Stellaris

Stellaris

Gwen's Cultural Tech Trees & Xenofauna Pets
129 Comments
GwenBlanketSpecter  [author] 13 Jun, 2020 @ 5:25am 
my new mod basicaly does this but in a different way. almost done implemntign every pet type you can check out my discord for more infor or my workshop page https://discord.gg/RvcU77
SilentOne 12 Jun, 2020 @ 6:25pm 
this dead?
GwenBlanketSpecter  [author] 26 Dec, 2018 @ 11:11am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1588234912 I am currently updating this into this mod one bit at a time. clouds will come out this week probably
Draco Lander 26 Dec, 2018 @ 10:29am 
Any update to 2.2? I want still be Tiyanki Rancher... :|
saqib126 1 Sep, 2018 @ 10:03pm 
Nevermind, renabled your mod, and with autosaves disabled and only saving after manually pausing the game, it works. Stellaris is unstable with all these mods I have. Hopefully the constant errors from this mod wont cause any actually errors, and thanks for the RP options this mod provides.
saqib126 1 Sep, 2018 @ 9:55pm 
Disabling the mod left the 'primitive_1.14' errors in and crashed on autosave, however with manual saves it worked. Somehow your mod broke saving. It doesn`t even overwrite anything. Game how.
saqib126 1 Sep, 2018 @ 8:48pm 
Not sure exactly why its my game is CTDing, but it appears related to your mod`s Void cloud civic on an AI empire. Log here: https://www.dropbox.com/s/xh56y40xzuq0o1t/error.log?dl=0
GwenBlanketSpecter  [author] 1 Sep, 2018 @ 5:41am 
Honestly there are a lot of little bugs with each update. I'm looking into them as best as I can. I've just been dealign with a lto of health and insurance issues and I don't have moeny to afford the care I need. there is a hcance I won't be doing much with the mod until the next version of stellaris comes out. you can keep up to date with my health status on my discord server.
Jelly 6 Aug, 2018 @ 12:27pm 
Ive noticed something with the Unswallowed civic that im not sure is a bug or not. When i use radius void (i forget what exactly it's called) The void clouds from the great wound system don't head to my capital. Is this a bug or intentional?
Arvay6 6 Aug, 2018 @ 10:56am 
Also the drones are a bit weak late game so any way you could make them stronger like a repeatable research or some other method? Overall well done though I really like your mod.
Arvay6 6 Aug, 2018 @ 10:54am 
Sentient Defense Grid giving -2 influence really kind of kills the civic, you're at a massive loss to expansion early while robots already are kind of hard to play until you get going. Might want to remove or reduce the influence penalty because that's a bit hard on a nation that revolves around getting strong enough to have "watched" vassals.
Balfuset790 5 Aug, 2018 @ 7:20am 
Quick 1 re: The Drone Connection Civic and the Asset Protection techs. Is there anything that will allow the relevant drones to be built retroactively for existing outposts in the mod? For instance do the Automated Mining Drone Signal Stations interact with Asset Protection 1 in that they won't spawn additional Drones and will replenish those spawned by AP1?
Jelly 3 Aug, 2018 @ 8:36am 
Also i may have encountered a bug with the tiyanki herders civic. When i start with it, it doesn't give me 50% of regenerative hull tissue OR energy syphon. I doubt it's because of a compatability issue but could you look into it?
GwenBlanketSpecter  [author] 2 Aug, 2018 @ 7:34am 
@QUES compatibility may be possible but I wouldn't know how to do it.
@rhos000 I'll consdier such an edict when the mod overall is more stable.
Jelly 30 Jul, 2018 @ 12:27pm 
you should make a tech research option that gives you an edict that can allow you to send every void cloud currently in your borders to go attack an empire you're at war with
Qes 27 Jul, 2018 @ 1:57am 
Hi, I'm playing the Stellaris Ultimate pack in which your mod is included. It has the planet diversity mods with it - and since using those mods I have found that your "Unswallowed" always has a ring-quadrant as the "Unswallowed" world.

When I did not play with the Planet Diversity mods (they were buggy and crashed the game before being updated) I would receive the proper planet near the black hole.

Is compatability possible?

