Stellaris

Stellaris

Ancient Cache of Technologies
10,392 Comments
RNJisas 7 hours ago 
Just updated the game to use the windows version via proton, no CTD problems so far with this mod + giga and more. Although, I feel like im having some performance penalties this way, especially late game. But oh well, a small price to pay i guess. Time to play another 200hrs of stellaris.
alfharobby 10 hours ago 
@Yenzvic nobody stop you from unsubscribe this mod and stop playing Stellaris.
you could simply back up your mod long time ago once Paradox announce the Season 09.
the World doesn't revolve around you Buddy, better go to Reddit and ask someone there about their backed up version 3.14.
H11DN-D4NG3R  [author] 23 hours ago 
@Slimurgical i usually dont look at the ''Discussions''.

from what i see is that you likely are running multiple mods overriding the capital buildings. you should get the ''! Universal Game Rules Patch'' mod for now (soft replacement of merger of rules)
Slimurgical (Stormy) 11 Jul @ 10:28am 
Have you seen my issue posted in the discussions? About ACOT capital buildings not working with 4.0's district specializations as well as many upgradeable buildings requiring upgraded capital buildings to use.
H11DN-D4NG3R  [author] 11 Jul @ 10:23am 
@Nicohello i have done plenty of games with this and Ancient empire.
Nicohello 11 Jul @ 10:05am 
Can this mod use with ancient empire?I have always crashed with it.
H11DN-D4NG3R  [author] 10 Jul @ 3:01am 
@RNJisas, some people say to go to the Proton version, but that might also not work,

Other then that, No, Paradox is not Linux modding friendly,
RNJisas 10 Jul @ 2:50am 
Is it currently possible to fix the CTD while playing on the Linux version?
Yenzvic 9 Jul @ 6:03pm 
Thanks danger, sorry for the rant. So frustrating spending more time fixing mod list and order than playing the game lately.
Slayer 9 Jul @ 8:24am 
@RadMan It should be either the Daedalus or Alpharius Alignment (ACOT version of the Vanilla soldier building).

As for legacy versions, nobody´s stopping you from making a mod merge with Irony before an update goes live (And might cause the game to kaboom).
H11DN-D4NG3R  [author] 9 Jul @ 7:08am 
While it does look like i can download a previous version, i dont know how that all would work, expecially given people would want a seperate mod,

Ofc, Chiru would have need to say me(or other authors, like sophia) that its allowed to put the older version up on workshop.
shivscience97 9 Jul @ 6:44am 
Seconded @Florian Geyer, it'd be great if we got ACOT for 3.14, because SBTG still hasn't migrated to v4.
Florian Geyer 9 Jul @ 2:58am 
can you give 3.14 with every ancient cache mods?
H11DN-D4NG3R  [author] 8 Jul @ 11:53pm 
@Rad the delta/alpha defense structures should suffice,

@Yen, Chiru does not have sufficient anount of space to do so, if i remember correctly,
RadMan 8 Jul @ 11:50pm 
@Slayer I don't see a building for it
Yenzvic 8 Jul @ 11:41pm 
I don't understand why mod creators, when they update their mod, that they don't keep the older versions on the workshop. Why is it that you only have this one copy and continuously screw over players that don't move forward with all of paradoxes trash updates. The last 20+ updates have been so bad for the game it's not even playable. Please give me and others the 3.10 version unchanged because everytime something updates it breaks the mod list.
Slayer 8 Jul @ 8:53pm 
Do you have the necessary buildings for it?
RadMan 8 Jul @ 3:35pm 
Sorry, I tried to figure this out on my own. I'm trying to build the god of war, it's listed, but nothing happens when I click it and it doesn't say I'm missing anything when I hover over it.
H11DN-D4NG3R  [author] 7 Jul @ 8:25am 
@Ced any Tensile(And Birch world) related thing all go to Giga,
acot does not handle anything related
Ced 7 Jul @ 8:23am 
You need AOT for the Foundries maybe?
Stepover34 7 Jul @ 3:29am 
the phanon retirement is a decision, planetary for guardsmen, star for fleet
H11DN-D4NG3R  [author] 7 Jul @ 1:23am 
@Darkmaw, Non acot, ask giga,

@Axneth Unsure, tho i would assume you would need to use planetary decision(or on the Star) to spawn the phanon stuff.
Slayer 7 Jul @ 1:22am 
Supertensiles are NOT from ACOT, they are from Gigas.
TheDarkMaw 7 Jul @ 12:54am 
I just researched the delta tier molecular foundries for supertensiles but I can't seem to build any on any of my planets. Am I missing something
Axneth Ironswift 6 Jul @ 9:07pm 
Small correction: reloaded an earlier save, what might be the code to activate the event tat spawns it? It appears if you sign up for all three coin earning events, the fleet one vanished.
Axneth Ironswift 6 Jul @ 6:05pm 
Apologies for bothering as I'm unsure *where* to look. For the spare fleet to blow up (for phanon corp), I double clicked and am unaware how to proc that particular event.
H11DN-D4NG3R  [author] 5 Jul @ 1:40pm 
Tho i am unsure if that actually works.
H11DN-D4NG3R  [author] 5 Jul @ 1:39pm 
@Rhinlord (From Mycario)
Go to game properties, compatibility, and force the usage of Proton Experimental
Rhinlord 5 Jul @ 1:35pm 
Crashes on Linux
V0idwalker 5 Jul @ 1:10pm 
Thank you very much, @H11DN-D4NG3R. The event popped :)
H11DN-D4NG3R  [author] 5 Jul @ 11:23am 
@Ced very Paradox BS. Basically they had added a thing so you couldnt ''Tech skip''
WIth ofc bricks alot of things

