Darkest Dungeon®

Darkest Dungeon®

Fallen Heroes
335 Comments
Chogex  [author] 15 Jul @ 7:43pm 
@Quceka Yep, go ahead!
Quceka 15 Jul @ 4:25pm 
@chogex I am currently trying to implement a questline where you fight other heroes on multiple occasions. Can I use the fallen heroes from your mod as a baseline in mine? If I end up completing the mod and making it public I will of course bring up yout name and the address of this mod.
Chogex  [author] 19 Jan @ 9:02am 
@nuhuodezhu Sure, I dont mind. Thanks for asking first!
nuhuodezhu 18 Jan @ 10:58pm 
@Chogex Hello, can I enhance your mod and upload to other platforms? I'll bring your name and the original address of the mod
Jurist 22 Oct, 2024 @ 5:23pm 
@StealYoBitch, I have encounter Jester who have used solo and then on round 2 (or maybe 3) did 74 crit finale or Abomination who round one transform rage for 52 crit! Where these dmg numbers are coming from? It shouldn't be possible even with dmg trinkets.
Seriously a lot of fallen hero parties are build as suicide kamikadze instead of ballanced, suriviolist teams like ours where we try our best to prevent anyone dying.

4 Jesters is gurnteed that someone in your team gonna die, since back row are gonna use battle ballad or solo, while front position with finale. They won't care if 1-3 jesters die as long as they secure a kill

Or 4 Flagelants - that is instant retreat or prepare for party wipe. Bleeds everyone in your team, constantly heal themselves, they have very high stun resist, and if anyone of them die - will activate undodgeable post death stun attack on your entire team, while heal everyone in their team. Such a broken class
StealYoBitch 14 Oct, 2024 @ 2:40am 
This mod is insanely unbalanced, Week 3, just ran into a full party of 3 Jesters and one Crusader, within 4 turns the Jesters had +32 Dodge buffs and were landing 42 damage Finales against my party.

It's a brilliant idea for a mod, but PLEASE fix the balance for god's sake.
FU67 7 Oct, 2024 @ 1:40pm 
Is there a way to increase the chances of the enemy heroes spawning?
Microwave Enjoyer 27 Jul, 2024 @ 1:45am 
>Came back to the game after +2 years
>Don't know what mods do I have installed
>First mission
>1st encounter with fallen heroes
>"Ok, that was tough, but it's rare isn't it?"
>2nd encounter with fallen heroes
>"Jesus f*cking Christ"
>3rd encounter
>nearly die, escape the fight and surrender the mission
>I'm very rich (~11k from mission)
>Profit and traumatization
Are you sure it's only 8% chance?
Foncess 13 Jun, 2024 @ 5:46am 
Is there any way to modify the AI in this mod? I absolutely love it, but I can't stand how they will hard-focus my healers. Level 0 vestals just get an instant death sentence if I run into a fallen heroes fight, but I really don't want to remove the entire mod if I don't have to
PIRATES 30 Jan, 2024 @ 8:59am 
The mod has a cool idea and concept, but it is quite unbalanced in the balance of battles. But balance is another matter.
In my opinion, this mod can be given a very cool development by adding new character classes in the form of opponents instead of standard heroes. There are many mods for hero classes, and even more that are perfect in their style for special enemies. And under such a mod, it would be an ideal use. For example, imagine if there were, for example, such opponents against our heroes:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1688250816&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1935797249&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1849364138&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2199841880&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3049487504&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2307597881&searchtext=
Bud 8 Jan, 2024 @ 8:25am 
i usually get about a half dozen gems depending on the dungeon difficulty, along with difficulty suitable trinkets, i get very rare on darkest difficulty
Struthio 8 Jan, 2024 @ 5:50am 
you get rare trinkets? What's the load order you got? No encounter gave me more than 1000 gold
Bud 6 Jan, 2024 @ 9:43am 
i genuinely think that a super rare trinket for each hero may be interesting. i personally think the rewards are already good enough, though perhaps to make others happy you could give them unique loot that stacks super high so you don't have to make room for their gems you get as loot and can carry more. just an idea. just a reminder chogex i really, really like this mod.
Micah 5 Jan, 2024 @ 4:54pm 
Great mod, adds a fun challenge to some dungeons. I would like two things: one, perhaps a quest line or town event regarding them, and two: MUCH better loot drops to match the challenge of fighting them. Just one or two of their cool trinkets would be cool, and maybe a new trinket for defeating one fallen hero of each class?
Overall great mod, just a little more loot would make it one of the best non expansion mods in this game
Struthio 5 Jan, 2024 @ 11:17am 
good god, thank you. I'm done with it's BS
Chogex  [author] 5 Jan, 2024 @ 10:06am 
Yes, it's safe to remove
Struthio 5 Jan, 2024 @ 9:46am 
can i safely remove this from a file? The enemies are just straight up cheating. HW gets two turns per round, Musketeer can attack two enemies at once with sniper's shot, they don't even drop anything and they are much more powerful than your heroes. It's outright cheating!
Struthio 5 Jan, 2024 @ 9:43am 
I left a comment before on a different account and since then, my opinion has changed.
For the absolute worst.

