Sid Meier's Civilization V

Sid Meier's Civilization V

RA3 Allies and Soviets
96 Comments
[CW]Super Assassin 21 Jun, 2022 @ 4:33am 
As I played RA3 as recently as yesterday + the day before etc :D
I can reasure you that, it is fantastic what you have done
and yeah I understand this may / has been ur earlier days of mod making.

But why not revist this?
add the empire?

Giving them imperial warriors / shogun battleships?
or unique structure "robotic assembely" which replaces factory
to increase production out put even more.

As in EACH faction in RA3 has their own "team" passive bonus
at the bottom top secret protocol

mas production,
free trade
and robotic asmebley.

Prehaps that could be used aswell.

But hey if you wish to discuss Ra3 ideas
i got plenty ;)
Just hit me up either here in the #1000 characters chat
or steam PM's or even discord
HistoricHippos  [author] 20 Jun, 2022 @ 6:27pm 
@[CW]Super Assassin
Now although this mod is one of my favorites (and remains my top-rated one), I do admit you have a point with how OP their abilities are. The Soviets are rather guilty of this as they are easy to use and maximize but this was at the time when I was still figuring stuff out. I also admit that some stuff weren't the most creatively-designed or well-thought out such as the Century Bomber (which is just stronger but slightly more expensive). That said, I can't regret my work as I no doubt know that this mod's being enjoyed by many, you included.
HistoricHippos  [author] 20 Jun, 2022 @ 6:27pm 
@[CW]Super Assassin
(2/2)
Bit of a tangent, but during development, I had considered Bingham as the leader for the Allies, since he was the Supreme Commander. But I ultimately went with Ackerman because he was just so much more entertaining of a character to work with (civ ability, personality, and dialogue).

Speaking of personality, did you know I gave Cherdenko an above-average chance to pursue Science Victory? Totally not a reference to something :)
HistoricHippos  [author] 20 Jun, 2022 @ 6:26pm 
@[CW]Super Assassin
(1/2)
Glad to hear praise from a fellow CnC fan! And glad to hear that you like the civs! :steamthumbsup:

It's been a while since I made this mod, and I do have fond memories making this. I took inspiration from Chiisai's RA2 Allies and Soviets mod and you might see some of the influence, such as having the inclusion of superweapons and the Soviet's first music being Hell March. And speaking of music, that was something that I absolutely had to go all out on, since the CnC games have way too many good music to pick from (it was hard to pick which tracks I had to cut). I personally recommend the "Music Changer" mod since the tracks have a tendency to repeat and you may wind up listening to the same tracks over and over again.
[CW]Super Assassin 19 Jun, 2022 @ 5:04am 
Due to steam 1k character limit, i could not write better, so i posted 3 times to make it look like one :D
[CW]Super Assassin 19 Jun, 2022 @ 5:04am 
So, I would like to do a little bit a of a review of the mod as far as I have played it.

Let's start with the soviets.

They are a bit over powered, since they have no happnies problems really, and their production output is nice.

The conscripts can be made faster than infantry, however they are weaker than their counter part.

The hammer tank random bonus has the potential to be really usefull but the unit comes in so late that you can just swarm others with infantry instead.
But oh my god, the vacuum imploder is something that is so brilliant made.

Its a nuke that does not cost uranim, and can only be had 1 of at the time.
and i find that as a fantastic design as it gives people with the lack of uranim a chance to even the playing feeld a bit with out getting it out of hand.
The range is a bit out of hand doh, as in my capital could reach their capital XD

Soviet sound track, is just oustanding. it never went back to default civ music, looping and looping.
[CW]Super Assassin 19 Jun, 2022 @ 5:01am 
The allies. The passive did not really take to much place in my games, as i did not need to worry about citiy states at all,

The peacekeepers cost more than the regular infantry but is slightly stronger, unfornantly it makes it a bit more difficutl for the allies to fight late game, as the regular infantry will be able to hold them back with indirect fire

The bomber did not take to much place in my fights as i just needed to hold out for the mouint rushmore building,

Mountrush more, Can it get more broken than this?!

