Surviving Mars

Surviving Mars

Extended Relocation Info
25 Comments
SkiRich  [author] 18 Mar, 2021 @ 11:28pm 
Updated for Tito
SkiRich  [author] 16 Mar, 2021 @ 9:16am 
You are probably right. I am going through my stuff now. What progress here ...
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1418440299/5168416410416021103/
Feel free to post other things in that discussion.
Mizi 16 Mar, 2021 @ 3:22am 
I think this mod stopped working in the latest update? I'm not getting any more info when I mouse over buildings while trying to relocate someone
SkiRich  [author] 25 Jun, 2019 @ 5:22pm 
No effect on actual transportation. I intercept the call made to get the usual text and present some more details.
Just an FYI I use all my mods and I play so omg I would have noticed that.
BLÀde 25 Jun, 2019 @ 1:57pm 
does this stop colonists wanting shuttles at all? because all my colonists are jumping around outside from dome to dome instead.
Daveotw 6 Nov, 2018 @ 5:39pm 
Great Mod mate :-) enjoyed
Mizi 28 Sep, 2018 @ 10:41pm 
I love this mod, it makes colonist managment so much easier.
Nimrod 27 Jun, 2018 @ 10:26pm 
This is a fantastic quality of life improvement! Thank you!
Jean le Chauve 21 Jun, 2018 @ 12:43am 
You made it :)
It is working as intended.
Jean le Chauve 20 Jun, 2018 @ 12:56pm 
Great :)
Thank you very much for all your efforts.
SkiRich  [author] 20 Jun, 2018 @ 12:44pm 
Mod Updated, see changelog for changes.
SkiRich  [author] 20 Jun, 2018 @ 11:10am 
Jean, I fixed all the flaws, but found a new game flaw I need to code for. It seems that the game returns the wrong click (left vs right) when sending a colonist to a university that is not walkable. Currently coding for that. I'll update the mod on the workshop when done.
Also, thanks for beta testing this. While testing myself I found a second game flaw in BioRobots that I can fix in NASA Education System.
Jean le Chauve 20 Jun, 2018 @ 8:55am 
The problem is that if you do not click on the button "assign to a building" from the colonist windows, the cursor will indicate the icon with the left click. What is not correct: left click and you open the building.
Or, I have a problem with my save
SkiRich  [author] 20 Jun, 2018 @ 8:39am 
Jean, The left vs right click functions are correct in the mod. The way this works in the game(before my mod) is if you click a colonist the right click can be used (and shows set residence etc) if two conditions are present. The desination is in the Home dome of the colonist and you didnt click relocate. That works the same way with my mod.
SkiRich  [author] 20 Jun, 2018 @ 8:18am 
That may be my fault. I'm in the code now, I'll fix both.
Jean le Chauve 20 Jun, 2018 @ 7:48am 
Other thing, I don't mind this is from your code.

The developers added the ability to make a right click to assign a colonist to a building.
If you click on the button "assign to building" then fly over the target building, the text of the cursor tells you to click left: it is correct.

But, if you do not click on the "assign to building" button first, the cursor text also tells you to click left, although you have to click right. Clicking left opens the building window.
It's quite disturbing if we do not know it.
SkiRich  [author] 20 Jun, 2018 @ 7:26am 
Ah. Let me repair that. It’s just cosmetic. I thought I found all the condistions.
Jean le Chauve 20 Jun, 2018 @ 12:39am 
Just a little "bug". If you don't have operationnal shuttle hub, and that you highlight a building out of reach and outside (outside the dome), the text announces "not walkable-calling a shuttle" instead of "out of reach"
Jean le Chauve 20 Jun, 2018 @ 12:07am 
Wow, much better than I could have hoped.
Great mod :steamhappy:
SkiRich  [author] 19 Jun, 2018 @ 11:57pm 
New version 2.0, Mod renamed, new features and six new languages. Hope this is what you wanted Jean.
Jean le Chauve 19 Jun, 2018 @ 10:32am 
No problemo! This is exactly what I want : just hovering the residence and the text say : free slot or no free slot :--)
I will employ it in my LP.
SkiRich  [author] 19 Jun, 2018 @ 9:52am 
Just to let you know the only time a check happens is when you hover over the destination. So while I could Code this into the mod you still need to highlight the destination.
Jean le Chauve 19 Jun, 2018 @ 8:11am 
It would be great, that can save us so many clicks. Before, we selected the guy, then, Oh, I forgot to check if there are some free slots, Chit, I have all that clicks to do again for selecting the guy.... ;)
SkiRich  [author] 19 Jun, 2018 @ 8:07am 
Let me work on that.
Jean le Chauve 19 Jun, 2018 @ 2:16am 
Hi SkiRich, nice mod who work as intended.
We are still having another problem : if the target residence is full, the moving colonist will eject 1 inhabitant who become homeless . It would be more normal that the transfert could not happend and gives us a message like "no free slot".