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Thank you. I think that's OK because you have tried your best.
@烽燧煜明 - Hey, sorry for the way late reply but I am not that skilled in coding. Smash Phil is working on a vehicles mod so that'll be all him.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1670420891&searchtext=umbra+company
Tanks have been removed due to 1.0 update breaking their code, spdskatr has not updated the "No Rogue Mechanoids" patch ever since, back to the old A17 roots with the faction using 100% infantry.
I won't lie, there are a million future plans. I don't see any of them coming to fruition, time is very short for me in terms of modding and hobbies
Having them useable by the colony as vehicles would require a much more experienced C# wizard like Jecrell, which would need me to pay him about treefiddy dollas
I already set their onskin clothes for complex clothing research and I believe (assuming I didnt forget like with some mods, rip) the armor and helmets already need machining research.
It's stuff that's already there, even in previous mods I made, existing items with their own branding or style slapped into it.
Will get on it tommorrow
@Jaeger - Maybe at 1.0, mod would be way too small and I didn't enjoy having to update multiple mods before, especially since it was the same mod with separate content
As a balance, MRAP has 20% less explosives resistance and 10% less sharp resistance than a centipede. It also has 1.50 health in the coding, while Centipedes have 4.0, which means the HP is less than 50% of a centipede.
As for the BTR (The APC with a heavier machinegun) it also has a lower health and armor than a centipede, only difference is I set their melee damage higher to simulate crushing when pawns attempt to combat them with melee, and they drop units.
Thanks for sharing though and Thank you for your awesome mods.
A side note, playing as tribals is a bit rough. Do vehicles use the same points as a centipede? Cause Umbra company paid me a visit with 2 vehicles and 3 guys that dropped right on top of my colony at the start of year 2. I downed one of the vehicles and it exploded and there's like 4-5 guys inside. Needles to say I got rekt. Reloaded and instead of a raid I got a psychic ship and there's only 1 scyther and 1 centipede.
Basically, without hospitality, visitors from any Project Red Horse faction works 100%, but with hospitality, only visitors that have a base near you can send units. So for example, Elite Crew sends you 2 terrorist visitors (just to look around innit) because storyteller randomly picked their faction specifically, you will get a conflict with Orion's Hospitality if Elite Crew's base is over 5 days away or so, and so there would be an error popping up saying that it's because they have no faction base nearby.
I have some Red Horse factions with no vehicles, and this error still happens, I believe this error also shows up for other faction mods if they have no base near you.
Can something be done on your end? like make so that visitors don't show up with vehicles? Thanks.