ARK: Survival Evolved

ARK: Survival Evolved

PassengerPlus
44 Comments
Freenix 17 Apr @ 4:08am 
Not applicable to Rhynio...
Lord of the Hold 12 Apr, 2021 @ 3:19pm 
Would this work with modded animals?
TayK 4 Jan, 2021 @ 11:00am 
i agree with jemand
Someone 25 Jun, 2020 @ 1:58pm 
can you add an option that the passenger can go into the third person ?
Slow Progress 14 May, 2020 @ 5:34am 
Is there a mod to go with this that removes locked first person and 180 degree vision(you can't look behind you)? I don't understand why passenger saddles are worse than being picked with an arg or ptera.
Droacon 12 Mar, 2020 @ 10:08pm 
any possibility of adding the passenger buff to players who are mounted on mounted turrets like mini guns, catapult, ballistica?
Clane 11 Nov, 2019 @ 1:16pm 
Are we able to switch who is driving with a keyboard shortcut? Borderlands vehicles can swap when two people press the same button to confirm the switch. Would it be possible to add something like that?
GoofyAhEmma 14 Dec, 2018 @ 11:18pm 
i really wish.. that this mod... made all saddles able to have passengers but no its just a buff xD if there is a server it would be really helpful if someone could direct me to that rn just asking
Jaynova 1 Nov, 2018 @ 4:54am 
Hi thank you for excellence mods!

btw Can you add 3rd Person Camera view on Passenger.

Is it possible?
CoyodiSoul 4 Oct, 2018 @ 12:21am 
Could we get an option to hide the buff from HUD? Just an OCD thing and figured since it's a bool the ini would be easy for that. ;P
123 23 Aug, 2018 @ 2:13am 
It's compatible with Prometheus v5?
Iirly 31 Jul, 2018 @ 9:30am 
I had been keeping an eye on this mod, and really wanted it for my server, but the repeat attack feature stopped me, I checked the patch notes and noticed you removed it. I appreciate this and can finally add it to my server.
Jimmy NoShoes 30 Jun, 2018 @ 11:10am 
Ah ok, thats fair enough. How difficult would it be to add a server side toggle however? For my small server i'd prefer to just have that off with a blanket setting, and not have to remember to toggle each time I login or get on each dino.

The other 2 parts of the mod are hugely ideal, but myself and the other players are put off with the auto attack toggle.

Sorry, must seem hugely petty ^^
Temil2006  [author] 30 Jun, 2018 @ 10:13am 
Jimmy.. the on/off is based on Login or based on death.. meaning, it will need to be reset anytime you die or relog, as it defaults to ON .. but it's not anytime you jump off the trike, dino, etc.. set it this way so that users can toggle it on/off depending on the dino..and I didn't hard code it due to wanting to keep all dino (moded included) to be supported
Jimmy NoShoes 30 Jun, 2018 @ 10:06am 
If this had a server setting for auto attacking for on/off, that would be more ideal. Will be annoying having to switch it off every time you jump on a trike etc.
CoyodiSoul 27 Jun, 2018 @ 5:40pm 
Ohh I love you for adding the auto attack! I used a mod for a long time that was recently removed that did exactly the feature you just added. A rollercoaster of emotions lol. The QOL for passenger inventory is a big deal for my GF's server as well. :)
Temil2006  [author] 25 Jun, 2018 @ 4:36pm 
np, glad ya got it working ;)
Kraheaugen 24 Jun, 2018 @ 11:52pm 
last night ended up working without any reason, didn't even had to reainstall the mod... so...
thanks, and sorry :S
Temil2006  [author] 24 Jun, 2018 @ 2:56pm 
True true.. steps for that are in the vid link provided ;)
Iirly 24 Jun, 2018 @ 2:12pm 
@Temil2006 about the people asking for mod id. Lately Steam defaults the url at the top of the page as off. so they don't see it so they don't see the ID. So what i've been reccomending people do is to turn it on, so they can see it. That's why they ask for the ID. ifthey could see the URL then they probably wouldn't ask, but they can't and some don't even know its supposed to even be there. SO turn on your URLs in settings people.
Temil2006  [author] 24 Jun, 2018 @ 12:38pm 
@Kraheaugen :: game crash, without a game crash log is pointless for moders. also I asked what map you are using, please make sure to test single player with "The Island" and this map only. only other thing I can think of saying is.. maybe reverify your game files. also delete the mod folder, unsub and resub. starting fresh is sometimes needed if the workshop downloaded corrupted files, etc. but I can assure you, 229 subs, and talk to other users reguarly, and they are having no issues. this is a issue only for you and noone else. has to be something on your system.
Kraheaugen 24 Jun, 2018 @ 12:11pm 
i'm trying in sinle/non-dedicated host , and as long as this mod is active, game crash when loading the map
Temil2006  [author] 24 Jun, 2018 @ 11:48am 
I really don't know why everyone asks about the MOD ID for mods.
1 : it's within the URL says "ID="
2 : video instructions (takes 5secs to get it) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=553208962

