The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Enhanced Cities: Morthal 2.0
75 Comments
Bersaglieri 9 Apr, 2018 @ 12:53pm 
I'd ditch the walls for the lore because Morthal is the poorest hold and is known for beiing unwalled. The mists of Morthal are it's major defense against outsiders and invaders. I'd add some extra lumber to the town because it's major source of income is the export of it's lumber. I dont' expect you to actually do any of this but it's just a hopeful dream. :steamhappy:
Asrikk 26 Jan, 2018 @ 6:35pm 
A few issues with this. There's a collision issue with placing NPCs on the "fort" or the walkways on the walls. NPCs fall right through. Also, the new script for NPC-placed guards is annoying. They all return to the guard house at 7pm. Which sort of defeats the purpose of having guards... (Was also trying to place them on the walkways with console commands -- hence the collision issues).
Naga the Confused Undead 17 May, 2017 @ 3:06am 
Well done.
cranberry sauce 3 Mar, 2016 @ 1:09pm 
Finally a general goods merchant in Morthaal, making it a convenient place to buy and sell. You've done a good job with your mods, friend, thank you.
DrumBoxyThing 25 Aug, 2015 @ 9:37am 
Should I unsubscribe from the first Morthal mod you made if I have this one as well?
Victoria 2 addict 7 Jul, 2015 @ 7:11pm 
what lighting mod was used to make this look so good
Johnny Mayhews 15 Dec, 2014 @ 12:26pm 
i think duch is a troll
Thrixxon 21 Sep, 2014 @ 10:56pm 
GREAT JOB!! I really appreciate what you have done to Morthal... love it :)
KafkaEgg 9 Sep, 2014 @ 12:50pm 
is this compatable with the old morthal mod
DeadlyAnomalies 25 Jul, 2014 @ 11:38am 
Also, i love the look of morthal now. I always loved the jarl, but hated the look, now its my third fave city after riften and whiterun
DeadlyAnomalies 23 Jul, 2014 @ 8:21pm 
i agree with Rex, can we?
Canticle of a Secret Garden 9 Jul, 2014 @ 2:51pm 
Duchess, once again, this is a different person.
Talker Rexas Wanjer 3 Jul, 2014 @ 3:31am 
Yeah, I think his mods are why I keep crashing near cities. Guess i will need to learn to use TES5Edit to clean them up. Is it that hard to do?
Ivy Gorgon 2 Jul, 2014 @ 2:09pm 
A lot of this author's mods are dirty, and it will require a lot of time to clean his collection. If you do not know how to clean the dirty mods with TES5Edit, it could make your game unstable. Also, he states navemesh deletions are intentional.
Lord Ɨnquisitor 19 Jun, 2014 @ 7:45am 
what texture mod are u using
Rex 25 Apr, 2014 @ 3:36am 
So do I install this in addition to Morthal 1.0, or should I uninstall that mod first and ten download this one?
VladBor_98 27 Dec, 2013 @ 7:53am 
Теперь нормальный посёлок. Стены и башни подходят к окружающему виду Фолкрита.
Don Buckwald 21 Dec, 2013 @ 1:31pm 
Hey matthieu6839, I really like this mod and a number of your others. Is there a limitation to how many of them I can be using at once during my game? Are there any conflicts you're aware of?
Ravynwynd 10 Dec, 2013 @ 11:40am 
Very nice. Thank you for sharing.Voted.
¤{HSUS}Ť 21 Oct, 2013 @ 3:09am 
nice ..
whenssilksong 20 Oct, 2013 @ 4:45pm 
@Chillin' This is an update to the older mod, same with the Raven Rock
Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸ 20 Oct, 2013 @ 10:51am 
I'm also confused, since there are two Morthal mods by you. Pick one or what? You sort of need to reply concerning this.
Avtomat 14 Sep, 2013 @ 11:06pm 
too bad nexus link has already dead :(
WalRUS 14 Jul, 2013 @ 11:56am 
please make a TAVE collection so we can subscribe all at once. :) Much appreciated
tavi 13 Jul, 2013 @ 11:10am 
Is this compatable with your previous Morthal mod?
TipsyOtter 19 Jun, 2013 @ 8:56am 
can someone tell me what enb he uses ?
Vesorias 1 Jun, 2013 @ 2:16pm 
I'm confused, is this an upgrade or a redo of your other enhanced Morthal? Because from the screens provided I prefer the old one, but if it's the same plus more, I'll definitely take this one.
We have to kick Monsta Yambo!!! 3 May, 2013 @ 7:44pm 
Thanks for this, Morthal was one of those towns that unfortunately had nothing special about its buildings or style like winterhold or falkreath, this is really appreciated.
ct 3 May, 2013 @ 8:59am 
Really nice mod! Best one!
Can you do this with other cities and villages?
Anyway your mod is best one! :)
lordromel 2 May, 2013 @ 1:39pm 
Prject ENB+CoT
jamiemellors 2 May, 2013 @ 12:19pm 
what lighting mod is that you're using ?
lordromel 2 May, 2013 @ 7:34am 
sweet the bug when we inter a INN crash is gone now :D
very nic !!!
and alos a great change.
PLZ do the same with rest of a villige and towns :)
and also like the way you make them 100% compatible with moor vilige animal.
do it with lantern of skyrim RLO and ELfx
looking for ward for see moor enhance mood <3
ty
VinchenzoTheJackal & Shoon 2 May, 2013 @ 3:11am 
Can you at least tell us the changes between this and the 1.0 version?
76561198013751568 1 May, 2013 @ 2:28pm 
Get your Free Elder Scrolls Online Beta Keys @ {LINK REMOVED}
Ben 1 May, 2013 @ 1:03pm 
@matthieu6839, hey great mod thanks, but what enb are you using?
Fangheart25 1 May, 2013 @ 12:28pm 
@Arthedain: Right now The Elder Scrolls Online is in Beta meaning a lot of content isn't as good as it's going to be when it is officially released.