Also maybe buff the Void Cloud combat abilities gained through tech - or provide a repeatable edict to buff them as they're usually vastly out matched at all times. Or make the tech repeatable, or something. It's a lot of fun but only as fluff and flavor. It'd be nice to have it as a strategic consideration as well. And perhaps provide a few habitat building locations in the homeworld system? Just a thought.
Thanks again for your great mod!
Siatru 15 Jul, 2018 @ 6:43am 
Ah... well it looks like I'll need to start a new game to see it work.
GwenBlanketSpecter  [author] 15 Jul, 2018 @ 3:47am 
I changed it from a global yearly event that checks for planets with teh right criteria to only checking individual planets. its not easy to explain.
GwenBlanketSpecter  [author] 15 Jul, 2018 @ 3:45am 
I compeltly chagned the event structure and tested it thoughly.
Siatru 14 Jul, 2018 @ 6:00pm 
What did you do? The issue is still there in my save but, I'm starting to think it might just be a problem in my end.
GwenBlanketSpecter  [author] 14 Jul, 2018 @ 1:42pm 
alright I made some code that compeltely removes the problem.
GwenBlanketSpecter  [author] 14 Jul, 2018 @ 12:09pm 
sicne the easy fix didn't work the ahrd fix will ahve to be done
GwenBlanketSpecter  [author] 14 Jul, 2018 @ 12:08pm 
not sure. you'd ahve to edit core files and cloen a copy to your hard drive because any attempt i do to fix it will undo your fix. I'm working on it as fast as I can but it will take a few days
Siatru 14 Jul, 2018 @ 9:45am 
Is there a way to remove a tech? Whatever you did, it didn't seem to have worked with my current save.
GwenBlanketSpecter  [author] 14 Jul, 2018 @ 9:03am 
however tehre is also the possibity it is misfiring if it can't find a target and erroring htem into the galatic core. if that is the case I can recode it a bti to see if I can sovle the problem. but that will take soem time.
Siatru 14 Jul, 2018 @ 9:02am 
Yeah, but those guys don't... ohhh I get what you meant now.
GwenBlanketSpecter  [author] 14 Jul, 2018 @ 8:58am 
accumulous the tech is suppsoed to give you them insdie your own black holes if none are in them.
Siatru 14 Jul, 2018 @ 8:43am 
But I'm not using the spawn edict. They just keep appearing and appearing. In that same manner.
GwenBlanketSpecter  [author] 14 Jul, 2018 @ 8:41am 
that or whenever they failedl to spawn they ened up there on accident
GwenBlanketSpecter  [author] 14 Jul, 2018 @ 8:41am 
but I think the problem was the game was countign the galatic core as in your territory when tis not
GwenBlanketSpecter  [author] 14 Jul, 2018 @ 8:41am 
thats not waht was supposed to happe nat all.
Siatru 14 Jul, 2018 @ 8:33am 
Sure.... wait they were supposed to randomly spawn? Without any empire with the unswalled civic using the edict? Cause that was what was happening.
GwenBlanketSpecter  [author] 14 Jul, 2018 @ 8:19am 
It is indeed weird. I shanged a bit of their spwawn targeting so I hope it stops the issue. I chanted the script call a little bit. TEll me if you see them popping up in the core gain in any otehr paly throughs.
Siatru 14 Jul, 2018 @ 8:14am 
Not really sure, I use a lot of mods, but I don't think I have any that alter the enigmatic energy country. Though I am sure that there are no other AI empires that have the unswallowed civic besides my own country. I first thought it was the Fallen Empires with their "All techs R belong to us" shenanigans mucking it up again so I played the enigmatic energy country and fastforwarded the time to monitor what the heck was going on.

Like I said before, they somehow appear in the galactic core for a split second before going MIA (I'm sure of this fact, cause I saw the question mark icon in the fleet outline) Then appearing in that particular system, until there's like a hundred of em.

I kinda fixed the issue for my game session by releasing a star-eating eldritch monster into the system they like so much. (Courtesy of the Lex mod)
GwenBlanketSpecter  [author] 14 Jul, 2018 @ 8:07am 
I just upladoed a small adjustment. not sure if it will sovle hte problem though;
GwenBlanketSpecter  [author] 14 Jul, 2018 @ 7:58am 
thanks for beign abel to clearly detail waht was going on. I had no dea they could appear in the galactic core at all. ARe you usign any mods that alter it? IF not I"ll take a good look at the code and try to track down why that is happening.
Siatru 14 Jul, 2018 @ 7:39am 
Late into the game I was wondering why my game was so laggy.
Turns out there was a party going down in a distant binary star system.
Over 461 In one system, holy crap.
It's no wonder it took ages just to advance one day.
I Managed to get rid of them by playing Enigmatic Energy and grouping them up and disbanding them.
My laptop was dying inside.
Played a bit, progress smoothed out a bit
Checked out that binary system again later
They were having another party.

Turns out that they were coming from the Galactic Core, become MIA, then respawn in that one system.

Any idea how to fix this?
GwenBlanketSpecter  [author] 10 Jul, 2018 @ 6:15am 
if you are merging my mod isntead of using a colection because of an incompatibility, oplease alert me or the mod author of that mod to the probklem or make a patch.
GwenBlanketSpecter  [author] 10 Jul, 2018 @ 5:27am 
you can join https://discord.gg/ZpPeQ9 the modding den to discuss modding. but I would like it if you did not compile my mod inot another mod.
GwenBlanketSpecter  [author] 10 Jul, 2018 @ 5:26am 
about 6 months
Skygroot 10 Jul, 2018 @ 5:25am 
No pb Can you call me on discord when you're ready?
GwenBlanketSpecter  [author] 10 Jul, 2018 @ 5:21am 
this mod is still in development. I suggest holding off on that.
Skygroot 10 Jul, 2018 @ 3:22am 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code.
GwenBlanketSpecter  [author] 1 Jul, 2018 @ 7:11am 
I haven't figured out yet how to detect if no systems without wormholes exist. as soon as I do I plan to disable the edict. if there is no system lsited it means it could nto find one.
serf1911 1 Jul, 2018 @ 6:59am 
In this case at least, it is a bh system that is unclaimed and largely unvisited. I also noted that I could not open a wh in that system as it is the last unconnected BH. Is there a custom message when all systems are opened or is the "The wormhole opened in the (empty) system" as intended? (Without the parenthesis, as steam apparently contracts superflous spaces)
GwenBlanketSpecter  [author] 1 Jul, 2018 @ 6:44am 
not sure. if somehow a cloud accidently spawns in a systme the ai freqently spawns ships in or sends ships to it will turn itno a giant mass of clouds because fo how the game has them reproducing.
serf1911 1 Jul, 2018 @ 6:40am 
I am in midgame and I am not having any significant lag, but that might not be indicative as the machine I'm playing on is somewhat beefy.
On another note, but perhaps related to other ppls lag issues.. In the playthrough I'm in now and the two test runs I ran before there has been a Black Hole system with more void clouds than the game knows what to do with. The BH has a filled orbit and a stack of clouds besides it that defies any attempt to kill them off with the console. Not sure if it's even connected to this mod?
GwenBlanketSpecter  [author] 1 Jul, 2018 @ 5:37am 
let me know if you ahve any lag from the portals like the otehr folks in the comments. there might be an issue if a portal opens in a ystem with anotehr type of portal.