the 7/20 update broke the Fill Depot command.
Creaky the Pirate 21 Jul @ 6:05am 
I am having the same issue as dirkblazejewicz, I can't fill any of my depots.
dirkblazejewicz 21 Jul @ 5:55am 
hi , the fill command on every depot doesnt work anymore
ChoGGi  [author] 18 Jun @ 2:07pm 
You can clone existing ones with this mod (shift-q), but see the one SS linked to instead.
SoftwareSimian 18 Jun @ 11:54am 
You should look at ChoGGi's "Build Menu Deposits" mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3300718649
Astolfo 18 Jun @ 5:16am 
hiya, is creating a resource node with this mod possible ? if it is can i know where please ^^"
(been searching for a long time TwT) thx :3
Romanulus 18 Jun @ 3:51am 
Of course,and i know what? After a wrote mod instantly start working
Thx for all dlc
ChoGGi  [author] 17 Jun @ 4:19pm 
Do you have my library mod installed?
ChoGGi  [author] 17 Jun @ 4:18pm 
Could you post a link to the full error stack? Or the log would be better

https://pastebin.com/
Romanulus 17 Jun @ 1:22pm 
dont work (
error loading file AppData/Mods/_color 135 212 155_Expanded Cheat Menu__color_/Code/Menus/ShuttleMenu.lua: ...5_Expanded Cheat Menu__color_/Code/Menus/ShuttleMenu.lua:3: attempt to index a nil value (global 'ChoGGi')
ChoGGi  [author] 6 Apr @ 10:27am 
If you mean the weird light show to the left of the construction site, then you can use

Fix Stuck Mirror Sphere Devices
中は空っぽ 6 Apr @ 2:03am 
Good day, please tell me where I can fix this bug in the menu. I tried everything but couldn't fix it. I would be extremely grateful for an explanation.
I am attaching a link to the screenshot
https://images.steamusercontent.com/ugc/20936216340729805/4856F2F38EB41096B533BE771172013FA391EC13/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
ChoGGi  [author] 16 Jan @ 5:17pm 
I don't mean 5 from that list, I mean in custom value: try putting in 2000 for custom
FlareFluffsune 16 Jan @ 4:45pm 
That can't be right, I've previously had drones and rovers set to 5 and sometimes they look like they're drifting when turning they go so fast. Initially I was just trying to speed them up by a small amount so was trying to set them to 2 instead of the default 1.
ChoGGi  [author] 16 Jan @ 4:39pm 
Ah, it's not mentioned anywhere, but the speed numbers you see in the list are 5 * 1000 (and so on), if you set it to just 5, it'll be real slow.
ChoGGi  [author] 14 Jan @ 3:26pm 
Thanks, I'll take a look.
FlareFluffsune 14 Jan @ 12:11pm 
I seem to be having a problem with the Speed settings of Rovers and Drones. When I enter a custom value, then select it in the list as instructed and hit Okay, it causes every single rover/drone to freeze in place and while I can order them around they will not move.
ChoGGi  [author] 9 Dec, 2024 @ 4:14pm 
No, just a bunch of bug fixes (I update the change notes above for anyone interested).
Hitachi 9 Dec, 2024 @ 9:08am 
@ChoGGi Hi there, i notice there is a update, is edit stored resources possible yet?
ChoGGi  [author] 23 Nov, 2024 @ 4:33pm 
See that link I posted below
Sappho of Lesbos 23 Nov, 2024 @ 3:51pm 
Is it possible to spawn a vista?
ChoGGi  [author] 22 Oct, 2024 @ 6:05am 
np, I'll see about stored resources one of these days.
Hitachi 21 Oct, 2024 @ 10:41pm 
@ChoGGi thanks, cheers mate
Hitachi 21 Oct, 2024 @ 6:05am 
@ChoGGi like place a new material deposit on empty place
ChoGGi  [author] 21 Oct, 2024 @ 5:44am 
> also is it possible to add new resource deposit?
Like a new type?
> and is it possible to edit max stored resource in dome serivces building like art store and electronice store?
Nope
Hitachi 21 Oct, 2024 @ 12:04am 
@ChoGGi yeah, resupply menu, also is it possible to add new resource deposit? and is it possible to edit max stored resource in dome serivces building like art store and electronice store? i found this mod can edit store resource for diner but i cant found where to edit for other buildings
ChoGGi  [author] 20 Oct, 2024 @ 2:24pm 
In the resupply menu? That shows the default rocket for the sponsor. I can look into changing it.
Hitachi 20 Oct, 2024 @ 1:58am 
@ChoGGi is it possible change rocket skin in launching menu? kind of strange when rocket changed skin but didnt change in launching menu
ChoGGi  [author] 18 Oct, 2024 @ 4:30pm 
There's a mod to change the rocket skin if you want
Hitachi 18 Oct, 2024 @ 7:42am 
thanks for maintaining this mod, i wanna know if it is possible to use US rocket when using other sponsor
ChoGGi  [author] 21 Sep, 2024 @ 10:13am 
Your welcome folks
Omega7 21 Sep, 2024 @ 4:54am 
@ChoGGi I just saw the part of your message to me. Thank you for informing me about it.
jopatter 19 Sep, 2024 @ 9:09pm 
Thank you!
ChoGGi  [author] 19 Sep, 2024 @ 7:51pm 
@ jopatter
They're made kinda limited, you can fiddle easier from the console:
press ~ or enter to open it
paste in ~TraitPresets and press enter to see a list of trait ids (they have to be entered exactly)
Select the colonist you want to change and use (s is shorthand for SelectedObj)
s:RemoveTrait("Alcoholic")

(use AddTrait for the reverse)



@Omega7 menu>debug>story bits>test story bit (I should change that name to start instead of test probably), you can use that filter at the bottom to find it easier
jopatter 19 Sep, 2024 @ 12:07pm 
Am I unable to remove specific colonists' traits? I don't seem to be able to check both 'Selected Only' and 'Remove'.
Omega7 19 Sep, 2024 @ 4:03am 
How can I use the mod to start a specific story bit(Heirloom)?
jopatter 18 Sep, 2024 @ 6:40am 
Thank you so much for getting back to me so quickly!
ChoGGi  [author] 17 Sep, 2024 @ 10:00pm 
all, individual, or dome
jopatter 17 Sep, 2024 @ 9:07pm 
Is that for all colonists? Or individual colonists?
ChoGGi  [author] 17 Sep, 2024 @ 8:48pm 
menu>ecm>colonist>set specs