This mod absolutely sucks. I don't know if it's because I added another mod, but every time, these enemies come with trinkets of their own and they have a special modifier (Like venomous, bulky,etc.). They are always way faster than you (For example, apprentice hellion has a speed of 9) and If you are surprised, bid your team fucking goodbye. They deal too much damage, they have way too many op abilities (Yawp, Mark party, finale, etc) and some abilities are straight up cheating. I lost a HWM to an arbalest who shot at rank 4 and rank 2 with SNIPER's SHOT!!! Not only that, HM GETS TWO FUCKING TURNS!

So picture this, 3 of your heroes died and you won. At least you got all the trinkets right? WRONG! NO TRINKETS! NOT EVEN THE TRINKETS THE ENEMIES SUPPOSEDLY CARRIED! FUCK this mod. just download the arena instead.
ProfeticShit1#184 5 Jan, 2024 @ 3:32am 
The problem with this mod is if they spawn in level 0 levels you're f....
Bud 11 Dec, 2023 @ 4:29am 
a dog snack, like your houndmaster
Butt Sheriff 10 Dec, 2023 @ 12:20pm 
Houndmaster gets TWO TURNS!!! What the FUCK is this!?
MOON_MAN 24 Nov, 2023 @ 5:35pm 
No sorry this mod is just to BS to add onto all the other rng nonsense you have to deal with. Had a group of houndmasters 1 shot my guys like 3rd dungeon in.
Alex_Anitos 27 Aug, 2023 @ 1:16pm 
One of my favorite mods ever, I have a lot of fun with it, ty for making it, you did a great job
Jurist 25 Jun, 2023 @ 9:34am 
Another thing: I encountering DLC fallen heroes when I dont have any DLCs.
And many fallen heroes have DLC trinkets that I can't have. I find it kinda unfair. Since a lot dlc trinkets have huge power creep.
Jurist 29 May, 2023 @ 6:53am 
Ok, why a lot of fallen heroes have such insane speed? And they keep getting more and more speed out of nowhere.There is definitely something modified about their skills that they keep getting extra buffs if we compare to our heroes.

I also would suggest restrict fallen heroes to just 1 trinket instead of 2.
Maybe add difficulty setting for this mod?
Toaster ♥♥♥♥♥♥ 29 May, 2023 @ 3:10am 
43 fallen party encounters in 30 dungeons (10 dungeons each across 3 saves), they steamroll low levels and are a cakewalk high level, ignores positioning, takes 0 stress but dishes out a lot of it, fun concept, very poor execution, could not recommend downloading this mod.
Spippy Flipson 7 May, 2023 @ 6:33pm 
Encounters are not "rare" at all and will kill your early parties easily.
Hooble 20 Feb, 2023 @ 1:36am 
unbalanced mod (do not recommend)
Ert3R 9 Jan, 2023 @ 6:46am 
and crit is 71 realy 71
Ert3R 9 Jan, 2023 @ 6:45am 
realy man you mod is to balance 2 fallen heros kill al my 4 hero at 5 lv whit all maxated, whit all maxated man, they do 1 hit at me ì, me blow up 1 hit= 20 dmg every time?!
Ert3R 9 Jan, 2023 @ 6:40am 
man you put to much dmg for the fallen hero, 28 dmg is common, 71 dmg is crit
are you realy? balance it
Blrink 25 Nov, 2022 @ 8:09am 
I also want to reduce the probability of fallen hero. Is there any way to do that?
Limeon 6 Nov, 2022 @ 9:21am 
Is there anyway to lower the chance of finding enemy heroes even more? I like the idea of this as a really rare occurrence, but currently even at its rarity they're too common for my liking.
Crazy Jewels 5 Nov, 2022 @ 7:24am 
Trinkets drop around 25% of the time you kill a team of Fallen is that right? I must have been unlucky then D=
Yea that's a good reason! Explains the difficulty I had.
Chogex  [author] 5 Nov, 2022 @ 2:53am 
About the difficulty, I originally used level 1 hero stats as the baseline for apprentice dungeons. I chose that since if they were lvl 0, you'd be able to gain +2 levels on them and take away the thrill in facing them in apprentice dungeons after upgrading heroes a little.

But it comes at the cost of making it incredibly tough for lvl 0 unupgraded parties if you face them. Silver lining is that you havent invested much into these heroes, but it's still frustrating.

