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It's definitely worth playing. One of the best modules out there.
I think i can hanlde it without henchmen.
As for CCOH, I'm thinking no. I remember not being able to access anything that relied on the crafting menu, such as the advanced animations mod.
I have a question: If my henchmen died and can't regenerated how can i revive him?
And there is any CCOH support?
So long story short - I subbed to the CEP, then to your module here and now I can play it with a fresh character again. Thank you very much for providing the nostalgia!
Enjoy the awards.
I am way too stubborn to give up thats why ive been trying to find any advice for about four days now and im pretty much outta ideas. Other modules work fine. Only think i can imagine could maybe be breaking it could be the new HD models from Beamdog?
In this Modul there is a track that has a drum like middle eastren drums what is it called?
If you go to the Neverwinter Vault and look up this module, you'll find a complete walkthrough written by the mod's author. It's extremely helpful, and there's a lot you can miss without it.
Where is the bandit brother?
I can't find him and i killed the dragon in the Cavern.
It's entertaining enough. I've only spent an hour or two in it so far, but it seems to be extremely unpolished compared to this one. No custom music, no npc voices, lots of spelling errors, a few strange bugs here and there, no QoL stuff such as hiding your helmet, etc.
Overall, I found Tolitz Rosel's Lord Of Terror to be a much more satisfying and more professionally made module. If you really want a quality Diablo RPG experience, I really recommend this one much more over that one.
Strange indeed. I haven't had that happen to me at all, once I transferred everything from the workshop folder into the Documents/Neverwinter folder.
I don't know if it will make a difference, but have you tried the latest dev build for Neverwinter? They're up to 8193.22 now, and they re-arranged where the modules show up.
Not only was it so well-written and well-designed, but parts of it legitimately had me cracking up.
The final battle against Diablo took me by complete surprise when, after the fight took a bit longer than expected, the music suddenly shifted into the epic boxing symphony from the old Rocky movies. I nearly choked on my coffee when it started playing.
Seriously, this was SO good. I highly recommend it. Such a blast to play.
Feel free to check out some of the screenshots from this module.
https://steamhost.cn/steamcommunity_com/profiles/76561198058251957/screenshots/?appid=704450&sort=newestfirst&browsefilter=myfiles&view=imagewall
This should solve any weird bugs your having. Make sure to unsubscribe once you've copied them in order to avoid new bugs from having duplicates. Then, make sure to start this module from scratch (a fresh save file).
I haven't encountered this myself, but I did notice right away that if you subscribe to the workshop, Steam sticks the module in the multiplayer menu and you can't access it as a normal single player game.
The solution - as with many other bugs from NWN workshop projects - was to take the files from the workshop folder and move them to the Documents directory.
So for this project, you'll find the files here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\704450\1618182124
704450 is the Steam ID for Neverwinter Nights. 1618182124 is the ID for this specific Workshop folder.
So, open the *124 folder, and copy/paste all the contents here:
C:\Users\(Your name)\Documents\Neverwinter Nights