Total War: WARHAMMER II

Total War: WARHAMMER II

Blessed Bretonnia
164 Comments
GSV Sleeper Service 15 Feb, 2024 @ 11:40am 
Hi, are you aware the link at the top to the SFO version actually goes to 'Uniforms and Heraldry of Bretonnia'?
Tubal Kain 2 Nov, 2022 @ 7:22am 
Can u port this mod to warhammer 3, pls.
NewEden 10 Sep, 2022 @ 3:51pm 
we need this for wh3 in IE!
Bane 24 Aug, 2022 @ 11:38pm 
Will this mode be making an appearance in TWH3 at all? Love the mod
Snotwasabi  [author] 29 May, 2022 @ 4:15pm 
I dont think so
Merwel 29 May, 2022 @ 3:57am 
Does this fix bretonnia free knights by any chance - getting knights vow twice ?
Continos 24 Apr, 2022 @ 7:51pm 
Odd question, but where is the picture used from the mod from?
Maximus 15 Apr, 2022 @ 4:20pm 
No apologies needed mate,im just happy to use such a great mod for my beloved Bretonnia.
Snotwasabi  [author] 15 Apr, 2022 @ 3:54pm 
Apologies i had removed that effect in the last update and forgot to change the description
Maximus 15 Apr, 2022 @ 3:08pm 
Love this mod mate,great work,one small issue i seem to have is my damsels dont come with the blessing of the lady ability.
Snotwasabi  [author] 14 Dec, 2021 @ 7:14pm 
I assume so, Although i have not tried yet
Jon 14 Dec, 2021 @ 6:47pm 
Hello can i run this along SFO's newest update the Last Kiss? Thanks! :steamthumbsup:
jordan.miller53 20 Nov, 2021 @ 10:47pm 
Okay sweet! thanks ya
Snotwasabi  [author] 20 Nov, 2021 @ 6:01am 
uniforms and heraldry of bretonnia does work with this mod. It's a great reskin mod
jordan.miller53 20 Nov, 2021 @ 5:11am 
Would this work with uniforms and heraldry of bretonnia?
SloppyJoppy 23 Oct, 2021 @ 12:33pm 
i wish i could get an option to have squires not have knight helmets since they are not knights but their name . . . squires, i like questing knights having knight helmets tho
SloppyJoppy 20 Oct, 2021 @ 6:14am 
guess its just going into a normal campaign with a base lord and go in with a modded lord and see if they have different stuff.
Snotwasabi  [author] 19 Oct, 2021 @ 12:44pm 
i am not certain but as long as new lords and heroes use the default vow system then they should work.
SloppyJoppy 19 Oct, 2021 @ 6:43am 
how does this work with new lords and heroes etc, i got a mod adding new RoR to 6 factions, bretonnia included, got new heroes and legendary lords from mixu as well???
♥♥♥♥♥♥♥♥♥♥♥ 17 Oct, 2021 @ 8:31am 
fucking great mod, I use it with Lily's overhaul and it's excellent, cannot complain
The Nega Druid 11 Oct, 2021 @ 4:20pm 
EEeeeexcellent. Time to start up a new run! ...Think I'll play a certain guy with a boat mod for even more fun.
Snotwasabi  [author] 11 Oct, 2021 @ 2:47pm 
I would actually recommend using this along side lily's overhaul. Their changes to grail knights and the added technologies are really nice.
The Nega Druid 11 Oct, 2021 @ 2:21pm 
Question!

How well does this play with Lily's Bretonnia overhaul?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1696758295

I just want to make sure because well... going into every detail for both makes me facedesk. Should I be using one or the other? Or will they compliment one another?
v☢lk☢v 10 Sep, 2021 @ 12:11pm 
@Snotwasabi Thanks for the amazing mod. Now weak Bretonnia is more fun.
Snotwasabi  [author] 7 Sep, 2021 @ 4:47pm 
it will work just fine for vanilla
v☢lk☢v 7 Sep, 2021 @ 4:46pm 
Looks like for SFO but does it also work in vanilla?
Snotwasabi  [author] 22 Aug, 2021 @ 8:15pm 
Thanks purtresskr for the info it is much appreciated
Jon 22 Aug, 2021 @ 5:32pm 
hmm update?
Purtresskr 11 Aug, 2021 @ 2:13pm 
pretty good mod, but you are misunderstanding church effect little. the effect in the building_effect_junction is dummy data for showing only. Actual probability is in script file 'wh_dlc07_virtues_and_traits.lua'