would rather everyone learn where to find it, to guide them since it's so simple.
Messerjockel!!! 24 Jun, 2018 @ 11:11am 
Mod ID?^^
Temil2006  [author] 24 Jun, 2018 @ 7:52am 
@Kraheugen :: there is nothing with this mod that would cause it not to load the map. the features aren't even implemented till the players login. Need more details to help you identify the real issue. Did you load this mod by it's self via single player? which map are you using, and did you try a different one, to make sure no map corruption?
Kraheaugen 24 Jun, 2018 @ 2:12am 
doesn't work for me, the map doesn't even load
TheRevie 23 Jun, 2018 @ 8:45pm 
Okay perfect!
Then I guess we have one mod more from now on :)
Temil2006  [author] 23 Jun, 2018 @ 8:43pm 
yup, it's stackable and works with all dinos. it's tied to the rideing status, meaning anything that a player rides, it will apply to them .
TheRevie 23 Jun, 2018 @ 8:39pm 
Ohhh okay.. gonny try it again xD
Will it work with custom created dinos as well?

I try to keep the amount of mods in a lower number, but if it works with custom created animals too, then sure why not. It would make a lot of things much easier ^^
Temil2006  [author] 23 Jun, 2018 @ 8:23pm 
Revie :: it's a function that's allrady created.. you call that function from the top left , then impliment it, then copy into the function it's self. why not just use my mod ? :)
TheRevie 23 Jun, 2018 @ 6:44pm 
Okay I'm a total noob with graphs... I copied the first part to the event graph and added afterwards a normal function to my dino... but when I copy the second part, there isn't everything there that should be xD

When I try to recreate it, there are a lot of errors (like tried to add the inputs and the output but I guess I'm doing something terribly wrong ^^'
TheRevie 23 Jun, 2018 @ 6:09pm 
OMG thank you! Gonna try it out right away <3
Temil2006  [author] 23 Jun, 2018 @ 5:41pm 
@REVIE :: I'll do one better ;)
https://blueprintue.com/blueprint/g3mqwgrl/

1 part of the script goes into the event area, while the other is a default function.
TheRevie 23 Jun, 2018 @ 3:53pm 
I'm sorry to ask this so directly, but how did you manage to protect the passanger from getting damage? I am running an own mod for my roleplay server with dinos like the Thyla which need no saddle to ride and have a passenger seat, but I run into that exact issue, that the passenger sometimes gets damage from the animal itself... could you lead me on the right direction? :)
Azurbrand 23 Jun, 2018 @ 1:07pm 
Yes, the first thing we did was remove the mod and the server went back to normal, adding it again to the same position in the load order had the server crashing in start up. After moving the mod to the start of the load order everything went back to normal.

As for S+, I'll try that after everyone logs off tonight and get back to you with the results.
Temil2006  [author] 23 Jun, 2018 @ 1:00pm 
well, glad you got it running, but have you try to also start the server without the mod at all? only asking because normally server class on start of server command normally means the first loaded mod is loading a GameMode that it doesn't need, and it's erroring. All my mods use the default for the game, so to not error out. there is nothing in my mod that requires first load, I have a server that has 37 mods running, and it's way down in the list. I run S+ as well, but don't run any decoration mods.. would be curious if you put S+ first, does it do the same? because i know S+ also doesn't require first.
Azurbrand 23 Jun, 2018 @ 12:54pm 
Switching the mod from the Last slot to the first slot in the load order seemed to fix the problem. The problem itself was with the server itself crashing just after running the start command. We only run decoration mods and S+ so I have no idea why there would be an incompatibility or an override error.
Tldr: Mod works fine when you load it first, otherwise the server can't even get past the bootup stage
Temil2006  [author] 23 Jun, 2018 @ 9:05am 
@Azurbrand :: this mod is so small and minor that there isn't anything that would cause it to not load on a server. are you trying to load it as a first mod? (it shouldn't be, as it's definitly not needed) .. are you loading it as the only mod? when you say the server isn't loading, need more details if there is a crash or what, because might be another mod conflicting or something.
Azurbrand 23 Jun, 2018 @ 4:41am 
Can't seem to get our private server to start when this mod is installed, is there a workaround? We would really love to use this mod.
Temil2006  [author] 22 Jun, 2018 @ 1:32pm 
@Kraheaugen :: why would it not be? :) as I stated, it was part of another mod I had for personal use that had a ton of random stuff, and wanted to isolate some key features for others. so it's been used for a bit, and the amt of features in this are so limited, not really alot of anything to break ;)
Kraheaugen 22 Jun, 2018 @ 12:52am 
is totally stable?
QueenNuts 21 Jun, 2018 @ 12:36pm 
Nice, thanks for your work.
🦊 Hermit 21 Jun, 2018 @ 11:29am 
This is a really nice addition, may use it on my private server :o Thanks for bringing it to us^^
𖥂 SYS//: TLC 𖥂 21 Jun, 2018 @ 9:36am 
i like it