Cities: Skylines

Cities: Skylines

Airport Light Networks
18 Comments
Dovahseod 26 Mar, 2021 @ 8:17am 
Is there a plan to update this to work with Custom Effects Loader , or fix Custom Light Effects? YW and YR lights are pretty much the only reason I want this pack. Customly made ones always seem to leak the color to the other side...
vasimr22  [author] 21 Oct, 2020 @ 7:38am 
@Big Bad Nonja the only reliance on the old custom light mod is the runway YW lights. It may give you an error loading those, but everything else will work find as far as I know (they were all vanilla lights)
Big Bad Nonja 20 Oct, 2020 @ 10:26pm 
So, is this pack is defunct? No lights for me i guess. Oh well.
SA547PH 10 Jan, 2020 @ 6:00pm 
Custom Light Effects has been marked as being bugged. You could replace it with boformer's implementation.
vasimr22  [author] 13 Aug, 2018 @ 2:36pm 
@PhizzleGfunk Thanks! Green centerline lights are not possible without using custom light effects. Additionally, everytime I have tried them, they ended up crashing the game. I did upload a set of self-illuminating props, which will give a subtle centerline effect (perhaps too subtle though).
PhizzleGfunk 13 Aug, 2018 @ 12:46pm 
My friend, this is just the bee's knees! I just started a new city which will shortly need a large custom airport, and this looks to be the trick! Thank you Vasimr22! The only thing I don't see listed here is green embedded center taxiway lights... is that possibly in the works?
MobiusOne 20 Jun, 2018 @ 9:41pm 
Thanks!
vasimr22  [author] 18 Jun, 2018 @ 11:33am 
@Getriebesand I considered that, but that would require taxiway center lights, which I have no uploaded to the workshop in a prop form. The ones I tried caused serious stability issues, and I would rather people not complain to me about their game crashing every 5 minutes because of them. So there will be no taxiway centerline lights, unless CO adds a non-vehicle based green light-effect.
headlock 18 Jun, 2018 @ 10:57am 
lit.
mla 18 Jun, 2018 @ 9:04am 
Have you considered adding green taxiway center lights? Should not be too difficult, and would complete the package.
sindar 17 Jun, 2018 @ 12:34pm 
@vasimir22, your welcome. And no worries the „world of mods“ is simply to complex to keep an eye on every thing. I am more than happy to provide some help. Cheers.
vasimr22  [author] 17 Jun, 2018 @ 12:28pm 
@Sindar Thanks! I guess I am a bit out of date in terms of which mods are current. I will update the description.
sindar 17 Jun, 2018 @ 1:28am 
@vasimir22,
this is no doubt another excellent airport enhancement released by you! Thank you!
With regards to additional mods I would suggest you refer to Fine Road Anarchy which includes a non-collision option instead of any other (outdated!) Road Anarchy mod in combination with No Pillars mod.
Two Dollars Twenty 16 Jun, 2018 @ 9:03pm 
amazing!
vasimr22  [author] 16 Jun, 2018 @ 10:11am 
@alborzka Perhaps, if the game is instancing the props instead of treating them as individual objects. I have no idea how CO implemented it. At worst case though, it's as performance intensive as just placing them with PLT, but they automatically space, and don't count towards the prop limit.

@WONHO OPPA Thanks for catching that. It was supposed to be road anarchy (but it works on all networks). I updated the description and the one of my lines as well.
alborzka 16 Jun, 2018 @ 6:34am 
"their performance overhead should be identical to placing the same props using the prop-line-tool"

I think actually props placed by hand have a greater performance impact than those that come built-in (like on houses and buildings), and i think that rule applies to networks as well so it could be even *better* for performance than hand-placement! :D i could be wrong tho
HEESEUNGIE 16 Jun, 2018 @ 3:39am 
@vasimr22: "Network Anarchy!" Never heard of it. What mod is this?
Thanks for making this new pack.
Essad 16 Jun, 2018 @ 1:06am 
This is so great, thank you for making this!