Sid Meier's Civilization V

Sid Meier's Civilization V

Fantasy Army - Arcane Allies Expansion
31 Comments
StrangeSpeeder 16 Apr, 2024 @ 2:40pm 
So, I know its a bit of an old mod, but the AI seem to consistently use exclusively the goblin castle... Any chance that the decision weights change to actually match their terrain and features, or pick something that isn't the goblin castle when they don't have any features that their embassy benefits from? I'd like to see the AI use this slightly more effeciently, with at least some effort to, say, only use the goblin or orc ones if they've got a tundra start, or the elves if they have a ton of forest, for example.

Speaking of the elves are kind of nutso with how they give you so much culture and production if you've got a heavily forested capital. I find its kind of hard to pick something else, with the exceptions mostly being heavily hilly regions, tundra starts, or having almost none of the above and being 'forced' to go with one of the buildings with no tile bonuses.
friend robocat 6 Feb, 2023 @ 1:09am 
hey S-Man, can you make a version of this mod WITHOUT the Assassins & Templars?
Dragour 27 Apr, 2022 @ 9:11pm 
Is there a way to enable to building these units when you have the building for them? Instead of waiting for them to spawn, it would be more enjoyable to build armies around the race
LMeire 15 Aug, 2021 @ 5:52am 
The hill dwarf wonder doesn't seem to add any food to hills.
S-Man  [author] 3 Apr, 2021 @ 10:24am 
@theduesters - I apologize for not responding sooner - I simply missed this comment.

Not sure if it matters or not, but I'll make a note about the frequency of allied unit spawn and add that to the next upgrade.

Thanks.
S-Man  [author] 3 Apr, 2021 @ 10:23am 
Hey, @Filipe - What do you mean little? That there are only 1 figure in some models? Or that they are small compared to other Civ5 units?

Some of the units only have 1 character to show off that they are loners, powerful magic users who are the equivalent of a normal unit, power-wise.

Are you using the R.E.D. Xtreme or some mod like it - that reduces unit size on the map?
Filipe 31 Mar, 2021 @ 1:30pm 
Why their models are so litle?
GrafvonDuester 2 Oct, 2019 @ 2:38pm 
i am using one of BlouBlou's era mods(for medeival) and its kinda annoying to only get two ally units at the end of the game, and one is outdated... would be nice if you could get three or even four units by the end of the medieval age... totally understand if you don't have time for something small and rather pointless like this
S-Man  [author] 29 Sep, 2019 @ 5:23pm 
Ok. I'll take a look at this in a couple of weeks. Will let you know.
GrafvonDuester 29 Sep, 2019 @ 12:31pm 
Sorry, can't provide a link, but its the Official Middle Earth Civilisations Collection by [ssu]yenyang.
S-Man  [author] 28 Sep, 2019 @ 12:21pm 
@theduesters, I could look at that in a week or two. There are more than a couple of ME mods out there. Could you provide a link to the specific mods you want me to work on? It will save a lot of time. Thanks!
GrafvonDuester 28 Sep, 2019 @ 11:14am 
great mod, wondering if you could make compatibility patch for use with the middle earth mod collection that prevents nations like Rohan using goblin and orc units, or Sauron from using quendi and dwarf units? great mod overall
Bloodhound8832 6 Feb, 2019 @ 11:19am 
Great mods all of them, Thanks for the attention to detail. You are quite the talented modder. Is their a chance you might be able to do a American Civil War Mod. Thier really are no good mods covering this. With your talent you could make not only a great mod, but a very popular one at that, Thanks again:)
Silverfishv9 24 Sep, 2018 @ 12:41pm 
No, not Vox Populi, but I was using the Community Patch.
S-Man  [author] 24 Sep, 2018 @ 1:08am 
@Silverfusgv9 - are you playing with Vox Populi enabled?
Silverfishv9 22 Sep, 2018 @ 12:23pm 
So... are you aware of the great general being earned spawning a bunch of units here too? It happens with the bas Fantasy army mod too, really messes up the game balance in a lot of ways. I do use other mods but none of them ever caused anything like this to happen.
Castor the Farmer King 2 Sep, 2018 @ 7:21am 
I love you for making these, thank you so much.
S-Man  [author] 8 Jul, 2018 @ 8:27am 
@von - Yes, I guess it makes a difference! Fixed and thanks.
vondraco 7 Jul, 2018 @ 10:51am 
Spelling note: in your NOTE in the description above, it should be "complement" not "compliment."
kendaae 1 Jul, 2018 @ 11:14pm 
Love love love this mod! Just finished 1st game with the Dark Elves and I can't wait to see what the other armies have to offer! Well done, with great art, animation, backstory and information. Thank you S-Man for all your hard work!
S-Man  [author] 24 Jun, 2018 @ 12:06pm 
Hello!!! Just an update: Fantasy Army (V5 - the "base" mod) is now published!!!

