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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2604427827
Hope it helps anyone!
Now colonist events will get a higher chance when you have less colonists, like starting a naked run. It's a vanilla mechanic and can get pretty insane.
There seems to be a different mod killing this one and a few other mods. There is a mod that requires content from JecsTools and you don't have that mod active. Get that mod, put it at the top and try again. If it doesn't fix it, upload/link a new log.
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.StoryWatcher_Adaptation.get_TotalThreatPointsFactor () [0x00000] in <filename unknown>:0
at RimWorld.StorytellerUtility.DefaultThreatPointsNow (IIncidentTarget target) [0x00000] in <filename unknown>:0
at RimWorld.HistoryAutoRecorderWorker_ThreatPoints.PullRecord () [0x00000] in <filename unknown>:0
at RimWorld.HistoryAutoRecorder.Tick () [0x00000] in <filename unknown>:0
at RimWorld.HistoryAutoRecorderGroup.Tick () [0x00000] in <filename unknown>:0
at RimWorld.History.HistoryTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
https://gist.github.com/HugsLibRecordKeeper/ccaefd513332bc08e7a1aa356dac78e4
or {LINK REMOVED}https://git.io/fpDF0
did i do that right?
it post that error over n over n on a brand new game it does it untill it crashes. if i change to a van storyteller its fine
D'oh.
Anyway, moving your mod down almost to the bottom of my mod list seems to have fixed the issue. I'll go through the mods I skipped over to see if any of them added events or something.
I rearranged the load order and put this down toward the bottom, then started a new game. So far I'm 28 days in and no toxic fallout yet. I have been getting 3-4 events a day, though, including 3 raids over a span of about 5 minutes (at speed 3). Thank the FSM for steel spike traps!
The by far most common event of that category is mad animals. Though on ice sheet if there are no wild animals, it must choose something else. I could add a new mad-animal event that starts with putting an animal on the map to counter that or some other small threads if I get some good ideas. Vanilla sadly has no variation here.
@mikenjenn72: Would be helpfulto include the concrete error or even better the complete log. Ctrl+f12 if you have hugslib will upload the log after those errors happen again and then link it here.
Maybe it's a weird mod conflict, but I'm not running any other storyteller or event mods. Ah, well, back to standard crew again, I guess.
I'm currently playing with her too, colonly is a year old and there was no fallout.
Personally, I was assuming uninitialized RNG, but that was just a blind guess.
Either way, though, I've actually stopped using this mod specifically because I'd like to play the occasional game without an early fallout event.
You could even look in the code instead of assuming anything based on this less input. And I bet there were many other events in your game different from each other, so 1 out of X randomly happens to be at the same time ... whoa conspiracy!