Starbound

Starbound

Supper's Npc Improvements
28 Comments
Δ-k180 29 Jan @ 11:48pm 
so there is a problem and im hoping this mod might fix it
the problem: npc lag
Grand Poo-Bah de Canadiannaise 29 May, 2022 @ 4:03am 
that was my guess, but I really wasn't sure.
Is there any combo of npc behaviour mods that creates the best outcome? Or any one particular mod for that matter, work better than others?
SentientSupper  [author] 29 May, 2022 @ 12:34am 
no
Grand Poo-Bah de Canadiannaise 27 May, 2022 @ 4:47pm 
is this compatible with other npc behaviour improvement mods?
Joe Biden 16 Nov, 2021 @ 2:24pm 
First line I read: "NPCs have aimbot now."
You've convinced me
Aethis 15 Aug, 2021 @ 8:35am 
can you make it to where the town npcs dont just die? im sick of abandoning quests bc the npc had a heart attack or something preventing me from turning in or advancing the quests bc i want an army of crew.
worldofmen1132 1 Feb, 2020 @ 12:26pm 
i have this mod instal when u play single and multiplayer but i dont see the diffrent and i dont have the FU but does this mod work with all race or only with 1 race only ?
kaden0823 27 Dec, 2019 @ 5:18pm 
can u try and fix the thing with lana? is annoying.
Neverward 18 Nov, 2019 @ 5:37pm 
I'd love to know if this still is working? It's a great idea and made my game a lot more fun back in the day ^^
For the swarm 29 May, 2019 @ 12:42pm 
I think this one mod is already separated from FU ? Humnoid Npcs are now totally act differently between install and uninstall the mod(including aimbot and melee combo).In view of that suppers combat overhaul is incompatible with FU and supper doesnt try to fix that,it seems this is the only choice we have for improvement a bit of combat experience, at least a bit.
SentientSupper  [author] 19 Dec, 2018 @ 12:17am 
It was collectible when I tested it just now. Perhaps I should try a re-upload, but this mod has already entirely been integrated into another one of my mods which I plan on uploading soon.
TurboMegaCharge 18 Dec, 2018 @ 5:51am 
quote from Armok: "it seems to be that it somehow messes up lana's scripting so that she stops in front of the apex artifact, breaking the mission by not triggering it to be collectible"
This is exactly what happens at the end of the mission after defeating the boss.
Removing the mod is the only way I could finish the mission, with the mod you can't pick up the artifact cause Lana doesn't walk far enough and it doesn't become collectible.
SentientSupper  [author] 18 Dec, 2018 @ 2:08am 
I need more information. The mod does not break anything when I test with the mod installed alone.
TurboMegaCharge 17 Dec, 2018 @ 8:27pm 
I can confirm that this mod breaks the Apex mission
Armok 18 Nov, 2018 @ 9:30am 
@SentientSupper weird, I removed this mod and it worked, I don't have any other npc affecting mods that I know of otherwise
SentientSupper  [author] 17 Nov, 2018 @ 9:31pm 
@Armok
I did the mission and lana behaved normally. I'm sure the bug is caused by another mod.
SentientSupper  [author] 17 Nov, 2018 @ 9:23pm 
@Armok
I'll check that one out.
Armok 17 Nov, 2018 @ 6:47pm 
found a bug with this mod, it seems to be that it somehow messes up lana's scripting so that she stops in front of the apex artifact, breaking the mission by not triggering it to be collectible
Kektagon 10 Jul, 2018 @ 3:19pm 
dammit the crouch meta has been destroyed, look what you've done
Jar of Wasps 10 Jul, 2018 @ 6:17am 
In the summary it follows, "This mod is included as a part of FU. You do not need to install this if you already have it." Meaning that there is no need for this to be FU compatible, As it is already a feature in FU. (Its the same thing.)
Rules Artificer 28 Jun, 2018 @ 6:02pm 
Actually a godsend. Makes hostile NPC humanoids actually a threat, and crewmates a bit more worthwhile since they can hit more than accidentally.
Red the Second Hand 25 Jun, 2018 @ 3:03pm 
It was actually just implemented into FU.
Ickura 24 Jun, 2018 @ 11:31am 
I don't think this is FU compatible
Quarantina 23 Jun, 2018 @ 11:45am 
is this FU compatible?
Tri-Enclave President CEO 20 Jun, 2018 @ 1:25pm 
This might not work with Frackin Universe since it already edits the npc AI.
Still hopefully it does what it says on paper, good luck!
Syrett 18 Jun, 2018 @ 4:33am 
this is a good mod. now i can actually do things over in the game and explore while feeling like there is actually danger, not just some shit sitting in a corner who cant aim.
thanks for this mod :D
*Yuki* 17 Jun, 2018 @ 4:02am 
now you only need to make them regen HP (and, overall, be more tough), to make NPCs usefull, lol (since pathfinding isnt something, you can modify, iirc).
Nice work