Starbound

Starbound

WarringWeapons2.0 *No Longer Being Updated*
23 Comments
MagicDew  [author] 13 Feb, 2021 @ 11:06pm 
Yeah, I lost access to the files that control this mod, so i unfortunately can no longer update this mod, so anything that changes around it might cause crashes and stuff, I'm very sorry, I'll update the title if I can
ultrashadow8 8 Feb, 2021 @ 2:12pm 
i think i found a problem its eather this addon or a whip one i have. some of the "project blade dance" forge weapons turned into perfetcly gen items and i went into adnim mode to test somthing and it corrupted all of my charaters i dont have f.u. on so i think its this one and if its not ill contact the owner of the whip mod i have.
endermako64 21 Sep, 2019 @ 7:30pm 
OH THANK SWEET BABY JESUS BLESS YOU KIND SIR. p.s sorry had caps lock on :|
MagicDew  [author] 21 Sep, 2019 @ 7:20pm 
F**K well let's find out what's wrong, the mod works for my friends and me, so the issue may be that we have a mod that has an item that shares a file name with one of my items
endermako64 21 Sep, 2019 @ 3:25pm 
i don't think this mod works with 1.4 but i'm not shure help :(
MagicDew  [author] 17 Apr, 2019 @ 9:51pm 
Fantastic, that should be fixed now
⛧Bl2-Azure⛧ 17 Apr, 2019 @ 9:43pm 
no probs i noticed it when going though the logs to figure out what crashed me on launch
MagicDew  [author] 17 Apr, 2019 @ 9:42pm 
Wow, thanks that helps a lot, I'll go ahead and remove any duplicate content
⛧Bl2-Azure⛧ 17 Apr, 2019 @ 6:14pm 
incompatble with the Saturnians mod due to using the duplicate item name "SaturnWaspLance" pretty big coinkidink
MagicDew  [author] 28 Mar, 2019 @ 8:46pm 
maybe the mod isn't compatible with something, If you have another mod that has an item with the same name in the code as one of mine than the game will crash
MagicDew  [author] 28 Mar, 2019 @ 8:44pm 
uh oh
SUPERCRAZYHOTTIEGIRL!! 28 Mar, 2019 @ 6:55pm 
fucking crashes my game bro
MagicDew  [author] 21 Sep, 2018 @ 9:00pm 
You Got It!
Wicker-G041 21 Sep, 2018 @ 6:12am 
Waiting for the armor, no one else in the workshop is creative enough to even think about making more knight themed armor so i am relying on you :>
MagicDew  [author] 2 Jul, 2018 @ 7:32pm 
Oh Definantly
bees 29 Jun, 2018 @ 2:25am 
Now all you need to add is a spike ball tech to simulate rolling if you can
KrillMeGabe 17 Jun, 2018 @ 7:30pm 
yes it be good
MagicDew  [author] 17 Jun, 2018 @ 4:31pm 
sure ok thanks
At-Las OS 17 Jun, 2018 @ 4:28pm 
just replace bleed with l6doomed
MagicDew  [author] 17 Jun, 2018 @ 4:21pm 
do you know how to attach that to the mod code tho?
At-Las OS 17 Jun, 2018 @ 4:20pm 
np man
MagicDew  [author] 17 Jun, 2018 @ 3:08pm 
Thanks so much
At-Las OS 17 Jun, 2018 @ 4:02am 
the effect id for doomed is "l6doomed"