RimWorld

RimWorld

[RH] Faction - Umbra Company (B18)
72 Comments
Trooper54323 30 Dec, 2022 @ 12:58pm 
update the mods because i cant use it
烽燧煜明 21 Jun, 2020 @ 6:11pm 
Thumb up and liked it. :lunar2019grinningpig:
烽燧煜明 21 Jun, 2020 @ 6:07pm 
@Chicken Plucker
Thank you. I think that's OK because you have tried your best.
Chicken Plucker  [author] 21 Jun, 2020 @ 9:25am 
@BestWorstGuy - Hey there, I did post the updated version a few comments below. Here's the link again: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1670420891

@烽燧煜明 - Hey, sorry for the way late reply but I am not that skilled in coding. Smash Phil is working on a vehicles mod so that'll be all him.
AEeveeNamedPika 21 Jun, 2020 @ 9:03am 
Hey is there going to be an 1.1 update soon? (I really want this mod because it reminds me of umbrella corp. from resident evil)
烽燧煜明 7 Nov, 2019 @ 10:10pm 
Would you like to make a mod which just add vehicles?
Nick Nape'em 4 Jul, 2019 @ 7:39am 
will it be fixed? i want to fight BTRs my dude!
Chicken Plucker  [author] 1 Mar, 2019 @ 7:23pm 
1.0 Update:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1670420891&searchtext=umbra+company

Tanks have been removed due to 1.0 update breaking their code, spdskatr has not updated the "No Rogue Mechanoids" patch ever since, back to the old A17 roots with the faction using 100% infantry.
Mr.Korky 20 Feb, 2019 @ 3:48am 
Please update for 1.0 :steamsad:
🏃‍♂ 9 Feb, 2019 @ 7:58pm 
Please update!
(404) Rok 28 Jan, 2019 @ 2:26pm 
please update my dude. XD no more updates means no more starting over.
Johnny Appleseed 5 Dec, 2018 @ 8:12am 
update this for 1.0
再世霸王袁世凯 25 Oct, 2018 @ 11:47am 
Plz,I 'm looking forword to the undate. I've been tired of the settings that people can build spaceships but still travel with elephants.
Air Conditioned Sweat Shop 19 Oct, 2018 @ 6:06pm 
V Hes gotta get the weapons done first, all his mods rely on eachother, so it will take some time. V
Max200012 19 Oct, 2018 @ 9:56am 
1.0 when?
Be_Le_Me 17 Oct, 2018 @ 6:37pm 
I hope there is a 1.0 update soon! Thanks for your hard work and a great mod!
R A I D E N 5 Oct, 2018 @ 12:53pm 
b19
Konrad 2 Oct, 2018 @ 12:21pm 
If it's not, Chicken Pluckster, I beg you, for the sake of Umbra, do it :(
Konrad 2 Oct, 2018 @ 12:20pm 
Is this CombatE compatable?
Psycho 11 Sep, 2018 @ 5:13pm 
Update man?
Air Conditioned Sweat Shop 10 Sep, 2018 @ 5:20am 
Shit, i hope a quick update to b19 is possible, idk how long i can stand to be without these epic factions xD
Leuschner 5 Sep, 2018 @ 10:42am 
Dont let us be without this great mod, b19 needs you and your great work :3
Lord Sankari 4 Sep, 2018 @ 10:32am 
hey there, first of all, thank you for the great mod you made. I just wanted to know if you were planning to update this mod to B19 because I (and I think a lot of ppl here) had a lot of fun playing with your mod ?
Nabisco 31 Aug, 2018 @ 8:22am 
Doing a great job Chicken Plucker, Looking forward to your update. Keep on rocking your doing gods work.
RustyRoy22 28 Aug, 2018 @ 12:31am 
update to B19 pleaseee
ApocTheWanderer 20 Aug, 2018 @ 2:23pm 
What about if you used something like Yes vehicles its supposed to be getting worked on or so I heard.
Chicken Plucker  [author] 20 Aug, 2018 @ 9:31am 
@Mr.RespberryJam - Yeah there are. It involved paying experienced C# modders like Jecrells.

I won't lie, there are a million future plans. I don't see any of them coming to fruition, time is very short for me in terms of modding and hobbies
ApocTheWanderer 20 Aug, 2018 @ 7:58am 
I know they are coded as mechs I delved through the xml myself I only wondered about future plans lol
"The" SeanMacLeod 19 Aug, 2018 @ 10:26pm 
heheh the Loch Ness Modder! :overkill_laugh:
Chicken Plucker  [author] 19 Aug, 2018 @ 4:48pm 
@Mr.RaspberryJam - Sorry, no. These are only available to the enemy factions, they're not really coded as vehicles, they're coded as mechanoids.

Having them useable by the colony as vehicles would require a much more experienced C# wizard like Jecrell, which would need me to pay him about treefiddy dollas
ApocTheWanderer 17 Aug, 2018 @ 3:15pm 
Will it be possible sometime later to "aquire" the vehicles for your colony later?
Comrade Smartass ☭ 21 Jul, 2018 @ 2:12pm 
Is there a patch to make this mod compatible with CE?
FireFox 15 Jul, 2018 @ 6:37am 
Vehicles!!!!!! CAn I riDe tHeM????????
Chicken Plucker  [author] 14 Jul, 2018 @ 1:35pm 
@Raksha - Umbra Company's body armor is the US made Interceptor Body Armor, just with their own patches and equipment on it (on the art at least) it would be unecessary to have to research their uniform.