The strongest unit in the game is at 150 strenght, while the mountrush more missle is 500 strenght.
It brings HP of cities down to 1 hp for instant captures, but has only 1 single target damge, no splash like a nuke.

So late game domination is a joke, as you will have no problem taking over others.

Music, like the soviets outstanding.
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[CW]Super Assassin 19 Jun, 2022 @ 5:00am 
I think it is fantastic what you have done, and i hope to see this continued to add empire aswell as more soundtracks or something else, like "oil derrick" of some sort or something idk.

either way, I think it is great and i will rate this
9/10 as it took a while to kick into effect most of it, and soviets are just way to strong with their passive :D

doh vs ai, that is fun ;)

This has been reveiwed by a dedicated Ra3 fan with over 40k hours in ra3, across my different pc's / copies of the game,

I would recommend to you a suggestion, soviet v4 rocket launcher as the "rocket artillery"
and their passive bonus to be "melee units cost less to produce but are weaker" as their passive.

that way the entire game they benefit from "conscripts"

See you all on the front lines in ra3 online ;)
HistoricHippos  [author] 16 Dec, 2018 @ 9:56am 
Ok everyone!

Finally got back to my PC and the modding tools and was able to push out a small update to this mod. Now the unique units should no longer be showing up as Spearmen. If they still do, please notify me immediately.
Ermias Riemann 25 Oct, 2018 @ 2:53am 
add Nikolay Kryukov plz
Abcsam 13 Oct, 2018 @ 1:41pm 
Thank you for the update!
HistoricHippos  [author] 12 Oct, 2018 @ 6:30pm 
@Abcsam
You're not the only one experiencing the problem. As I do not have access to my PC to update mods, I am unable to make any fixes until winter.

But do not worry: I believe I may have an idea on how to fix this. But until then, you may have to wait a bit. I appreciate your understanding.
Abcsam 12 Oct, 2018 @ 6:10pm 
Ok so the conscription units are spearmen???? WTF I thought there would be some like ness to RA3. Did i so somthing wrong here?
Okita 27 Sep, 2018 @ 7:15am 
Well, it still doesn't work. I do really hope you get to the bottom of this problem.
HistoricHippos  [author] 27 Sep, 2018 @ 7:01am 
Someone on my friends list also confirmed the same bug that you have. If it still doesn't work, then I'm not sure what I can do to fix this.
Okita 27 Sep, 2018 @ 6:41am 
I'll give it a second try
Okita 27 Sep, 2018 @ 6:41am 
Yes I did
HistoricHippos  [author] 27 Sep, 2018 @ 6:09am 
@Okita
Before reinstalling the mod, you did save the changes made to the .xml file before relaunching the game, right?
Okita 27 Sep, 2018 @ 3:31am 
It still doesn't work after reinstallation.
Okita 26 Sep, 2018 @ 7:27am 
Tell you what, I'll try reinstalling it again. If it still doesn't work I would really hope that you could try to get to the bottom of this problem, it's a really nice mod with a good future
Okita 26 Sep, 2018 @ 7:23am 
I changed it and nothing happened
HistoricHippos  [author] 26 Sep, 2018 @ 7:05am 
In that case, try to find the mod files and look for .xml files that have "ArtDefine" in their title. Then, somewhere inside, there's a part called <Models>. That part references what appearance the units have in the game.

