Arma 3
Overwatered
99 Comments
HUNT-U 2 Jan, 2024 @ 8:01pm 
do you run this server side only? i dont see a key for client
Stealth'23 21 Jun, 2023 @ 11:23am 
Hi, I was hoping to raise water level in TOH south Asia map. Can you please show me the way? thanks/
Yann  [author] 29 Jan, 2023 @ 8:46am 
I don't remember trying MP with it, but i'd say it's better yes :)
Earthnut 28 Jan, 2023 @ 7:34am 
Does this mod need to run on client side as well? Thanks!
Desk Human 27 Dec, 2022 @ 9:26pm 
shit man im going electrical
Ghojo 28 Sep, 2021 @ 4:20am 
Thanks for the help, I will do that. Altis looks really like a completely new map, and the half sunken villages are great for my post-apocalyptic roleplay group. =)
Yann  [author] 26 Sep, 2021 @ 3:26am 
That's normal, the mod is compatible with [CUP] Tchernarus and [CUP] Bystrica. If you want to remove the message, go to your workshop mods directory, @Overwatered>Addons and delete the PBOs with non vanilla names
Ghojo 22 Sep, 2021 @ 10:51am 
Okay it seems a different mod caused this FPS drop.

However, every time I start the game with the mod it gives me the following error:

" Addon 'Bystrica_Water' requires addon 'CAData' "

Can you please fix this?
Yann  [author] 22 Sep, 2021 @ 3:38am 
Well, i've not tried it since 2 years but i don't remember such important FPS drops...
Ghojo 20 Sep, 2021 @ 10:08am 
Is it normal that this mod costs about 20 fps when enabled? With this mod, even without adding anything else to a map, I get 20 fps less than I would normally do.
Yann  [author] 13 Sep, 2021 @ 1:07pm 
Well...that's not the accurate place to debate but yes, climate change is real unfortunately, and it's dumb and selfish to say it's a fake news
yakkob 12 Sep, 2021 @ 4:24pm 
i do not get people that deny climate change, that is like saying the earth is flat, or shaped a dick.
Major Killer [MIB] 5 Jul, 2021 @ 1:32am 
The water is a little bit to dark
Pripyat Lizard 🦎 31 May, 2021 @ 6:19am 
Perfect as a bad ending in a campaign fighting the PLA
Yann  [author] 14 Apr, 2021 @ 1:57am 
Yeah, water level increase/decrease depending on time of the day, for example at 10am, sea level will be 10 meters higher than at 4 pm
Mallekip 13 Apr, 2021 @ 5:32pm 
Hi there! Looks like fun! Is there a way to simply increase the water level mid-mission without stopping? Like a non-stop flood?
Yann  [author] 31 Mar, 2021 @ 2:19pm 
Depend on if you server is running the mod also or not. AI are still pretty dumb even with the normal sea level, but they should keep the same behaviour
=_X_=™© 30 Mar, 2021 @ 8:25pm 
how does this work with AI ? anyone tried it yet ?
7ar 19 Aug, 2020 @ 6:50am 
:D
Yann  [author] 15 Jul, 2020 @ 11:53am 
Well...just change the time of the day
BlueRaptor Goldwings 15 Jul, 2020 @ 10:31am 
Basically to change how high the water is without editing files...
Yann  [author] 18 May, 2020 @ 10:31am 
What do you mean ? (If it's a reference i don't get it)
Lehy 15 May, 2020 @ 10:33pm 
Sure, this is cool and all, but are you able to drain the mighty sea?
El Berl 28 Sep, 2019 @ 3:38pm 
Alright, awesome!
Yann  [author] 28 Sep, 2019 @ 3:37pm 
Of course not ! As i said "You are free to do what do you want with this mod", i even invite you to do so because i wont really support this mod from now, maybe update it for Livonia soon but that's all.

