Space Engineers

Space Engineers

{Borken ATM} Cylon Combatants
46 Comments
rjkaraba2010 23 Jul @ 12:01am 
JUST ASKING IS THERE A CERTAIN WAY THEY SPAWN? BECAUSE WHEN I ADDED THE MOD IT TOOK A WHILE BEFOR IT SPAWNED?
borg1055 29 Oct, 2023 @ 7:12pm 
please fix this i love this mod
c0de 21 Apr, 2022 @ 4:53am 
damn dood, mucho respect. feel like these days its rare thing to find a hard worker anywhere.
Viper  [author] 20 Apr, 2022 @ 7:48pm 
i will try to get to this as well as soon as i can just now got my pc backup and running plus now working 3 jobs so time is short for working on mods but hoping to get things fixed up.
c0de 5 Apr, 2022 @ 8:40pm 
i just made a new battlestar, i would love it if this mode could put it through its tests! please give it some love!
ww2battleships 25 Mar, 2022 @ 4:37pm 
are you still working on this
White_Knight 11 Dec, 2020 @ 3:52pm 
Its and aweasome mod
Fish Bone 4 Jul, 2020 @ 1:23am 
love this, makes for a real fight. hope youll keep updating it
Viper  [author] 21 Mar, 2020 @ 6:44pm 
nop not intentional just kinda got burnt out and i'll have to redo a few things to get this working again when i get the time or drive to fix it.
greigy 21 Mar, 2020 @ 6:05pm 
It appears that cargo ships belonging to Keen trader factions are being replaced with cylon raiders, is this intentional?

I ask because it results in the raiders just sitting there doing nothing, and being neutral. Sometimes they get blasted to bits by a mothership, but mostly they just sit there.
AkagiVoid 12 Dec, 2019 @ 3:29pm 
NP. nyaa-
It happens to everyone, after so long of play the game over and over LUL. nyaa-
Viper  [author] 12 Dec, 2019 @ 2:30pm 
Thanks i'll have to look into it. been taking a break mainly just got burnt out.
AkagiVoid 12 Dec, 2019 @ 2:15pm 
@viper,
I think U got a few AI bugs. nyaa-
While I was playing with it in "friends only" server me and another (mostly me watching) was fighting the base stars when I noticed like 1 or 2 Cylon Raiders wasn't coming after us they just sat there doing nothing. nyaa-
Also does the base stars got any AI other dan its weapons? nyaa-
Viper  [author] 19 Oct, 2019 @ 8:22pm 
fine by me.
Harbinger Ace 19 Oct, 2019 @ 11:56am 
Would it be alright if I made a small patch to change a few details of this mod? I'm not asking to reupload the whole mod; I just want to change a few weapon ranges for personal preference.

I'd obviously link back to this page, since the main mod would be required for the patch to function. =P
Viper  [author] 6 Oct, 2019 @ 3:18pm 
more than likely still working on an updated version.
chrishoule1366 6 Oct, 2019 @ 2:42pm 
so i have a question when these spawned (ive used this for a while) they were hostile i began my assault and then they suddenly turned neutral never had this happen before possible bug?
Viper  [author] 13 Sep, 2019 @ 6:35am 
@DMMWolf there will be seperate spawn files to install one will be peace time the other will be war time. so you choose when you are ready.
DMMWolf 13 Sep, 2019 @ 3:54am 
Oh I thought this Already Used MES, a bit of a ramp up would be nice... so we can get airborn before thrashed XD
Viper  [author] 29 Aug, 2019 @ 11:18pm 
the required items are above on the right side. next release is coming soon and some of those will change also will have a server setup for users to join and have fun as well.
currently this is the required mods.
REQUIRED ITEMS

