Sid Meier's Civilization V

Sid Meier's Civilization V

Orbis Terrarum, the Roman Map
29 Comments
Caligula 19 Apr, 2019 @ 8:26pm 
its a really good map/mod/scenario,but it tends to suddenly and unexpectantly crash after a few turns,no matter what civ you play as (i tried rome,france,germany,persia,morroco,and china,but i havent tried them all yet),so if that could be fixed i think it would be made much better! also i find that spain AItends to...well,not settle anywhere due to thier capitol being right in the center of iberia,meaning that they cant really settle without mods to reduce/eliminate city distances,so mabye you could replace them with Portugal?
쌩햄 4 Oct, 2018 @ 2:39am 
heros of the strom
pierretav 22 Sep, 2018 @ 10:43am 
Good
Anxo 11 Sep, 2018 @ 4:55am 
норм
Kung Fu PANDA 26 Aug, 2018 @ 7:25pm 
PLEASE HELP!!! SOMBODY!!! Unsure of how to troubleshoot this**::
~~ ~~
I am running several mods attempting to start a new game. When I setup a new game using RAC, CIV V crashes 15-20's into the loading screen.
I am unsure which of these mods below cause conflict when using RAC.
All work fine without RAC (with the exception of Extra victory conditions, that requires RAC)::

Extra Victory Conditions
thecrazyscotsman's omnibus mod
Barbarians Evolved
Plus Three Unique Components
Info Addict
Fortress Borders
After the Revolution
Economics
Future Worlds


(I have more mods, but they just add more units, buildings, wonders, and other small changes. I can't, for the life of me, see being the cause.)
CarlmanZ 5 Jul, 2018 @ 11:17am 
@Skylar Saphyr
Oh, ok! I get it now! Nice work on the map btw, didn't mention that earlier
Skylar Saphyr  [author] 5 Jul, 2018 @ 10:06am 
@CarlmanZ

I see. With player civs I would like to give players the freedom to choose exactly where they want to put their capital. With city states, which are non-playable, the freedom isn't necessary. Plus I can put city states closer together than it is allowed with settlers (see Tyre and Jerusalem as an example).
CarlmanZ 5 Jul, 2018 @ 5:51am 
@Skylar Saphyr
No, I mean. The regular civs are set to spawn in certain places, but they aren't actually there yet. City States, on the other hand, ARE already there. Why is that? To prevent players from stealing their settler on turn one?
Skylar Saphyr  [author] 5 Jul, 2018 @ 1:22am 
@CarlmanZ
The regular civs do have pre-placed starting locations (TSL): just follow the instructions above and you'll begin the game with a settler at the approximately "right" place, e.g. in the south of England next to the Thames if you're playing Elizabeth. I have a couple of screenshots above that illustrate how the world looks at Turn 0.
番茄HUMA 4 Jul, 2018 @ 8:22pm 
i dont know what to say
CarlmanZ 4 Jul, 2018 @ 12:01pm 
what i've never understood about these types of maps is that the city states are already placed, but regular civs are not. why IS that?
PRETO 1 Jul, 2018 @ 12:56am 
excelent
Hernan. 30 Jun, 2018 @ 12:36pm 
Want to grab a bite ta eat fella?
dermanolo 30 Jun, 2018 @ 2:44am 
@Skylar Saphyr
Thanks mate, that helped!
Skylar Saphyr  [author] 30 Jun, 2018 @ 1:22am 
@Triple Hernan
This map was commissioned by Augustus Caesar, Agrippa's father-in-law, and was completed by A.D. 20, which predates Ptolemy's description in Geography (c. A.D. 150), by more than a century.
Hernan. 30 Jun, 2018 @ 1:05am 
How can you claim this is how the Romans saw the world when Ptolemy's map exists?
Miath 29 Jun, 2018 @ 5:43pm 
... Oh yes. Oh yes indeed. Props.
Skylar Saphyr  [author] 29 Jun, 2018 @ 11:39am 
@The Spanish Inquistion
Good point but there are already plenty of "normal" world maps out there, and my intention with this map is to have a little change of perspectives :)
The Spanish Inquisition 29 Jun, 2018 @ 9:37am 
It looks great, but would it have been that hard to rotate it 90 degrees?
linzer 29 Jun, 2018 @ 5:47am 
Amazing, you've done a great job!
banana? 28 Jun, 2018 @ 10:19pm 
looking good
Skylar Saphyr  [author] 28 Jun, 2018 @ 8:05pm 
@dermanolo
It turns out that the game may not be able to read the map from the mod folder, so you need to move it to your civ 5 maps folder manually.

Mod folder: Documents\My Games\Sid Meier's Civilization 5\MODS\Orbis Terrarum, the Roman Map (v 1)
Maps folder: Documents\My Games\Civ5\Maps
Fallschirmkartoffel 28 Jun, 2018 @ 3:50pm 
Neat.
Skylar Saphyr  [author] 28 Jun, 2018 @ 7:32am 
@dermanolo
This custom map has no mod requirements, so it should be compatible with any other mods you use.

Have you checked your mod folder ( users / your username / documents / my games / sid meier's civilization 5 / mods ) to see if this mod is there and whether the map itself is present in the Orbis Terrarum folder?

Maybe try unsubscribing and subscribing this mod to see if it can be installed correctly?

If nothing works I can send you the map directly :)
dermanolo 28 Jun, 2018 @ 3:20am 
Whatever I do, CIV5 is not able to find the map when trying to setup the game. Of course I previously activated the mod. Is it compatible with other mods?
hydralisk98 27 Jun, 2018 @ 7:41am 
Awesome mod!
just.nuke.em 26 Jun, 2018 @ 11:06pm 
Ave Ceasar.
I swear this never happens to me 25 Jun, 2018 @ 3:17pm 
The celts were the native people of the british isles, the modern English are a mix of Germanic, Celtic, and Norse
dig in yo butt twin :D 25 Jun, 2018 @ 7:49am 
looks cool !