Additional details at:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=974922021

Please note: that Fantasy Army (V5) is version is NOT compatible with previous versions of the same mod. Please finish any current games that has that mod loaded before starting a new game with the new version.

Thanks!
S-Man  [author] 24 Jun, 2018 @ 8:18am 
@Panda - you definitely know your lore!

About the lack of a cat picture... I'm willing to overlook that... For now... ;)
Aqueer1 (she/her) 24 Jun, 2018 @ 6:47am 
Also I am only the non-cat profile picture here so far
Aqueer1 (she/her) 24 Jun, 2018 @ 6:46am 
Unless Warhammer lore took insparations from lotr
Aqueer1 (she/her) 24 Jun, 2018 @ 6:45am 
@Velcro cat also, most of the dark elve's, goblin's, one mountain dwarf's, and possibly 1 quendi elve's unit comes from the warhammer universe.
Thryden 23 Jun, 2018 @ 6:02pm 
S-Man - Didn't know there was the limit of 6; that's a good idea. Definitely looking forward to the update for Fantasy Army; I found it annoying that I couldn't upgrade the troops. I usually just waited until I unlocked the final tier. I didn't know Necromancers could capture units; when I get one I usually change it into the necromancer tower. Guess I'll be building those to try to capture guys then. :)
S-Man  [author] 23 Jun, 2018 @ 4:10pm 
BTW - am working on a new version of the Fantasy Army mod (V5) - it allows FA units to upgrade to the next higher version. I'll probably nerf some of the XP limit as well, so they may be able to earn a promotion or two during the game, if they rise up from the Ancient version to the Information version. Will be done sometime this next week.

Thanks for the feedback - it is appreciated!
S-Man  [author] 23 Jun, 2018 @ 4:10pm 
@Bramblestar - you bring up a lot of good points. Here's the way I see it:

- Each ally has 7 unique units, spread through the tech tree. They are upgradable.

- You can have a max of 6 Arcane Ally units - after that point, your ally stops sending additional units. You can always capture other AA units, if you have units that can capture defeated enemies (e.g. Necromancers in the FA mod).

- Currently, the AA National Wonders (the embassies) cannot be captured when the city is taken. This limits the ability to have multiple allies. I guess I could look into allowing multiple National Wonders like you suggested, but still limit the total number of AA units to 6 or so, to keep it from becoming too OP? That actually might work...
Thryden 23 Jun, 2018 @ 3:21pm 
I love your original Fantasy Mod, and am very eager to try this out. I've almost gotten my first alliance, just a couple more turns. However, a thought struck me as I was playing and I wanted to share it before I forgot.

I'm the kind of person who likes to get everything, so I was kinda disappointed when I saw you can only have 7 of the guys per game. But I had an idea that could allow you to get access to multiple alliances per game, while hopefully not make you to OP.

What if when you captured the capital of a civ, the alliance building isn't destroyed and you now are also allied with that race. Say I am allied with the dwarves and Civ 2 is allied with elves. I capture their capital and now am also allied with the elves and have access to their troops.

Just an idea that popped into my head as I was playing.
S-Man  [author] 23 Jun, 2018 @ 1:37pm 
@Velcro Cat - thanks! I was kind of aiming for that.

I think Tolkien is really the Spiritual Godfather of the modern Fantasy genre, so when it came to time name a unit, building, promotion, etc., I went to Tolkien first, to find even the slightest link between his writings and the feature in the mod.

Helped fill up the Civilopedia, too - which was nice.... ;)
Velcro Cat 22 Jun, 2018 @ 4:02pm 
I love that a lot of the names are LotR based :D