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Bone Golem Plans: 206 bone fragments + skull
Osseous Philtre: 50 bone fragments + 1 mana potion
Reroll Magic Amulet: 1 rare amulet + 25 teeth + 75 bone fragments
Reroll Unique Amulet: 1 unique amulet + 75 teeth + 25 bone fragments
(can't seem to edit myoriginal post...weird)
could you tell us what they are? I'm not a modder so I don't know how to open the .dat files (or whatever) to find out myself.
Thank you and love the mod!!!
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding
Void Pack - Part A
If you would like me to remove your mod please contact me and I'll remove it as soon as possible!
Thank you for making Torchlight II a better gaming experience!
We have also given you credit inside our "Original Author Credit Discussion List".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=808627875&searchtext=spicy
It's our 5th compile and we simply want to inform you on how we are using your mod currently.
If you would like us to remove your mod then please notify us there.
Thank you for all your work to improve Torchlight_2!
I'm playing 15 characters at the same time and my first 3 characters that went in the Scroll Of
Anom Irek Dungeon found no identity scrolls and only 1 armor rack total.
Well, thanks for clearing that up for me :)... The strange thing is though, when I leveled up after using the scroll and distributed a point into a skill, which "opened up" to me by getting that level (i.e., I specifically leveled up Embermage's Death's Bounty from rank 8 to rank 9 at level 46, as it was capped by my level before that), the next rank of that skill didn't have a level requirement. So I gradually leveled up to level 47 and calmly upped my Death's Bounty to level 10 - afterwards, the requirement for next rank was 62, which is kind of a big leap, isn't it? My question (at the end of this tl;dr paragraph) is - do you think this potential "skipped" level requirement is associated with your mod or that the game itself is at fault?
I got 18 Gold Fish really easily.
If you could just click on them like the rocks that would be fine.
I would rather not have these boards at all. There's plenty of other stuff to break and get goods from.
Question for everyone: Splintered boards are currently smashable (for variety and because that's how the base item already worked). Is this interesting, or awkward? Would you prefer to just pick them up instead?
They block my characters movement in they are in front of me.
I have to destroy them to be able to move but I never find anything
I don't know how many people know that you could get something
from that unless someone mentions it or like I did, accidently
hitting it. Also, the items you can break in town are always resist
when you load up your game again or when you go back in town,
when you start the game. Be sure you hit or shoot at it. It will always
give you some gold and potions. I found this out by accident.