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However, every time I start the game with the mod it gives me the following error:
" Addon 'Bystrica_Water' requires addon 'CAData' "
Can you please fix this?
Let me know if you need anything :)
I guess there is no way to set permanent level for water at any time without having terrain source files.
@Anthrax Unfortunatly...yes, and with the same configurations
Stupid question: Did you try your mod without mine enabled ?
The mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1499973385
Combinated with Overwatered: http://prntscr.com/o1g9x8 and http://prntscr.com/o1gape
Something interesting is that the BWCM still working UNDER the water.
Thank's and sorry for the inconvenience.
Copy and past any config.cpp from Overwatered in a new folder that you will name according to the map you want to edit, open config.cpp.
Under class CfgPatches you will have class MAPS_Water (ex: Stratis_Water), replace "MAPS" by the name of your map, then go down to class CfgWorlds and search for class MAPS (ex class Stratis) and replace by the classname of the maps (that you can find in the editor (ex: myMission.Stratis)