here is part of them

-- Displayed 30% - Actual 40%
if context:character():region():building_exists("wh_main_brt_worship_3") and
cm:model():random_percent(40) then
cm:force_remove_trait("character_cqi:"..context:character():command_queue_index(), char_bad_traits[cm:random_number(#char_bad_traits)]);

hope this would help your update
Brosh 6 Jul, 2021 @ 5:21pm 
Cool then my mod which heavily modifies the script should be compatible already. Since it is a global variable, you should be able to change just that in a script file. I don't know what other mods mess with that script, but it should make it more easily compatible.
Snotwasabi  [author] 6 Jul, 2021 @ 5:11pm 
yes the PEASANTS_BASE_AMOUNT is the only change with this mod.
Brosh 6 Jul, 2021 @ 3:35pm 
@Snotwasabi, in the peasant econ script, are you only changing the global variable, PEASANTS_BASE_AMOUNT, or are there other changes as well?
Snotwasabi  [author] 30 Jun, 2021 @ 7:07pm 
@pyschotaz You must have another mod that alters the bretonnia's peasant script, you can only have one at a time.
pyschotaz 30 Jun, 2021 @ 8:40am 
While the peasant cap is increased by 6 on the screen if I go over what the original cap was then I get the farm debuff making the extra 6 pointless. Is this just me? As far as I can tell I don't have any other mods that affect peasant cap.
2Scribble 29 Mar, 2021 @ 5:08pm 
If you want a suggestion for Damsel buffs - or, at the least, variety - Bretonnia, up until 6th edition, gave Damsel's and Prophetess' access to the lore of light

If you can't make them more 'bad-ass' you could - at least - make them more... ... I dunno... variable? Give them access to the Lore of Light and Replenishment

They'd still PROBABLY be shit but - ya know - MIGHT actually give players a reason to recruit them?
一杯浊酒一份孤独 20 Mar, 2021 @ 7:23am 
update!
Pooh 9 Mar, 2021 @ 9:12am 
Refreshing KMM fixed it, but super strange.
Pooh 9 Mar, 2021 @ 9:11am 
This disabled all my other mods. Kind of scary...
Snotwasabi  [author] 1 Mar, 2021 @ 11:57pm 
thanks for letting me know
ngythe1king 1 Mar, 2021 @ 12:51pm 
Great mod! Unfortunately the negative trait removal at chapels are set at default chances despite the description being changed. I have tested this out many times with lords sitting in settlements with tier 3 chapels. The description says 100% negative trait removal but after several turns the lords still have negative traits. It seems that the chances are still set at default so 30% for tier 3.
Snotwasabi  [author] 14 Feb, 2021 @ 8:33pm 
@Jon maybe for warhammer 3! I am sure there is already others mods atm that add longbows
Garbage Man 13 Feb, 2021 @ 10:48pm 
I tried resubbing, but that didn't help either :(
Snotwasabi  [author] 13 Feb, 2021 @ 9:22pm 
that is strange and i do not know what could cause. might be a Mac issue. all i can suggest is to try unsubbing and resubbing the mod
Garbage Man 13 Feb, 2021 @ 7:22am 
Hey, so for some reason, when I enable this mod, all of my mods get disabled. Not sure why. The game launches in vanilla version. I am on macOS fyi
Snotwasabi  [author] 6 Feb, 2021 @ 6:22pm 
Should be compatible ...in theory
MasterMeude 6 Feb, 2021 @ 5:31pm 
Is the mod save game compatible and compatible with SFO?
Paucopa 6 Feb, 2021 @ 7:35am 
Despite the launcher says the mod isn't up to date, the mod works perfectly :D
Spoon Man 6 Jan, 2021 @ 4:20pm 
Thank you so much for the mod! Despite the launcher saying the mod isn't up to date, I assume this mod still works
Cosmic Lich 26 Dec, 2020 @ 3:23am 
Would you mind buffing defensive buildings a bit? A max level guard house or wall having normal field trebuchet is a bit annoying.
Exploding Pig🧨💥 9 Dec, 2020 @ 5:31pm 
It still has the Out of date Icon on the mod loading screen.