Oh yea 1 of their ''DLC's'' (Astral rifts) has a fun thing that ignores preregs and stuff.
Ced 5 Jul @ 11:15am 
@H11DN-D4NG3R, Got it.
Also, I dug around in the mod files to pull up the tech ids and the ids for the prereqs (and the prereqs' prereqs) and fed them one by one into research_technology and both the sigma and alpha A'merigo gave me "could not research prerequisite technology for ___", even though I both had just fed those prereqs to research_technology successfully, and me already having researched and constructed the alpha A'merigo upgrade. Is this Paradox bs?
H11DN-D4NG3R  [author] 5 Jul @ 10:56am 
@V0idwalker the quest line leads to Dark energy drawing. then Delta reactors.

As for prereq for the quest. you need Dark matter drawing. and the Enchanced Zero Point Reactor,
V0idwalker 5 Jul @ 10:52am 
A small question. What are the prerequisites for the Dark Designs event to pop up? I know in the doc it is said that you need to learn Dark Matter and Dark Energy Drawing... but in two of my previous games, I was able to get it just by researching Dark Matter Drawing. However in my current game, it has been quite a long while since I researched it, and the Dark Designs event didn't pop up at all. Am I missing something or did the event got bugged somehow?
H11DN-D4NG3R  [author] 5 Jul @ 10:43am 
@Ced Appears there's no upgrade for it rn on the Sigma upgrade for it rn on the initializer.
H11DN-D4NG3R  [author] 5 Jul @ 10:30am 
@Ced Doesnt appear to be 1 in my game 2. checking.
Ced 5 Jul @ 9:43am 
@H11DN-D4NG3R, in order:
Got it.
Got it.
I know its on the Initializer, what I mean is it's not showing up for me there.
Slayer 5 Jul @ 8:19am 
You build it, put it where you want a planet, use a decision to make the planet which should be on the system´s star.
BlackReaper250 5 Jul @ 6:32am 
I've doung a problem about the celetial forger not having his record in the DBP being marked as a secondary emissiary archive so I cna't understand how he works and I think it doesnt work normally too cuz he is just a civilian ship with no special interaction if you can find out why ?
H11DN-D4NG3R  [author] 5 Jul @ 2:16am 
@Ced Known issue, Blame Paradox

Only reason a tech would reappear is if you did not research its preregs. again, Blame paradox,(This is a Vanilla issue)

Rejuvenator beam appears on the precursor initializer
Ced 5 Jul @ 12:33am 
Two other things I've since found, A'merigo Shiva tech is being researched but immediately showing back up in the tech pool; and I'm not sure if it's intended or not but I can't see a Sigma Rejuvenator Beam
Ced 4 Jul @ 8:37pm 
Just a heads up, when I built a void sphere all of its buildings were destroyed and its alpha capital was replaced with a planetary admin.
H11DN-D4NG3R  [author] 4 Jul @ 11:48am 
@Xio05106 No changes to reanimated things from acot's side.

Automated dreadnought was because chiru just added that.
xia05106 4 Jul @ 11:41am 
Just one (?) more question...... Any changes to the "mechromancy" ascension perk, or the reanimation function in general? I was purging some amoebae to expand my fleet instead I got none in return......
Also the reanimated dragon is sooooo weak compared to the living one...... and the rebuilt automatic dreadnought, which has a boss aurora at least under acot.
xia05106 3 Jul @ 2:38am 
Oh I just started a new game to test it.
xia05106 3 Jul @ 2:38am 
update: the same issue is consistent for hive mind empires.
H11DN-D4NG3R  [author] 3 Jul @ 2:34am 
and incase you wonder same goes for hive mind
H11DN-D4NG3R  [author] 3 Jul @ 2:34am 
@Xia known issue (Dont we love 4.0.....)
xia05106 3 Jul @ 2:15am 
Another observation: my machine intelligence empire seems to be unable to gain curator research principles (the one that requires 50 trust). The button description does not contain any leader trait. Since acot completely overhauled the curator order, I suspect that the issue has something to do with this mod. I am yet to test this on hive empires.
H11DN-D4NG3R  [author] 2 Jul @ 12:12pm 
@Xia05106 Testing already happening. Chiru is informed. and we have narrowed it down to the Override mod