If dd modding wasn't so painful I'd go and redo the stats for apprentice dungeons, but as it is that's around 100 files I'd need to adjust the values in manually.
Chogex  [author] 5 Nov, 2022 @ 2:40am 
Trinket drops should still be in the mod at about 25% drop chance per kill. Also other mods shouldn't affect anything in this mod unless they specifically mention it.
Crazy Jewels 3 Nov, 2022 @ 2:51pm 
Ah yes based on your images they are supposed to drop trinkets so my bad that's just a incompatibility issue with other mods I'm using or I'm just not putting this mod high enough on the load order.
Crazy Jewels 3 Nov, 2022 @ 2:47pm 
I really liked the idea for the mod!
However there were a few things I found frustrating which is the reason I'm removing the mod for now:
1. The fallen battles are sometimes harder than the normal monster battle would be, which is great and expected, but sometimes it puts me up against fallen who are higher level than my own characters which are already high level in a low level run. The fallen have more stats outright than my characters which pretty much means a few lucky/unlucky hits and it's a TPK.
2. (This might be due to mod interactions) It's true that the loot is great (lots of valuables), but no trinkets fall from the fallen. It's a little frustrating since we know they are using trinkets and it would be nice to get the option to loot those trinkets even if we don't have space for it all.

Great mod though! Love the concept! Unfortunately hits a little hard for my taste sometimes hahah.
Bud 1 Nov, 2022 @ 3:03am 
aside from bringing multiple tracked heroes, no.
Maj. Problem 31 Oct, 2022 @ 5:48pm 
Pardon me if this is stupid, but, is it possible to increase the chances of this encounter appearing?
AG Watson 22 Oct, 2022 @ 8:33pm 
As a 'veteran' player I have found the normal combat encounters to be monotonous and unsurprising. Deaths still happen, just not that often. Maybe a party wipe would happen on occasion.

My desire for the good old days of tear soaked rage has been left unsolved for the most part by other monster mods (there are some gems out there don't get me wrong).

Then you have this beautiful mod. Wow... holy crap is this mod hard. Every time I encounter a Fallen Heroes party, I know someone is going to die. The diversity of team comps for them is just euphoric. Who knew being on the receiving end of a Barbaric Yawp or an Occultist's 60 heal crit could feel so enraging. Oh the Jester just cast Solo and your front line has been full stunned, I'm sure you can guess where this is going.

10/10 Mod, would download again.
Bud 26 Jul, 2022 @ 2:07pm 
it's been awhile since i've posted my opinion here so i'll do it again for new subs.

this mod is hard, real hard. at least for an idiot like me. when i'm still getting established with heroes and trinkets they consistently kill one of my heroes per fight if i'm not careful.

that being said, they are a really interesting shake up of normal dungeon fights that i enjoy even when they kill my guys and even more so when i'm set up

tl:dr worth the download, if you get butthurt about character deaths wait til later in your run to encounter them or just hope for the best i spose. hope this helps!
Elden Ring 2 when? 8 Jul, 2022 @ 9:14am 
It actually makes sense since certain curios say things like already looted
Meanie 23 May, 2022 @ 12:29pm 
Feedback: I only use class mods that fit the lore of the game. Unfortunately, that means a lot of awesome classes "go to waste". I'd definitely take a mod that adds *only them* as enemies, since that would be a lot more fitting. In case you feel inclined, these classes are:

Veiled, Werewolf (Werewolf mode exclusive), Rudiment, Slayer, Voivode, Duchess, Wretch, Hexer, Blackguard, Herald, Sword Bearer and Vigilante.
Adept 30 Apr, 2022 @ 2:51pm 
Amazing mod dude. They almost killed my vestal and most my team. Very hard battles... but it crashes at the end of every round. My vestal recieved a negative quirk saying "others have taken notice" Then my game crashed.
Micah 28 Apr, 2022 @ 5:09am 
Can they drop like 1 trinket? It is usually a hard fight and loot seems fairly underwhelming most of the time
REX 12 Apr, 2022 @ 7:40pm 
Absolutely not balanced
UntotenJester 24 Jan, 2022 @ 10:04am 
I sounds cool but it would be more entertaining if the heroes would be a roaming enemy, similar to the thing from the stars.
Death 27 Dec, 2021 @ 8:00pm 
i love this mod but the grandiose jester encounter is kinda bullshit since his finale cleaves and
thus can bring my entire team to deaths door
Justice 23 Dec, 2021 @ 3:56am 
Amazing idea, but poor execution because it is extremely unbalanced. Sincerely, someone who got 2 fallen hero encounters nearly in a row , and the second one had 2 aboms that not only stressed out my party but also did insane amounts of damage.