Torchlight II

Torchlight II

the goldfish exchange
14 Comments
*Yuki* 8 May, 2016 @ 8:57pm 
najs
nexusphere 24 Mar, 2014 @ 6:44pm 
I am also in favor of higher value fish (clickclickclickclickclick)
nexusphere 24 Mar, 2014 @ 6:43pm 
You should certainly make the fish unaffected by the Barter spell, otherwise, it allows infinite money.
Chewtoy 18 Feb, 2014 @ 10:17am 
made a video about your mod, if you want to add it here XD https://www.youtube.com/watch?v=VyjlzazRV0s

Also you should add diffrent fish, like 10,000, 50,000, 100,000 1,000,000 / stackable to 99
Onikage-056, God of Animatronics 28 Oct, 2013 @ 2:50pm 
The goldfish standard, huh? Nice.
It's an interesting idea, to be sure. Hrm, perhaps add a Platinum Fish (worth, say, 5x that of the goldfish) would make an interesting prospect for greater currency tranfers in less inventory space.
Uncle Rusty 25 Sep, 2013 @ 8:09pm 
Nothing in particular, Was just looking through spawnclasses and couldn't find anything related to take a penny leave a penny. It's alright, the goldfish themselves are serving their purpose well. Thanks for putting this mod together.
zParticle  [author] 25 Sep, 2013 @ 4:20pm 
In guts it will show up as merchant_general_inventory because that's the spawnclass it's being merged with. You can also edit the file directly:
\media\spawnclasses\mod_takeapenny_leaveapenny.dat

So what updates would you like to see?
Uncle Rusty 24 Sep, 2013 @ 9:53pm 
Not sure if you're planning on updating this but the take a penny leave a penny files dont seem to show up for me when I try to edit the files in GUTS. I want to make some changes for personal use and not seeing these files in GUTS is making impossible to change them or confirm they work. Any idea what's wrong?
zParticle  [author] 25 Jun, 2013 @ 6:57am 
As mentioned, I expected compatibility issues with other fish mods, so I'm glad to hear you took time to integrate it to avoid this. My mod doesn't change how the goldfish spawn in the base game (they're rare but can still drop or be caught); it simply adds it to the vendor and adjusts its buy/sell value. Note that if you still wanted to include an alternate goldfish implementation you could simply clone it and change the GUID and item level which would allow both to appear without conflict. Anyway, thanks for letting me know.
Oats 25 Jun, 2013 @ 3:10am 
Hey zParticle, just wanted to let you know that some changes I recently made to my Master Angler mod caused some compatibility issues with this one. I Just wanted to let you know that to solve the problem I went ahead and added support for the Goldfish Exchange to Master Angler.
zParticle  [author] 26 May, 2013 @ 5:28pm 
Sure, you're welcome to use it however you like. Personal compilations are pretty much a necessity given the current mod limit.
timothy3_16 26 May, 2013 @ 4:30pm 
this mod is fantasticly fun ... I would hope it is ok to have added it to a personal mod to save on the limitations ... I absolutely do not upload my mod
Matchet 30 Apr, 2013 @ 6:06pm 
Smart idea for sharing global fortune earned with all your characters
Bandit 28 Apr, 2013 @ 9:22pm 
genius