For the Peacekeepers and Conscripts, the <Models> tag references "WW2_Infantry.fxsxml". Replace that with "Assets/Units/WW2_Infantry/WW2_Infantry.fxsxml" then save. Hopefully the next time you boot up the game that should fix part of the Spearmen problem.
Okita 26 Sep, 2018 @ 3:23am 
Yes, I do.
HistoricHippos  [author] 25 Sep, 2018 @ 5:18pm 
@Okita
Quick question: do you have Notepad++ or any other software that can open and edit XML files? I might have an idea on what might be causing problems on your end but need someone to test it with.
HistoricHippos  [author] 25 Sep, 2018 @ 6:14am 
@Okita
I'll look into it.
Okita 25 Sep, 2018 @ 6:05am 
And also, the Century Bomber is affected by this as well.
Okita 25 Sep, 2018 @ 5:50am 
I hope you may be able to gain access soon for my PeaceKeepers are destroying enemy units with spears and quite frankly I do believe them to be Spearmen instead of Peacekeepers
HistoricHippos  [author] 24 Sep, 2018 @ 7:35am 
@Okita
Hm, I'm not sure what could be causing the problem. There's not much I can do right now I'm afraid since I don't have access to my PC that has the mod tools.
Okita 24 Sep, 2018 @ 5:24am 
I got spearmen for the unit textures, any possible ways I can fix this?
Magnus the Rad 15 Sep, 2018 @ 7:09pm 
*when you only have one city left as the soviets and the allies have all the other cities but you finished the rocket*

i'm escaping to the one place that hasn't been corrupted by capitalism, SPACE!
HistoricHippos  [author] 12 Sep, 2018 @ 6:58pm 
@Kylandor
Thank you for your praise and I hope you have plenty of fun!
As for the Empire of the Rising Sun, there's already one made (though never personally played it). As for GDI and NOD, their Tiberian Sun versions are already made by someone else (but no one has made their C&C3 counterparts, so who knows?)
Kylandor 12 Sep, 2018 @ 6:46pm 
I know it might be a lot to ask but a version that adds the Empire of the Rising Sun would also be appreciated. Also GDI and Nod, preferably their CnC 2 or 3 versions.

Now for my praise of this mod.

T H A N K Y O U !

I'm going to have a lot of fun with this :steamhappy:
HistoricHippos  [author] 31 Aug, 2018 @ 7:08am 
@Government Hooker
Mods are rather fickle to work in multiplayer, but there should be ways to get them to work if you look online.
Government Hooker 31 Aug, 2018 @ 3:25am 
does it work in multiplayer?
HistoricHippos  [author] 24 Aug, 2018 @ 3:02pm 
@alf810
Unfortunately no.
alf810 24 Aug, 2018 @ 2:59pm 
any chance of a non DLC version?
liusha 21 Aug, 2018 @ 7:57pm 
wonderful.
HamHacker 19 Aug, 2018 @ 10:59am 
Stalin will be beter character
Vinyl 4 Aug, 2018 @ 11:25am 
@総帥 Winter
The best faction is there!
It's the soviets of course
ver penes hombré§ ďésnudo§ 26 Jul, 2018 @ 9:25pm 
Can we get a Red Alert 2 version too
KittyHawk 20 Jul, 2018 @ 11:01am 
When I try to build something I get this Message "Unable to Comply, Building in Progress" :3
HistoricHippos  [author] 19 Jul, 2018 @ 1:01pm 
@総帥 Winter
The Empire of The Rising Sun? Someone already made it a long time ago: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=865942402&searchtext=red+alert+3
Maxim Ambrosius 19 Jul, 2018 @ 12:59pm 
the best faction from red alert isnt there
Alex Timber 12 Jul, 2018 @ 5:22pm 
I turned off the debug consle and its still spearmen I will try trouble shooting
Alex Timber 12 Jul, 2018 @ 5:09pm 
I will try and turn it off
Alex Timber 12 Jul, 2018 @ 5:09pm 
Its possible that they look like spearmen because i have the debug consle
HistoricHippos  [author] 12 Jul, 2018 @ 12:55pm 
Just gave this mod a quick spin and the units are showing up as normal. Also took a look at the code and didn't find anything wrong with it.
It could be some weird bug caused by something else.
HistoricHippos  [author] 12 Jul, 2018 @ 11:40am 
That's odd. I'll check it on my end but it's possible that it's a bug due to something else outside of my control. If that's the case, I don't think I can fix that.
Alex Timber 12 Jul, 2018 @ 11:22am 
I jsut turned off the other mod i had active and still every unit from this mod is a spearmen