Space Engineers

Space Engineers

T.N.F. Light Assault Fighter 'Super Raptor' Mk.I (A)
12 Comments
Eevee 2 Jan, 2021 @ 8:01am 
so i assume the reload on the ship will have the missiles work because the one from the factory doesnt work
envy 21 Jun, 2018 @ 12:50pm 
Huh, ok.
Malmhrid  [author] 21 Jun, 2018 @ 12:37pm 
My guess is that it has something to do with the scripts, those are the constant factor on all my ships. Whenever it happens to me, a restart of the map fixes it.
envy 21 Jun, 2018 @ 12:17pm 
I meant movement speed, and sim speed/framrate applies to nearly all your ships.
Malmhrid  [author] 21 Jun, 2018 @ 12:09pm 
@Milord Thank you! Do you mean slow as in dropped sim speed, or due to gyroscope strenght?

@Mr B.: Must be some new miracle technology since it works! :P
Mr B. 21 Jun, 2018 @ 11:34am 
Sound block on the outside - in space :D
envy 20 Jun, 2018 @ 1:11am 
Tho those missiles are really cool!
envy 20 Jun, 2018 @ 1:11am 
I don't really get it how, but all your strike crafts seem very heavy and slow
Wiki 18 Jun, 2018 @ 11:35am 
Okay.
Malmhrid  [author] 18 Jun, 2018 @ 11:12am 
@Captain_Kronos: A little bit of both, one small grid block is 0,5 meter (large grid is 2,5), so it isn't far from the truth. The added grinded-down panels would add some mm on each side, but 500mm sounds better as you said.

@CharlieDingus: I agree!
Wiki 18 Jun, 2018 @ 10:20am 
Out of curiosity, did you actually make the guided missiles a half metre in width? Or are you just saying that because it sounds better than '1 small ship block wide missiles'?
Nonexistent 18 Jun, 2018 @ 9:13am 
I like torpedoes. Great to attach to fighter to blow up bigger ships.