RimWorld

RimWorld

Story Framework - Missions & Objectives for your mod!
168 kommentarer
The Seraph of Tomorrow 31. mar. 2023 kl. 1:10 
+1 like a lot of the earlier comments. Rimworld needs a campaign builder.
mcminox 17. juli 2022 kl. 20:08 
Dude. I want this on 1.3.. Please be alibe..
dendroid101 26. jan. 2022 kl. 8:35 
Yeah I wish I could help this concept come back, making campaigns seems like one of the next Rimworld frontiers.
raven 14. jan. 2022 kl. 10:51 
When Is This Gonna Be For 1.3?
Arcanant 28. juni 2021 kl. 6:02 
Oh man I am late to the party it seems. This would be excellent for what I had in mind....
Atmey 26. apr. 2021 kl. 2:06 
I like the idea, is there a way to use this just as narrative? not a tutorial/mission, with branching paths, something like romancing/interacting with other factions through a person2person conversation.
CatLover366 2. okt. 2020 kl. 16:02 
Well that's an oof. Then again Rimworld was never a linear game, so I guess it isn't suprising that almost no one used this.
xxxJohnGamerxxx 1. sep. 2020 kl. 5:45 
This was such a good idea for a frame work, I really hope you update it someday
Sir. Bubbles III 9. juli 2020 kl. 10:15 
I see
Maxim  [ophavsmand] 9. juli 2020 kl. 7:04 
This literally does nothing on it's own, this is a framework for other modders and mods that use this.
So whatever made your pawns do actual work, it was not this mod, it was another mod which probably needed this as a base.
Sir. Bubbles III 9. juli 2020 kl. 6:57 
Hmm well I did use it I didnt know what it was for fully back in the day but I did know that it would make my pawn actually do work instead of standing around
Maxim  [ophavsmand] 8. juli 2020 kl. 19:30 
This mod alone didn't do anything, it is a modding tool which seemingly wasnt used at all.
Keeping it up to date is extremely difficult and not worth it for now, so I rather focus on my main project, "TiberiumRim".
Sir. Bubbles III 8. juli 2020 kl. 13:51 
i'm wondering if this will ever get up dated again because i love this mod or if there is something similar for 1.1
Sasha Fox #SaveTF2 24. mar. 2020 kl. 21:41 
Take your time looking forward to it! :)
l0rf 2. mar. 2020 kl. 1:04 
@Timithias
Check the discord for very regular updates to Tiberium Rim.
Timithias 1. mar. 2020 kl. 18:56 
@Maxim Speaking of TiberiumRim, how is that coming along?
PeachySnail183444 1. mar. 2020 kl. 6:39 
Tnx, good to know it´s not abandoned
Maxim  [ophavsmand] 1. mar. 2020 kl. 6:37 
This mod will not be updated for a while unfortunately, as I am currently working on TiberiumRim first.
PeachySnail183444 1. mar. 2020 kl. 6:36 
updet?
Comrade Corwin 2. dec. 2019 kl. 21:09 
I did a quick read of creating missions, but there is one thing I'm unclear on:
Is is possible to have missions require or incorporate specific pawns?
My idea is to create stories that involve the pawns like finding a lost relative, getting revenge, or obtaining a legendary artifact. Maybe create a mock system of monarchy, capitalist tycoon ambitions, or even revolutions. Something to add more personal attachment and epic journeys to those in your colony.
Elite Rice Farmer 16. okt. 2019 kl. 9:48 
How do i remove this mod from a ongoing save?
Mistletoe The Bard 27. aug. 2019 kl. 4:07 
Cool, thanks for the reply :D
Maxim  [ophavsmand] 27. aug. 2019 kl. 0:58 
No. It will receive yet another overhaul in the distant future to fix a lot of issues and some lacking content.
Mistletoe The Bard 26. aug. 2019 kl. 22:40 
Is this mod being abandoned? :(
Mistletoe The Bard 26. aug. 2019 kl. 10:41 
There are this new mod call "Challenge Accepted" I wonder how these 2 interact with each other.
GwenBlanketSpecter 26. aug. 2019 kl. 4:56 
this is really neat
Garr Incorporated 14. juli 2019 kl. 0:17 
It's anyone still trying to make mods for this thing? It saddens me that I have NEVER used this as intended...
Davidius The Mad 6. apr. 2019 kl. 2:17 
Update for Zetriths multiplayer would be much appreciated. I get desync on every event with this mod unfortunately. Other than that great mod!
YAYO 22. mar. 2019 kl. 17:55 
I expected the travel raid mission but it is not good to use.
As soon as you attack enemy faction, your mission is cleared.

