RimWorld

RimWorld

Buildable Terrain v1
399 Comments
sisco  [author] 23 Jul @ 3:58am 
ive no idea nori it was never a mod ive used give it ago it might be fine i was told they were just troublesome together in an older version
Nori 22 Jul @ 9:08pm 
Hi just wondering if there still a issue with vanilla factions expanded medieval 2?
sisco  [author] 21 Jul @ 3:57pm 
i dont have the add on so cant for now have you tried changing loading order put this mod ahead of the expansion see if that fixes it
hagnat 21 Jul @ 7:41am 
howdy there. I recently found out you cant land gravships on tiles terraformed with this mod.
i work around it by using the Terrain debug tool, but would love to continue using your mod -- because it feels less cheaty to have your pawns do it over you doing it with the debug tool.
any way you can make gravships and terraform work together ?
sisco  [author] 15 Jul @ 3:00am 
its coming back theres a couple missing rushed to get the update out havent gotten around to it yet
clydekurt187 15 Jul @ 2:13am 
Hi, did you remove the quick sand?
sisco  [author] 14 Jul @ 3:30am 
on what ?
ewenkiDWmage 14 Jul @ 12:30am 
Can you add code passable? Please:steamhappy:
clydekurt187 12 Jul @ 4:39pm 
thanks!
Siehtnix 12 Jul @ 1:04pm 
ty
sisco  [author] 12 Jul @ 11:06am 
steam might not have vetted it yet theres been a few changes to the game not tested everything not expecting any new problems its not tested at all for the new expansion i dont have it yet
madpluck 12 Jul @ 10:54am 
Appreciate the update!! I had to unsubscribe and resubscribe to get the updated version for some reason, but it is no longer blocking the new fishing mechanics! Yay!
Lucabaduka 12 Jul @ 10:18am 
Thanks very much for the update!
rwll 12 Jul @ 9:40am 
awesome! o7
sisco  [author] 12 Jul @ 9:20am 
its updated smooth terrain is missed atm working on that will update that shortly
sisco  [author] 12 Jul @ 8:50am 
its coming its coming its looking like its good to go just having a play (may struggle to put it down)
Keilyn 12 Jul @ 7:46am 
update please :)
Siehtnix 12 Jul @ 12:15am 
Update plz -.-
Nhyrra 3 Jul @ 11:21am 
Cant' wait for the 1.6 update :3
sisco  [author] 25 Jun @ 12:20am 
doesnt seem to want much updating shouldnt take long to swap around might be able to update later today

and yes i know what you mean its soo handy to have lol
hhoffman4 24 Jun @ 12:33pm 
No worries! Just wanted to let anyone know that’s wondering :) it’s one I found hard to play without, can’t stand all those random mud tiles when base building
sisco  [author] 24 Jun @ 6:23am 
not had chance to even look at 1.6 yet will get to it as and when i can
hhoffman4 23 Jun @ 9:34pm 
Red errors on startup but still functional in 1.6
kingrevolucion12 10 Apr @ 5:37pm 
Can't you create a clean texture support? Instead of the normal terrain, the terrain from that mod appears?
BelieveItsButter 13 Jan @ 9:09am 
this mod by itself with the DLC adds anywhere from 25k-70k to your colony building wealth.
FireCart 17 Sep, 2024 @ 12:06pm 
Perhaps you could have dirt bags for the dirt variants, or have them unlocked through the research tree?
sisco  [author] 3 Aug, 2024 @ 4:36pm 
what mods are you using it with its not caused any crashed for a very long time

i very much doubt alpha biomes will ever work with this its heavy on alterations cant say its one ive tried to use
London WNKR 3 Aug, 2024 @ 7:20am 
this is straight up crashing my game before the title screen with a Ludeon error
Ioncloud 7 Jun, 2024 @ 7:18am 
2nd alpha biomes patch...

I tried copy/pasting the forsaken sand defs into this mods defs and adding the buldable elements, but didnt seem to work... guess I'm not cut out for rimworld modding ;P
Gingicus 16 May, 2024 @ 11:52am 
Anyone know if there is a compatibility for alpha Biomes?
sisco  [author] 4 May, 2024 @ 4:52pm 
im sure there used to be a mod that does that i could have a look but id have it as a separate mod
Sumatris 4 May, 2024 @ 4:51am 
Would you consider adding rock walls, not just floors? When building underground I'd love to replace mined metal deposits with rock I can smooth so all walls look nice and uniform.
Aira 28 Mar, 2024 @ 9:16pm 
I use mod that used to be like this called scars basic farming and he fixed their problem, u might be able to ask him how they fix it :steamhappy:
sisco  [author] 28 Mar, 2024 @ 10:58am 
aira it seems to give you a higher starting value to all land rather than just home area once the value is set you cant remove it its a strange one it doesnt really effect early raids and such but you will see them get large faster than normal its not really much of a bother unless you like small villages and moving around alot
i would agree with cows it does seem that terrain becomes player owned as its built so it gives it some value it wont let me set a value to try and stop it getting high
{5LINE}Cows with Guns 27 Mar, 2024 @ 10:18pm 
Hard to say what causes the wealth to spike up unless the code is decompiled and publicly visible... If I have to guess, the issue is that terrain squares are treated as buildable items with a wealth value assigned to them.

For me right now, I mitigate the wealth issue with "WealthCorrector" by 竹子菌
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976632810
Aira 27 Mar, 2024 @ 10:05pm 
Does the issue affect all terrain we start with?
sisco  [author] 27 Mar, 2024 @ 3:19pm 
1.5 checked and updated cant see anything thats changed usual issues seem to be there still wealth shoots up and will act up with any mod that alters terrain
{5LINE}Cows with Guns 14 Mar, 2024 @ 10:32am 
Good to hear you're at least considering it. Hopefully you'll continue to update this. :ojigi:
sisco  [author] 14 Mar, 2024 @ 10:03am 
might take me a day or two but yet i would think so depends whats changed only just seen its coming :)
{5LINE}Cows with Guns 13 Mar, 2024 @ 7:42pm 
Will you be updating this for 1.5?
sisco  [author] 23 Dec, 2023 @ 5:13pm 
yeah its well know not much i can do about it :(
KOTEŁ 23 Dec, 2023 @ 11:46am 
great mod but my colony got 136k wealth from buildings in 0 day :)
sisco  [author] 19 Oct, 2023 @ 5:00am 
sounds like you might have a conflict all tiles with this just need time and can just go over anything else
Black Jesus 18 Oct, 2023 @ 9:20pm 
My terrain has build cost in the form of soil (rich soil requires rich soil and time). Is this normal or is it a mod conflict the only one I think could be doing it is soil relocation framework.
sisco  [author] 29 Aug, 2023 @ 8:39am 
是的,我知道遗憾的是没有办法解决这个问题。至少我还没有找到。我使用谷歌翻译希望它可读。
Patrick 29 Aug, 2023 @ 1:41am 
有bug 加载这个MOD之后地形也自动算为自己的资产了 开具几十万资产 打不了 根本打不了有懂英语的大大能跟作者沟通下怎么解决么
demonic_dragon 28 Apr, 2023 @ 6:21am 
I think it doesn't work with Vanilla Helixien Gas Expanded the pomp stops working when a add this mod
sisco  [author] 27 Apr, 2023 @ 5:15pm 
no regroth there is a lava but its just red water
󠀡󠀡 27 Apr, 2023 @ 4:29pm 
Or lava?
󠀡󠀡 27 Apr, 2023 @ 4:27pm 
Regroth support?