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1. Go travel and meet many faction's squads
2. Let's turn against them
3. Build your base
同盟の場合はシステム的に襲撃は発生しないはず
同盟状態になる前に襲撃が起こると、キャンセルされずに来るので、そのパターンかと
あるいは同盟時のパトロールか
また、導入後に敵対→同盟になっても襲撃が止まらない場合も?
(反乱農民、ブラックドラゴンニンジャ、ブラックデザートニンジャとか)
特定の小勢力と同盟維持したい場合は要注意ですね。
About thrall, it's a just mistake. Thanks for your report. And, about Ninja, please kill the boss or use this mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1648620068 ).
yes
工場長の生存可否で出現内容が変わるので、アイアンスパイダー、普通の動物、どちらの場合でも大丈夫な様になっています
解決しそうです。
その中だと禁忌の島の動物部隊だけ遭遇経験がないです。
wikiとか見る感じ羊とかガルのことですかね?
禁忌の島には長期滞在したことがないため、
テックハンターとアイアンスパイダーだけの領域と思ってました。
動物探してみます。
特別な表記はありませんが、東西南北の地域で特定の勢力の部隊に出会っていれば会話内容が変わります
カニバル、アッシュランドのレギオン部隊、スワンプの血クモ、禁忌の島の動物部隊
バニラに存在する以上4つの部隊に出会っていれば良いはずなんです
65勢力と出会い、サボテン穴やヤギの塔みたいなマイナーな場所、
あと何もない名称なしの離島とかも踏んだ後に話しかけたんですが、
内容が「Go Travel 流れ者...」のままで、オンになったのか分からず...
単純に漏れがあるだけですかね?
あとは世界情勢変化後には再度訪れないとダメですか?そっちは自信がない...
楽しんで頂けて何よりです。
本modは静かな拠点を賑やかにする事を目的としたものであり、細かい設定の違和はあえて目を向けていません。
そこまでやるとなると、むしろ各勢力のイベント内容を盛りだくさんにしたイベント拡張modになります。
そういうmodではないので、冬場に見かけるゴキと同じで、「こいつらまだ居たのか、滅ぼさないと」程度に思って叩きつぶしてください。
ただ、HN崩壊後の世界で元気なフル装備パラディン部隊がオクランの地を闊歩している様は久しぶりに見られて嬉しかった反面、かなり違和感がありますね。
まったく気づいていませんでした
報告ありがとうございます
Please go travel around the world and encounter many factions squads. Especially, far from center and unpopular areas.
If you don't make " faction relation" unchecked, relations are kept when import.
Maybe up the rates of raids onto cities by a good lot and reduce the chance of player raids a little to make the general world feel more alive and not just like everyone from all around the world is coming after you in specific.
Would be awesome to see some actual "war" going on with cities defenses actually having to prove themselves
I'm glad you are enjoying the CHAOS. I plan to change values of raid chance, set triggers for new start, and new challenge for making more chaos. They'll make me confused, but I guarantee more chaos .And, maybe, it will improve what you say a little.
I forgot to deactivate this when starting a new round and had to constantly slay enemies to a point where there were so many bodies that they started more or less piling up to an insane degree thanks to holy chosen attacking every few minutes.
Don't even have walls yet lmao and there are within 30 minutes:
5 holy chasen raids (of about 30 or so guys)
Crab raiders.
2 gorillo bandit raids.
Stone Rats.
Kral's Chosen.
Tech Hunters.
Band of Bones.
And some more.
Literally getting 2 raids+ at once, about one raid every few minutes of factions I haven't even heard of in this save.
Well if you are a masochist take this but make sure to not build anything until you have a bunch of 60 (Or better, 80+) because so many.
start is
-Spider Foreman is killed / imprisoned
-The head of Ashland DomeI is killed
But, I plan to change the trigger more comfortable and add more dangerous.
Okay. I'll plan to kill you. But, my idea is too dangerous before finish to be ready. I must make useful triggers without import...
Not need to import. Have a nice chaos.
You can receive most of all hostile factions. And the reason of trigger cannibal raid is the Holy Nation prevent their advance, but force of arms is not enough when player is hostile. Therefore, Cannibal can advance easily and they attack all creatures including player. It's just my opinion.
"*Cannibal
--hostile to Holy Nation"
So, i need to be enemies with Holy Nation to get Cannibal raids?
For example, in my current save, my base is in Fog Islands and I am allied with Holy Nation. The only Raid that i currently get are from Fogmen.
If I install this mod, will I also receive raids from other hostile factions? (cannibals, dust bandits, reavers, etc...)
It's difficult. Because, you know, most factions never thanks to you even if you healed them at many times. They thanks to you only when you freed them from Slaver. So, you have to look for Nomad who became a slave UNLUCKILY and repeat freeing..It's a very rare case to find such a UNLUCKY Nomad.