I already set their onskin clothes for complex clothing research and I believe (assuming I didnt forget like with some mods, rip) the armor and helmets already need machining research.

It's stuff that's already there, even in previous mods I made, existing items with their own branding or style slapped into it.
Raksha 14 Jul, 2018 @ 1:16pm 
i kinda dislike that u get all their equipment from the get go, is there a way to make it researchable after u got in contact with them or fought them or obtained the weapons from them?
Chicken Plucker  [author] 8 Jul, 2018 @ 7:13pm 
updated the descriptions for steam versions, still have to fix workshop and ludeon and also, add mrofa on the credits.

Will get on it tommorrow
Chicken Plucker  [author] 8 Jul, 2018 @ 8:32am 
@Spdskatr - a darn it! Sorry spud, I genuinely forgot, I meant to include you. I'll sort it out asap
Spdskatr 8 Jul, 2018 @ 5:33am 
Hey Chicken Plucker! I made no rogue robots! Someone discovered my dll in your mod but they didn't find anything in your description that pointed them to where it came from. Please don't forget me~~
Chicken Plucker  [author] 5 Jul, 2018 @ 11:40am 
@Conner - Yeah if you didn't have rimmu-nation red horse mods would still work, just plenty of weapons taken out. Also US Military has no faction, unlike the British Military, so you will need the clothing mods on for the US stuff.

@Jaeger - Maybe at 1.0, mod would be way too small and I didn't enjoy having to update multiple mods before, especially since it was the same mod with separate content
Benji Bo 5 Jul, 2018 @ 9:10am 
Awesome mods! Quick question, though. I've just started running into CTDs that might be because of the memory limitations of the game. Not sure. I guess at a certain point you can have too many mods lol? I know that there's some content overlap between your mods. Can I just use the RH mods and still get all of the Rimmu-Nation weapons, US/UK kits, and clothing content?
Scrub 2 Jul, 2018 @ 8:26am 
I want just the clothing no factions or vehicles, is there a possibility?
Comrade Icie 1 Jul, 2018 @ 5:32am 
alright thanks
Chicken Plucker  [author] 1 Jul, 2018 @ 5:10am 
@The Professor - uses rummy-nation weapons though it's not dependent, yes. It's not CE compatible.
Comrade Icie 1 Jul, 2018 @ 1:48am 
this adds guns, correct? is it compatible with combat extended?
Chicken Plucker  [author] 29 Jun, 2018 @ 11:20am 
@Rak - Haha, sorry no, the MRAPs (Those 4 wheeled armored vehicles with machineguns) are lower in raid ticket cost than centipedes.

As a balance, MRAP has 20% less explosives resistance and 10% less sharp resistance than a centipede. It also has 1.50 health in the coding, while Centipedes have 4.0, which means the HP is less than 50% of a centipede.

As for the BTR (The APC with a heavier machinegun) it also has a lower health and armor than a centipede, only difference is I set their melee damage higher to simulate crushing when pawns attempt to combat them with melee, and they drop units.
Rak 29 Jun, 2018 @ 10:51am 
@Chicken Plucker- I see, it's a shame cause visitors count towards your positive events, If you get visited 2-3 times in a row then no one show's up that's essentially a wasted positive event and there's a good chance that the next event will be a raid.

Thanks for sharing though and Thank you for your awesome mods.

A side note, playing as tribals is a bit rough. Do vehicles use the same points as a centipede? Cause Umbra company paid me a visit with 2 vehicles and 3 guys that dropped right on top of my colony at the start of year 2. I downed one of the vehicles and it exploded and there's like 4-5 guys inside. Needles to say I got rekt. Reloaded and instead of a raid I got a psychic ship and there's only 1 scyther and 1 centipede.
Chicken Plucker  [author] 29 Jun, 2018 @ 10:16am 
@Rak - Hey Rak, this is a known issue, I actually am able to specify visitor units, vehicles are not part of visitor units.

Basically, without hospitality, visitors from any Project Red Horse faction works 100%, but with hospitality, only visitors that have a base near you can send units. So for example, Elite Crew sends you 2 terrorist visitors (just to look around innit) because storyteller randomly picked their faction specifically, you will get a conflict with Orion's Hospitality if Elite Crew's base is over 5 days away or so, and so there would be an error popping up saying that it's because they have no faction base nearby.

I have some Red Horse factions with no vehicles, and this error still happens, I believe this error also shows up for other faction mods if they have no base near you.
Rak 29 Jun, 2018 @ 6:46am 
Hi, Im currently running your faction mods with Orion's Hospitality mod. Sometimes it works sometimes it doesn't. I get the notification that I have visitors but no one shows, Sometimes they do show up. I suspect it's because of the vehicles though I'm not really sure.

Can something be done on your end? like make so that visitors don't show up with vehicles? Thanks.
Khaotick 27 Jun, 2018 @ 4:32am 
Thanks for replying. I noticed this when I was playing that after I added the bill they started taking them to be disassembled.
Chicken Plucker  [author] 26 Jun, 2018 @ 9:19am 
@Khaotick - disassemble mechanoid bill in machining bench or rimmu-nation benches to get resources.