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There seems to be a problem with toggling the drives on and off. When switched off, they will not turn back on unless the grid's power is cycled. I don't know what could be causing this
P. S. Hmm, but I found functional version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1413062205 , but that design is not to my taste
So yeah the mods only share their name @Electrose
Honestly with the added cost of the advanced materials like the Grav Components and such, it's ok to have them like they are without the need for more power (still would be neat to have them use power too^^)
So i'd like to hear some feedback and suggestions and if im allowed to take over this mod :)
Part #2
I have 0 experience in 3d rendering so if a new model is wanted i might need help
But regarding model, i may just use the model for the new ion engines released today (sparks of future), it would need to have a port added or even multiple.
Value wise Keen apparently changed some bits and the mod has now 30x efficency :D
So lets say tone it either to 8x or 10x, parts im fine with.
Also regarding power consumption: The vanilla H2 Thruster never use electrical power in the first place, sadly even setting a value for it doesn't change that. (even Keen bothered to add them, but somehow don't use it)
Part #1
Well maybe you have more luck^^
<OperationalPowerConsumption>0.001</OperationalPowerConsumption>
<StandbyPowerConsumption>0.000001</StandbyPowerConsumption>
It's from a hydrogen tank.
i believe i saw a forum post about something like that , to add a energy and gas feature to the api or something...
Look at the 3rd and 4th pictures
Thanks :)
@Firestorm HACKED BUT BACK I understand your point and I don't entirely disagree. Like I said in my original comment, I'm of the mind-set where obstacles and barriers promote more thoughtful and comprimised designs, which leads to more interesting gameplay. Having played with this mod a bit I found that I wasn't using hydrogen or ion thrusters anymore and never had to worry about hydrogen consumption, negating the use of said blocks or accomodating for the demands they have.
Of course this is entirely subjective and I would never fault anyone for feeling differently. Whatever makes the game more fun for you is always the right choice (so long as its fair to other players). This is the main reason I requested to make an alternative version for players like me.
Regardless, this is a great mod. Thanks @MrHam5 for your good work.