I have planned a mission to destroy enemy faction bases and get some reward, but from the user's point of view, it is only necessary to go back to the base.
Tom 18. feb. 2019 kl. 21:39 
Please make it work with zetriths multiplayer mod
Mr Mickerson 11. feb. 2019 kl. 14:12 
Anychance you could look into making this work zetriths Multiplayer mod? i really want to do the rimhammer 40k mod but we cant as you're mod causes desyncs

MJ
Rayo6698 2. feb. 2019 kl. 9:02 
hello im learning to program, what i need know to make missions with your mod?
Reel 30. jan. 2019 kl. 18:46 
i wish people actually made stuff using this mod
lilairen 29. jan. 2019 kl. 18:23 
The mod 'Thaumrim' says it will need it eventually, though that mod is Very Unfinished right at the moment, if you're collecting.
Maxim  [ophavsmand] 29. jan. 2019 kl. 10:25 
I have uploaded a showcase mod which shows all features with a small chain of objectives!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1639096344
Maxim  [ophavsmand] 30. nov. 2018 kl. 10:30 
If you invest the time to write the custom Objective class for that, yes. But by default such behaviour is too specific to be one of the current objective types.
Ravayen 30. nov. 2018 kl. 10:25 
on another note would this make a quest like this possible...
-Go to world map location (insert mission reason here)
-your job is to capture a specific pawn from the enemy forces (down him and imprison)
-now go to friendly faction town (that gave you the quest) and drop him off with them.

basically a capture the enemy commander quest (killing or recruiting him fails it) so he can be interrogated by the quest giver.
Maxim  [ophavsmand] 29. nov. 2018 kl. 16:57 
Exactly, steam has no option to look for mods that require a mod.
And I do have a discussion "Post your mods here!" for that, but I guess I could make it clear.
Ravayen 29. nov. 2018 kl. 16:17 
so not none Rimhammer is one lol.
I guess in the end it's not really you're responsibility to scour the workshop looking for mods that require yours but sometimes you see a mod like this and think 'that sounds interesting wander what mods use it, i bet they're good' and steam has no way of searching per required mod.
Be nice if modders contacted you so you could add them to the list though, maybe put that in the description? :)
Maxim  [ophavsmand] 29. nov. 2018 kl. 9:41 
I will list any mods that use this that I am aware of, so far.. seems to be none. Though Rimhammer has it in the required mods list.
Ravayen 29. nov. 2018 kl. 9:04 
is there a list of mods that use this?
Maxim  [ophavsmand] 24. nov. 2018 kl. 12:22 
Own or MapCheck objectives may be a problem with many targets, other than that I appreciate any report on performance issues and will try to fix/improve it asap.

I honestly dont know how well it runs since there is currently not a single mod that uses this system and thus have no feedback, but so far testing on my own has shown no issues.
Olyndra 24. nov. 2018 kl. 11:52 
Hey, I posted in the suggestions section a few days ago, but haven't seen anything. Do you know how optimized the code is for this mod? Because I was thinking of working on a total conversion mod using this mod's functionality, but I don't know how well that would run.
Maxim  [ophavsmand] 24. nov. 2018 kl. 1:49 
Check out the wiki I provided in the description, it has a link to a rimworld modding guide.
MrFinnT 24. nov. 2018 kl. 1:20 
hey @maxim i have some ideas for missions but no clue on how to acualy mod rimworld. i have googled but not really got any wiser. can you point me in the right directions? you said only xml is needed but i am not even sure what that means.
Maxim  [ophavsmand] 21. nov. 2018 kl. 1:53 
Should be as close to Core as possible, no particular mod required for this to work.
DM_Datura 20. nov. 2018 kl. 19:02 
Does this have a special place in a load order? I have hugslib and Jec's tools.
Maxim  [ophavsmand] 15. nov. 2018 kl. 16:50 
That is not true. This is a completely independant custom system that doesn't affect vanilla quests at all.
Please provide detailed information with a direct example.
C3EASD 15. nov. 2018 kl. 16:45 
It seems doesn't support with vanilla mission (I mean the mission in the random message)
DarkAngelFurioso 12. nov. 2018 kl. 13:18 
Sorry I meant the implementation into Rimhammer and then many other story based Rimworld options!