(DX11) Kolt - Command Console Pack

Tiered Engine Super Pack (modified colours)
ThunderStrom 29 Aug, 2019 @ 2:00pm 
Are there any mods I need for this to work?
shadowsign45 6 Jun, 2019 @ 9:14pm 
I worked out that a moon base is the best option and heavy precise guns ( SSC Heavy Assault gats) set to reach out to 4 kay and then the base star is just a target to carve up. I would still prefer that the game recognise an asteroid as not being something a gatling can just skip through:im all for hard to deal with enemies but id like physics to be a thing too. But as ive said, its a great mod but as noted, for later game only and only really manageable when you have a moon base.
Viper  [author] 15 May, 2019 @ 11:59am 
yes they should be but i did notice that some times they spawn as npc mostly seems to be the raiders atm when the baseship spawns them in. still a few issues to work out. i will hopfully get time to resolve the issue soon. will but updateing the mode to take advantage of lucas's modular encounters spawner.
c0de 15 May, 2019 @ 10:55am 
this mod is fracking amazing btw...
I think i may found an issue with my setup, are the cylon's part of a "cylon" faction? if not is there a way to add them to one?
Viper  [author] 15 May, 2019 @ 3:34am 
@Hospis no clue on centurions i would say it can be done by replacing models for wolf's but i can not make model's lol so i guess we are stuck with just terminators. But it's a good mod.
Viper  [author] 15 May, 2019 @ 3:27am 
yes @Nightspeedy
Pilot 14 May, 2019 @ 7:03am 
Does this mod work with the modular encounters spawner?
Hospis 3 May, 2019 @ 11:26pm 
You say ground bases? I suggest maybe a landed heavy raider, with a couple anti air guns as seen on Kobol. No idea if centurions are possible in SE, but ground bases sound good!
bob the nubile cabin boy 28 Apr, 2019 @ 5:28am 
aight thanks for telling me
Viper  [author] 27 Apr, 2019 @ 7:13pm 
then recent update seems to have messed with the spawning or they spawning mechanic has changed not sure yet. as this is summer time for me and plenty of outside work to do then it may take me a bit to get working.
bob the nubile cabin boy 27 Apr, 2019 @ 10:57am 
they are not spawning in my world is there any reason for this?
i have the required mods
Viper  [author] 18 Apr, 2019 @ 1:53pm 
ok i'll have to take a look at them the recent updates may have killed their ai's
Gray 18 Apr, 2019 @ 1:00pm 
Well, after a lil bit of testing... You can indeed kick off the vanilla faction leaders so that only the Cylons spawn, however, on reloading the game the SPRT are back so i had to kick em off again. Also in the time i tested (not much) i only saw 5 Cylons in total and only on their lonesome. They also totally ignored me :( I made a head on run at an Arachne which just fired missiles at me and carried on it's merry way. Also passed a Raider within 250 and nothing. So i don't what to tell you. I don't know why they don't attack. Gonna try adding back the Corruption and Reavers and see if i can kick them to see if that changes anything
Viper  [author] 17 Apr, 2019 @ 11:07am 
hmmm not sure never tried that before. if you figure that out let me know. at current to cylon spawn rate is rather high. i don't really see to many vanilla spawns but they still happen.
Good luck i may check into it an see if there is a way to do that on my side. but maybe a while before i can get time to get to it.
Gray 17 Apr, 2019 @ 9:03am 
Hehe yes ! I had a thought that what if i just kicked off the leader of the other vanilla factions of space pirates and spiders and see if i only encounter Cylons from then on? Would that work?
Viper  [author] 16 Apr, 2019 @ 7:27pm 
they may get a bump back up in fire power since the turrets track missile's again.
planning on making some ground base's as well but with summer time here there won't be much time to plan the human's demise lol. @gray yep thats why i made them. to many good bsg ship's on the workshop. they are fun but yea standing toe to toe with them even after toning them down can be costly. but having a few viper pilots does help.:steamhappy:
c0de 16 Apr, 2019 @ 7:26pm 
it does work! just had a base star attack me!
Gray 16 Apr, 2019 @ 8:35am 
@Shadowsign45 Like Viper says, they are designed to be killers. You didn't see the colonial fleet settings up bases hehe. They were pursued and hounded all day long and the fleet had to stay mobile. Now if i could figure out how to ONLY have the Cylons as an enemy, i could have me my own Battlestar survival :steamhappy:
Viper  [author] 16 Apr, 2019 @ 7:52am 
should work just fine.
c0de 15 Apr, 2019 @ 8:51pm 
will this work with the tierd engine superpack that is not the (modified color) one? i run the normal pack
Viper  [author] 3 Mar, 2019 @ 8:09am 
i'm glad you tried them. But they are designed to be killers. But you may want to install them in later in your game. They are meant for you to run from them like in bsg. they can be beaten but you need some good defence and alot of luck.
shadowsign45 2 Mar, 2019 @ 6:55pm 
Way too OP: im being killed 500 metres inside an asteroid with shielding, they are just far too powerful and making space just far too dangerous to be fun. The models are great and i like the base ship but any base i make in space just gets wrecked despite shielding and hundreds of meters of rock.
✌Husker54✌ 23 Feb, 2019 @ 5:14pm 
Nice. will give this a go :D
Viper  [author] 17 Dec, 2018 @ 6:29pm 
the none modded ships are on the workshop i'll try to dig up the links and post them. all i did was mod the ships to be servival ready and added some moded thrusters to make them move a tad better. the base star had no piping at all. but i can look into releaseing a version that has vanilla thrusters if you want. the spawn rate atm is rather high because of the other mods that i'm using on the world i am building.i think if you want i could convert to vanilla easy as the basestar only has a few modded thrusters. the fighter would not take that long either. just let me know.
Oneill_SFA 17 Dec, 2018 @ 12:16pm 
planning on releasing the bps? I'd like to use these but didn't want another thruster mod added to our server.
Aggelus 9 Dec, 2018 @ 1:20pm 
Sounds interesting, congratulations.