Stellaris

Stellaris

Assault Boarding Ship Mod
20 Comments
eaglegundam 14 Jun @ 12:26pm 
is this still working?
Bocaan 20 Mar, 2022 @ 7:50am 
can i use this to take the enclave stations? if not is it possible to claim them? i have a driven assimilator playthrought and so thats why im asking the idea of sending drones into an enclave station and turning them into drones is just how i picture things instead currently to deal with them i have to attack the station which just pops after you damage it enough.

and as the entire race of that enclave is on that state i find it unappealing to destroy a race i want to add to my collective.
blitzcat  [author] 4 Aug, 2020 @ 7:43pm 
@dekay Yes
crecy 4 Aug, 2020 @ 7:28pm 
Is This compatible with nsc2?
blitzcat  [author] 2 Jun, 2020 @ 8:10am 
@Canadian Toast Okay I'll try that is possible. @DesignationUnknown Ok. I'll find better name.
DesignationUnknown 2 Jun, 2020 @ 7:35am 
Assault Boarding Ship........Would recommend changing that "name" as it is more like a sentence, and its redundant. its like say, we were driving on the road streets.
Autumn 10 May, 2020 @ 10:58am 
Would it be possible to reward alloys when a fleet with assault boarding ships destroys enemy ships? It's not quite the same as capturing enemy ships, but it has a similar effect.
blitzcat  [author] 4 Dec, 2018 @ 11:40pm 
@Lord M It compatible with most of mods. If it couldn't compatible with other mod. It might be components tags...Well, When 2.2 Leguin update completed, I chage it.
Heavenly King Azrael 4 Dec, 2018 @ 11:20pm 
what's compatible with this mod and what's not compatible with this mod??
blittzman5555 6 Nov, 2018 @ 9:06am 
do they board automatically of do i have to do something because i have sent my fleet in and they did not take anything
blitzcat  [author] 14 Jul, 2018 @ 11:48pm 
I find a way....triggers, conditions, etc...but mixing and constructing is difficult problem. I make like this.....If you destroy 5 corvette, at your capital-they have 1 new corvette. This works when you research ABS ships. It is my plan
blitzcat  [author] 18 Jun, 2018 @ 3:56pm 
I know that mod. Remember that the mod applies the existing Dreadnought battleship event. However, this is good for capturing a small number of ships, but both the producer and the user will be tired to apply to large fleets. I will use other way.
Lord of the Hold 18 Jun, 2018 @ 11:46am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=786691625
this mod has boarding and seizing... maybe ask him what functions he used?
blitzcat  [author] 17 Jun, 2018 @ 5:37pm 
Ok. I will try my best to the extent that I can. It will be helpful to use the event.
Boxington Washington 17 Jun, 2018 @ 4:34pm 
could we at leats get some Minerials out of it?
Boxington Washington 17 Jun, 2018 @ 4:34pm 
;-;
blitzcat  [author] 17 Jun, 2018 @ 3:13pm 
When I make this mod, I want to add capturing a ship. But if I make this fuction, it is impossible in paradox's moding support device. It is hardcoding porgraming part. So I had to give up inevitably.
Boxington Washington 17 Jun, 2018 @ 9:39am 
you should make it so you can captue ships
megahero60 16 Jun, 2018 @ 9:18pm 
.... resource waste detected... illogical destruction of functional siezed vessel... suggestion harvest remains or integrate ai control to sieze ships for repurpse or exchange with living exo biomass.
blitzcat  [author] 16 Jun, 2018 @ 6:42pm 
If you find problem, please leave your comment