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One of the old ones, I don't know which one, is incompatible with the 2.1.4 opt-in patch. To resolve this issue, while continuing to use this mod pack, just remove the opt-in and use the regular 2.1.3 version of the game, then disable the 1080 beta mod (I'll remove it from the mod pack later). I've verified that the game can still start, with the configuration (all other mods enabled in the Launcher), although I've yet to test actual play. I'll do that tomorrow.
So now the count should be 107 mods, although remember to unsubscribe to the three 1080 mods if your monitor is less than 1080 pixels in height.
... and even with that, I find myself subscribed to 108 mods, so the count is off by 2. I'm investigating...
11/nov 2018
* Replaced "SD's Better Strike Craft 2 (On Hold for now)" with "Strike Craft Rebalance", because SD's mod is marked as "on hold", and the new Hangar sections for the SCR mod appear to be balanced
* Replaced "Tech Tier Numbers on Laser Icons" with "Tech Tier Numbers on Tech Icons" which does the same but to a much greater selection of modules
* Removed "ARC Futuristic Name List" because it hasn't been updated to 2.0 (let alone 2.1) and might be the reason why Marauder names are screwed up
* Removed "Historiae Culturis" for the same reason
* Added "Ethical Traits". I still think this is a bit weak for a BioTrait slot. Even if buffed it's something most players wouldn't want, but I like having it as an option
* Added "Grandpa Richard", just one more Advisor Voice
* Added "Improved Music Player" sounds like a good idea
* Added "Improved Starbase Buildings" gives needed buffs to some system-restricted Starbase buildings, e.g. Black Hole/Curator/Artisan, as well as addding a 2nd tier Hydroponics building
* Added "Long Ping", sounds useful for MP games
* Added "More Star Classes"; I like having rarer stars be able to occur
* Added "Presapient Intializers", fixes a bug in vanilla
* Added "Psionic Theory Civic" more choice for empire creation
The count should now be 105 mods
I've playtested this mod pack a lot, including in MP, but there are some "corners" of it that I rarely use, and a few that I never use, so my ablity to detect glitches and clashes is imperfect. If you can help me improve it, that'd be excellent.
Its very basic but useful to see all file conflicts. If you like I can try to make document with all conflicts, but i think it is better and faster if you try the program.
https://p34misc.blogspot.com/2018/08/34th-curator-organized-stellaris.html
A few of them rely on another mod, but that's usually all they do, like the 1080-speed dial mod.