Let me know if you need anything :)
El Berl 28 Sep, 2019 @ 3:31pm 
Nice! Mind if I port this to some other maps?
Yann  [author] 10 Sep, 2019 @ 9:59am 
I am not sure for MinTide, but you can try to change the time of the mission and to set the time acceleration to 0
Malcain 10 Sep, 2019 @ 9:10am 
MinTide parameter doesn't seem to do anything. The water still goes down to base level for me.
I guess there is no way to set permanent level for water at any time without having terrain source files.
Yann  [author] 30 Aug, 2019 @ 9:13am 
There's the small lake in the vanilla version too, so...i'll make it soon...if i think about it
LucSon 29 Aug, 2019 @ 6:16pm 
It's in the vanilla version, but the CUP - Maps version adds a very small lake at the top right corner of the map.
Yann  [author] 28 Aug, 2019 @ 8:53am 
I don't update this mod periodicaly, but if you ask so i can do those maps, is your CUP VR map in the CUP - Maps mod ? Or is this an extra mod ?
LucSon 27 Aug, 2019 @ 8:27pm 
Is there a VR map version coming? If so, can it be compatible with the CUP terrains version of VR?
Yann  [author] 14 Jun, 2019 @ 10:12am 
@Valquiria I don't know if i will have enough time today to do it, but i'll deal with it this week end
@Anthrax Unfortunatly...yes, and with the same configurations
Anthrax 14 Jun, 2019 @ 8:36am 
Do all clients connected to a server need to have this mod active?
<A2>Valquiria 13 Jun, 2019 @ 3:55pm 
Yes, and without the overwatered the other one works properly.
Yann  [author] 13 Jun, 2019 @ 2:34pm 
I really love the kind of bug reporter that you are, everything is given and nicely explained. If i remember right, it doesnt edit the water colour, but i’ll check it tomorrow, it seems strange as your screenshot and you said.that only the surface is changed...i’ll download your mod and try to see what can be in conflict with my mod.

Stupid question: Did you try your mod without mine enabled ?
<A2>Valquiria 13 Jun, 2019 @ 9:21am 
Hi, I was trying to make a mission combining your mod and the "Brown Water Color Mod", but when I add the overwatered the color of the water turns from brown to green. So I would like to know if your addon changes any color parameter, and if so. Where could I see it?

The mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1499973385

Combinated with Overwatered: http://prntscr.com/o1g9x8 and http://prntscr.com/o1gape

Something interesting is that the BWCM still working UNDER the water.

Thank's and sorry for the inconvenience.
Yann  [author] 20 May, 2019 @ 11:16am 
No problems, add me on steam and i'll give you my Discord ID ;)
Codester - Cody 19 May, 2019 @ 8:34pm 
Sorry, I haven't commented in a while because I have been busy, and I hate bothering. But I have tried to the best of my ability to understand what you have said to do, but I don't. Is there a way to contact you when you are online (I understand you may live in the EU) and we get on discord, and you explain step by step. I have even tried other things that a noob like me to think of. Also there isn't any videos really explaining it making this mod not very user friendly; to someone trying to learn how to do this kind of stuff. Cheers, if need be I can add you and we can set up a date. Sorry again if I have been an annoyance. :) -Note I have gotten it to work, but this one mod is essentially preventing your mod to work, idk if there is a way to get around it.
Yann  [author] 10 May, 2019 @ 12:26am 
Not hard ;)
Copy and past any config.cpp from Overwatered in a new folder that you will name according to the map you want to edit, open config.cpp.

Under class CfgPatches you will have class MAPS_Water (ex: Stratis_Water), replace "MAPS" by the name of your map, then go down to class CfgWorlds and search for class MAPS (ex class Stratis) and replace by the classname of the maps (that you can find in the editor (ex: myMission.Stratis)
Codester - Cody 9 May, 2019 @ 8:55pm 
Thank you so much, I have another question. How would I be able to use this with mods, I have tried but the map doesn't register as Altis, it is a puzzle piece, would I have to find the addon name of that config and paste it within Overwatered's config so it correlates with that map?
Yann  [author] 8 May, 2019 @ 11:27pm 
Ok, so with PBO Manager, open and extract the content of overwatered’s pbo (i don’t remember what name i gave it)in a new folder named like the pbo, then edit config.cpp with any text editor. Change the min and max value, save your changes, right click on your folder,PBOManager - Pack in xxx.pbo then move the pbo file just generated in the mod folder and erase the old pbo file
Codester - Cody 8 May, 2019 @ 11:44am 
Yeah
Yann  [author] 8 May, 2019 @ 8:16am 
No problems, just explain me what you want to do exactly ? Change the sea level ?
Codester - Cody 7 May, 2019 @ 3:37pm 
I am sorry for the inconvenience, I am a big time noob with this stuff and need a bit more clarification on how exactly to do this. I have all the tools (PBO manager) but need a more step by step of how to do it. Sorry, and thanks!
Niska 25 Nov, 2018 @ 2:46am 
combine all that was happening is someone left their bathtub running.... for about 5000 years
Yann  [author] 25 Nov, 2018 @ 12:11am 
xD, BIS became crazy ?
Make war not love 24 Nov, 2018 @ 6:19pm 
I must of clicked sub on this mod and not noitic it, for the past 2 months i was woundering what was fucking up the water level smh
Yann  [author] 16 Sep, 2018 @ 10:28pm 
It’s a good idea, on the mission i did with this mod on tanoa that’s exactly what i did
Niska 16 Sep, 2018 @ 10:05am 
consider changing buildings so that they appear more ruined (this would take time of course) but as a whole would make your work far more beautiful