This is what I hope the game will look like (as does everyone else): http://www.elderscrollsonline.com/en/media/videos/143

However, it will probably have graphics more along the scale of Oblivion rather than Skyrim when it is released.
Björn Ironcock 30 Apr, 2013 @ 11:42pm 
fajne ale szkoda że tylko morthal
Little_Heresy 30 Apr, 2013 @ 10:46pm 
This is exactly mtat i was thinking about, thanks men!
Jafin 30 Apr, 2013 @ 8:31pm 
@Charlemagne Yes, more items on screen means more for your graphics card to render which takes more time and translates into less FPS.
Nahobino-o 30 Apr, 2013 @ 7:32pm 
awesome
Carchamp 30 Apr, 2013 @ 1:12pm 
this is coo man!
Oslovian 30 Apr, 2013 @ 6:08am 
Hey, did you delete any NavMesh records with this mod?
Charlemagne 29 Apr, 2013 @ 9:20pm 
Well overall this is better than 1.0. Less plant clutter for one. It feels a bit weird to have things change this way though... like a shifting reality. I think you should settle with a model for each town that you like, leave it as official and then make only minor changes if needed (in the form of updates as I said before). I also missed the links to your other work, it was a way of easily knowing if I was missing some of your excellent mods.

BTW these mods (especially Winterhold) cause me a loss of FPS, can it be because of the number of items added?
Etrusco 29 Apr, 2013 @ 8:42pm 
Very nice!
Charlemagne 29 Apr, 2013 @ 8:36pm 
Instead of Morthal 2.0, perhaps you should have made it Morthal 1.1 and let it update automatically? Just saying... It's a little hard to keep track of these changes.
Doyle 29 Apr, 2013 @ 4:14pm 
What ENB are you using?
Sheggide 29 Apr, 2013 @ 3:31pm 
Does this one clash with your Dawnstar mod? looks beautiful btw!
RexPrivater 29 Apr, 2013 @ 1:48pm 
Just a question does this clash with your original Morthal mod?
Machété ! 29 Apr, 2013 @ 11:26am 
Pas mieux: donc va te faire ....
HummingBeard 29 Apr, 2013 @ 5:31am 
@Pancho FUKK OFF!