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Oh! sorry, I forgot to write the notice. Please use here.
1.0 & 1.1 multi-version
[1.1] Removable Mt.Rock Roof Patche
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1541438898
Version 1.0 is here.
[1.0] Removable Mt.Rock Roof Patche
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1541438898
please wait a moment. I will respond immediately. (Prepare version 1.0 separately from B19 version.)
Hello rav. Forgive me with a hard to understand description.
Q1 : It will insects still spawn in overhead mountain areas or are totally disabled?
A1 : Yes. Introducing this Mod (patch), the conditions under which insects spawn (the ceiling can not be removed) disappear. Therefore, insect spawn does not usually occur. However, because the drill mining is irrelevant to the ceiling, the incident will occur.
A2 : This Mod makes it possible to remove "roof of overhead mountain" by patching Core when reading game data. This operation is done at the beginning of the game and you can not change those settings later during the game. If you want insects to spawn, you need to disable this Mod and restart the game. However, you will do that, "the roof of overhead mountain" can not be removed either. These are occurring due to specifications in B19. With my knowledge of xml, I can not make the setting variable. Excuse me. X(
- After patching, "overhead mountain roofs" penetrate the attacks of transport pods and mortar.
Hello VerdeCaelum
Yes. In vanilla "overhead mountain roofs" prevented mortar attacks, but after you subscribe to this mod, mortar shells and falling assault pods will pass. In the game, it is decided by the type of ceiling (whether it can be removed or not) whether they can pass.
@"The" SeanMacLeod
Thank you for answering. I guessed it was probably a shell penetration.
It may be more user-friendly to add an explanation about this point. I will add it later.
What exactly are you asking? Whether mortars can destroy the mountain? Or whether mortars can destroy any roof?
Hello Dr. Jack Bright.
In this Mod, only removal function is added. If you want to build it, I recommend " Expanded Roofing " Mod. =]
Because I would like that feature if it is not in the mod already...
Yep, that's exactly what I meant! It wasn't a complaint
Hello!
Of course at the corner part, if it is within 1 cell distance, I think that it is no problem even if the ceiling of an unknown area can be removed.
However, when a Mod to which behavior is applied to an unknown area is implemented,
Perhaps the enemies also become "possible to take actions against places that should not be visible, if true".
If that happens, the enemies who have come into contact with the walls may attack or be able to become colonists who are inside the wall.
@"The" SeanMacLeod
Hello. For unknown areas, colonists can not do anything. This is the specification of vanilla. Please work first after discovering that area.
I think so, too. But, attention is required for mining by deep drill as insects spawn.
[B18] Removable Mt.Rock Roof Patche
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1201575387
I confirmed the operation on Beta 19.
Mod에 대한 설명이 수정되었습니다.
修复了Mod的描述。
修復了Mod的描述。
Modの説明を修正しました。
I was doing experiments now.
If use this mod, Dev mode => Open debug actions menu => tool Do incident (Map)
and you can see "infestation [NO]"?
This [NO] mean is flag disabled.
Indeed, in Dev mode you can force an event, but in normal play the event itself does not occur. Therefore, if you use this Mod, I think that it is not only possible to remove "overhead mountain" but also to have the effect of not causing the incident of "insect infestation" at the same time.
I apologize and appreciate you deeply.
The occurrence flag of the "insect infestations" incident is definitely "RoofRockThick".
However, the spawn location of the insect is limited to the place of "isThickRoof = true", not "RoofRockThick" place.
Therefore, I may not be able to solve it simply by changing the elements of the Defs file.
To solve this, the process of temporarily switching "isThickRoof = true" from "overhead mountain (RoofRockThick)" flag to "isThickRoof = false" only when creating a dll and removing the ceiling is done It may be necessary.
But now I do not have the ability to do those tasks. Therefore, if you want to solve those problems, you can choose either to play without using this mod, or in the scenario editor to turn off the "insect infestations" incident.
The simplest solution would be to edit the scenario and stop the case of 'insect infestations'.
In order to solve this problem, I may need to create a Defsfile as well as a patch. I will try a little.
Ah, I can understand the meaning (perhaps). I mistakenly received what you reported.
About this problem:
The condition under which insect infestations occur is the place (cell) where the ceiling of "overhead mountain" exists.
However, this patch has removed the flag (isThickRoof = true) which can not remove the ceiling from "overhead mountain" (isThickRoof = false).
But in reality there are no places (isThickRoof = true) which are conditions for insect infestations to occur, so there is a place that matches the judgment of where the insect spawns, even if the incident occurs Because it does not exist, it can not occur because there is no place where insect infestations are possible.
Same Save both times:
(With mod enabled)
1.) Mined into mountain where there is overhead mountain above
2.) Played with dev options, spawned in infestation
3.) Message appears, no infestation actually spawning
(Without mod enabled)
1.) Same mountain, same place
2.) Spawned Infestation
3.) Infestation actually happened, spawned and is working
At the time of "RimWorld 1.0.1982 rev 1383", what I understand is as follows.
1. When "overhead mountain" is removed, it is no longer under the "rock ceiling" which is the condition under which insects are spawned.
2. Naturally, the cell with the ceiling once removed eliminates the "rock roof" flag.
Therefore, it is the specification of vanilla that the incident of "Infestation" does not occur under vacant lots where "overhead mountain" has been removed or under the roof made with normal construction menu.
It is not influenced by this Mod.
It is a good idea as an additional explanation. I modified it a little.
Revised:
If you remove "overhead mountain" roof, it is the same as removing "rock roof (thin)" and it can not be reinstalled. Therefore, the roof you can install will be one that can be constructed with vanilla.
(fixed take3)
Hello Fear None.
Currently, "Unstable build of 1.0" is updated every day, specifications are changed frequently. When I made this Mod, there was no descent of the drop pod against under the ceiling of "overhead mountain". However, since the update of some time, when the attack of the drop pod intensifies, it confirms that it penetrated and dropped only once. So, I confirmed it only once, not after the latest update. Therefore, I applied the latest update, and the penetration is unconfirmed.
Thank you.
Thank you for your comment. I think that it would be desirable / impossible depending on the scenario difficulty. But I do not have the ability to add them. : (