Sid Meier's Civilization VI

Sid Meier's Civilization VI

Gedemo Luba
21 Comments
飞花白 28 Jan @ 8:33pm 
Hi, Gedemo. I noticed that you tried to make the featured building that replaces the palace in this module, but we all know by now that this is not possible. However you forgot to remove the following code -

<BuildingReplaces>
<Row CivUniqueBuildingType=‘BUILDING_GEDEMO_KITENTA’ ReplacesBuildingType=‘BUILDING_PALACE’/>
</BuildingReplaces

--This causes some bugs to occur when the module is run.
For example the civilisation ability is supposed to provide a bonus to palaces, but this surprisingly works on featured buildings.
Gedemo  [author] 12 Jan, 2023 @ 8:09am 
Update:
-now it should not interfere with units re-scaling mods.
-reduce mod size
A.C.Smythe031117 11 Jul, 2021 @ 8:32am 
@loomisrusty Correction — since my last post, I’ve discovered that the Kitenta is meant as a replacement for the Palace, and not an individual, selectable building, per se. I had to do some digging in the coding files to find this. Of course, if I’m still mistaken, any explanation would be welcome!
loomisrusty 10 Jul, 2021 @ 3:21pm 
Not seeing this problem. I was able to build the Kitenta in multiple cities. Units healing is quite fun. Makes clearing barbs much easier. Not as OP as it might seem. Tried rushing AI by just building warriors -- you'll need more than 4, or you'll to bring some archers. Trying to fight against this guy could be a real pain with their healing.
A.C.Smythe031117 8 Jul, 2021 @ 11:25pm 
Hey Gedemo — I was just doing a test with this mod, and there seems to be a minor issue with the Kitenta (it’s not appearing in the selectable list of buildings to make). Also, on the loading screen, as well as my diplomacy screen, the text for the Kitenta is appearing in code script as opposed to the usual description). Any ideas?
john_darkhorse 7 May, 2021 @ 12:17pm 
Beautifully done. My favorite African Civ created so far.
Fantasieprodukt 18 Mar, 2021 @ 1:49pm 
Very nice! However i looked at the new TSL again, this time more from historical-geographic view. It looks like Nkongolo Mwamba's capital (Mwibele)was situated west of the river Lualaba, right now it is right of that specific river. Sorry for one more last request here, i think 26/25 should be the perfect tile to represent the location of Mwibele.
Gedemo  [author] 17 Mar, 2021 @ 10:58am 
I changed to 27/25. Tell me if it solve your problem?
Gedemo  [author] 17 Mar, 2021 @ 6:24am 
Ok thanks for your feedback
Fantasieprodukt 17 Mar, 2021 @ 3:02am 
So, that's it: Terra Mirabilis put a one-tile impassable world wonder in 27/23, which is the TSL of Luba. It's this command that breaks the TSL of this Mod because the TSL becomes invalid:
'FEATURE_MOSI_OA_TUNYA', 'GiantEarth', 'TERRAIN_PLAINS', 27, 23),
So the simpliest solution is maybe if you could just change the TSL of the Luba mod as I'm unsure if Terra Mirabilis would change the TSL of a world wonder "just" because of the incompatibility with only (as far as i know) this new civ mod (they haven't answered to me yet). I looked at possible alternative TSLs. According to Wikipedia, Nkongolo Mwamba's capital was near Lake Boya. In Giant earth this must be between 26/25 (Kabinda) and 27/25 (Kongolo), as no tile exists between them, I'd suggest to choose one of them. 27/25 is plains with jungle, 26/25 is just plains. I checked, it's no mountain tile or volcano placed there, this causes most problems with invalid TLSs
Fantasieprodukt 15 Mar, 2021 @ 2:13pm 
Thanks for looking at it, I'll try to get support from Terra Mirabilis 👍
Gedemo  [author] 15 Mar, 2021 @ 1:43pm 
as you said, it seems to come from Terra Mirabilis, I can't help you. Maybe you should ask the modder to look at it
Fantasieprodukt 15 Mar, 2021 @ 11:46am 
I did some more tests and, indeed: when I enable only YNAMP, terra mirabilis and Luba mods (and deactivate all other to be sure about results), then in Giant earth Luba mod is broken and I start with 0 units. When I enable only YNAMP and Luba and disable terra mirabilis, It works perfect. Maybe you can make them work together, i guess many people like to play with terra mirabilis
Fantasieprodukt 14 Mar, 2021 @ 4:45pm 
I face a very, very weird problem with this mod. When i use it on ynamp (giant earth) together with terra mirrabilis, then terra mirrabilis seams to break this mod, thus starting on an completely unrevealed map with 0 units. When i deactivate terra mirrabilis, it works fine. Can you take a look at this issue?
Ryan42 16 Nov, 2019 @ 3:58am 
Is there any way to modify the healing to just 2 or 5 hp per turn rather than normal fortify healing?
Gedemo  [author] 30 Oct, 2019 @ 10:25am 
@reveuse de minuit: I've made several updates of it last night, maybe your game was between some of them. You should try a new game now. this mod needs Rise & Fall enabled to work.
reveuse_de_minuit 30 Oct, 2019 @ 10:08am 
Love the mod, but it stopped working for me after the latest update
Gedemo  [author] 24 Feb, 2019 @ 1:34am 
Gathering Storm update!
Narita Mediciana 22 Feb, 2019 @ 6:03pm 
please update this mod for GS :)
Mrrau 26 Dec, 2018 @ 12:20pm 
Every game i start with this mod has the images of theforest/jungle missing from the standard view, i can see them if i toggle to the flat view.
Side-Effect 21 Jul, 2018 @ 5:29am 
So when's Hawaii coming, Gedemo? Haha, just kidding. But are you gonna go back to making Major Civs soon?