Haydee
Ruins (Maps)
37 Comments
ORLOX 19 Apr, 2024 @ 10:16am 
How do you pass the 2 rotating things at the begining? I dont understandd what im supposed to do.
Also 2 others asked this same question and nobody answered.
Nickioncore 28 May, 2021 @ 8:01am 
this port for haydee 2?
videojas0887 29 Jun, 2020 @ 5:47am 
Where does the music come from?
optimus389 6 Feb, 2020 @ 1:59am 
I go out of the ruin and come to the top of the start place.And nothing happen.Did I pass this map?
Kerik 28 Jan, 2020 @ 7:06pm 
how do i get past the door
exxelll 2 Nov, 2019 @ 1:11am 
i recommend people to use the peace mod and the infinite ammo mod to play this
Nightmare 12 Oct, 2019 @ 5:35pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1887945898
So, here is a screenshot at the end of level 3.
I don't wanna explain anymore.
And! You cant find the save point in level 3.
Thats mean I need to play a part of level 2 and the whole level of level 3 if I die.

Finally, I was dead in the action part of level 4 and I dont wanna play anymore.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1887958872
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1887958898
Nightmare 12 Oct, 2019 @ 4:39pm 
this is a good map, but its really really annoying.
You can only find 1 save card in 1 level, thats mean you need to repeat and repeat the puzzle part, annoying action part, and really annoying battle part.
This is a difficult map, but more annoying.
A Entire Water 21 Jul, 2019 @ 11:42am 
Not gonna lie, those pipes are really annoying. A simple platform raising would be better
TheGaySecretary 3 Jun, 2019 @ 2:33am 
30 restarts and the bastard pipes won't fall correctly. so Sadly, The level seemed cool but I am calling it quits.
Banzai 19 May, 2019 @ 11:02am 
jesus how do you pass the rotating things at the second puzzel
Melalo 15 Oct, 2018 @ 6:45am 
Insane amount of slashers PTSD intensifies
vodkins 29 Sep, 2018 @ 3:44am 
I know that already. I tried to activate save station that way with success. Too sad... i see you mod looks very promising and interesting. Maybe i try it later or with some trainers for endless save disks:) I don't have such time to spend it on stupid endless tries... Anyway, thanks for your work!
RoboFish  [author] 29 Sep, 2018 @ 3:38am 
If you really want to, it is possible to activate the save station by jumping at it from the other side of the wall, but the one of the main reasons why it's even there is specifically so that you can reload the level in case the pipes don't fall correctly.
vodkins 29 Sep, 2018 @ 3:23am 
What if i want to save only after i solved towers puzzle and killed those robots? To save a save:) How even i could know that gameplay is broken in such way? Also, often these pipes fall into the water so I can not jump from them above. Restart again:steamfacepalm: All these problems in the beginning do not attract me to continue playing further, sorry. This is not a gameplay challenge, but only fight with the bugs... Boring...
RoboFish  [author] 29 Sep, 2018 @ 3:09am 
Save before you press the button
vodkins 29 Sep, 2018 @ 3:01am 
After reloading the very first save point those pipes are no longer in the water and if i press that button again pipes don't fall again. So i no longer can access higher grounds. Dead end. How such possible?
FOB3X 14 Sep, 2018 @ 12:51pm 
@RoboFish

well, that means that the gameplay of your map has ended xD

For tomorrow I will upload the second part of my Gameplay from your "Ruin" map to YouTube - I'll upload it tomorrow - (as always, I appreciate the dedication of the modders to extend the Haydee experience)

I had a good time playing on this map ^^
RoboFish  [author] 14 Sep, 2018 @ 12:33pm 
Yeah, thats the end.
Generally, once you get to a point where it seems like you've teleported to a random location and there's nothing to do except die, that marks the end of my maps.

I could put in the credits sequence but I always feel like its better to give people a chance to listen to the music if they want to after finishing.
FOB3X 14 Sep, 2018 @ 12:12pm 
@RoboFish...After pressing the button in this room ... your map ends there? or can you continue more?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1512219785
ben.jigsaw.white299 2 Aug, 2018 @ 10:06pm 
How do you get past the first puzzle with the 2 turning things ?
kaspersky 12 Jul, 2018 @ 1:54am 
i dont get the cliff part of the map..do you just jump down? or is there something to hang off from
FOB3X 9 Jul, 2018 @ 6:39am 
GREAT
RoboFish  [author] 7 Jul, 2018 @ 5:03pm 
Yes, and top to bottom.
More specifically, from a bird's eye view, the buttons would be on the bottom of each number.
Slimeakku 7 Jul, 2018 @ 4:54pm 
For you hint about the 6 rotating towers. When you say
1 2
3 1
1 3
Are you saying it how many times it needs to be rotated and is it in the position from top to bottom or bottom to top?
NATSUNATSU 27 Jun, 2018 @ 9:28pm 
all right it's difficult :(
NATSUNATSU 27 Jun, 2018 @ 8:52pm 
what mean of these pattern
antales  [developer] 27 Jun, 2018 @ 8:25pm 
You're evil :)
Chocolad 27 Jun, 2018 @ 7:43pm 
Where did you get the music from? I feel like the end was from one of the GoW games
RoboFish  [author] 26 Jun, 2018 @ 12:40pm 
I decided I had some extra improvements to do, so consider the update a re-release.
Changes include:
- 1 extra level
- Slightly improved ending thing
- Added a save station to the water physics bridge part in case you need to reset the platforms
Dankaar 25 Jun, 2018 @ 2:54pm 
"Its worth remembering though that you can manipulate the platforms slightly, by standing on one side of them until they rotate to a more usable position."

Doesn't help if a platform is nearly vertical... which has happened several times on me. Can't push it to a place where it's more usable if it's sticking up and down like that.

Alternatively, prevent the platforms from moving too far off the horizontal?

RoboFish  [author] 25 Jun, 2018 @ 9:59am 
I might be able to do something along those lines, the main problem would be that having a generic timer to handle things could reset the platforms in the middle of an attempt to jump on them.
Its worth remembering though that you can manipulate the platforms slightly, by standing on one side of them until they rotate to a more usable position.
Dankaar 25 Jun, 2018 @ 9:24am 
Can you make it so thaat the platforms in the water return to their original positions after a period of time? Too many failures there makes it impossible to complete and requires a restart.
RoboFish  [author] 25 Jun, 2018 @ 8:56am 
Rotate them until each symbol faces a copy of itself on another tower.
Alternatively:
1 2
3 1
1 3
kaspersky 25 Jun, 2018 @ 3:28am 
any hints for the 6 turning towers?
RoboFish  [author] 24 Jun, 2018 @ 5:58am 
There's a lot of plants and stuff but not too many bots - most of the stress will be on your GPU instead of the CPU, so if you drop too many frames I'd suggest lowering the quality the shadows or disabling them altogether.
A Face For a Skull 24 Jun, 2018 @ 5:49am 
this wont bring down my FPS like the other one?