Warhammer: Vermintide 2

Warhammer: Vermintide 2

Mission timer
83 kommentarer
kebramar 18. juni kl. 12:21 
I get the same error as others, but the mod works, other than the timer only reseting when a new mission begins.
Mr. Lelëtcho 1. feb. kl. 11:46 
Don't work now(
MrMaguai 27. jan. kl. 11:34 
System: [Mission timer][ERROR] (hook_safe): trying to hook function or method that doesn't exist:
[LevelTransitionHandler.load_level]
I Got Spurs 7. feb. 2024 kl. 14:21 
Wouldn't there be a way to add it to the shift screen, so you can hit shift and see the mission timer there while you're in a level instead of it being at the bottom of the screen at all times?

Feels like a better solution than "have it on screen at all times during a mission or turn it off and only see it at the end screen"
 Dovahbear  1. sep. 2023 kl. 18:16 
Doesn't work in chaos wastes unfortunately. Also throws an error in chat on startup but the mod seems to work fine.
ChillyRobBot 2. aug. 2023 kl. 22:41 
It works fine now, but gives some error at start. But no issues during the game.
Gnerus 21. juni 2023 kl. 7:23 
Works, but only half of the time. Sometimes it just dissappears in the middle of the mission. A shame though, very nice mod.
johnjik9 1. juni 2023 kl. 11:40 
doesn't work
Captain Obvious 14. nov. 2022 kl. 19:17 
Dead mod it seems
Hebi 12. nov. 2022 kl. 16:34 
still getting error message
Saga 8. nov. 2022 kl. 14:30 
It gives an error message when you log into the game but it still works nevertheless.
Captain Obvious 24. juli 2022 kl. 16:24 
Still broken?
Jepicus 15. apr. 2022 kl. 3:35 
Error message but works anyway, cheers
Jack'lul 10. jan. 2022 kl. 6:49 
Doesn't work
BullHorn 20. dec. 2021 kl. 2:10 
Doesn't work anymore
goodnightcat 10. dec. 2021 kl. 22:00 
broken:steamthumbsdown:
Sonnenbank 4. dec. 2021 kl. 11:22 
ofc guys this still doesnt work since it wasnt updated for 2 years !
FreewayPound 4. dec. 2021 kl. 1:02 
still gives an error message. broken :c
SCIM 12. aug. 2021 kl. 10:51 
this just gives me an error message
Dixu 3. aug. 2021 kl. 12:16 
stopped working for me
.Nxz 6. maj 2021 kl. 23:15 
[Mission timer][ERROR] (hook_safe): trying to hook function or method that doesn't exist: [LevelTransitionHandler.load_level]

Chat-Spam :steamsalty:
Captain Obvious 28. apr. 2021 kl. 9:23 
[Mission timer][ERROR] (hook_safe): trying to hook function or method that doesn't exist: [LevelTransitionHandler.load_level] wtf ?
Pandada-sensei 27. dec. 2020 kl. 2:45 
This mod isn't even obsolete, the new native one only pops up during tabbing and there is no option of having it permanently on.

It's annoying and you can't even see the timer once you hit the exit or when the mission timer decides to stop. And you can't see what the final time was.
BV 18. dec. 2020 kl. 21:53 
The built in mission timer is now absolutely useless. It can't be seen while playing nor on the results screen.

It's a bizarro world where they see something a lot of people want and they can't be arsed to implement it properly. it's a shame, it only needed a few settings so if people wanted to hide it could and being shown on results screen, that was it.
Unknown Traveller 8. dec. 2020 kl. 14:51 
Update from 8 Dec, patch change: Moved the "native" mission timer to the TAB screen.
We live in strange world...
th-om  [ophavsmand] 29. nov. 2020 kl. 13:10 
To answer :V below, I think that would constitute a new mod altogether.

Weird that they don't show the time in the mission results. In fact, that really seems like something the devs themselves might add if it's requested enough.
UnfoldedDeep 26. nov. 2020 kl. 15:12 
Big thanks for this mod! I used it a lot! :chug:
BV 24. nov. 2020 kl. 1:30 
th-om, actually it would be great if you could read the value from the native mission timer and keep it visible on mission results. As nice as it is to have the native timer, it disappears before the Victory/Defeat screen and it's gone from the mission results, making it quite useless unless you were looking at it at the very end.

Your mod made this happen in the first place, and it's been great to have it, but one of the key functionalities, to be able to see the final time, it's completely gone. It would be great if you could switch your mod to complement what's missing from the native implementation.

Whatever you decide tho, thanks a lot for making it. It's been a great addition and I'm glad they saw the use of your mod and add it to the main game.
Unknown Traveller 21. nov. 2020 kl. 16:46 
Yes! It looks like after the last update the game has its own Mission Timer (in the lower right corner of the screen).
Thank you, mod author - without your nice work this would not have happened :gmod::gmod:
th-om  [ophavsmand] 21. nov. 2020 kl. 7:00 
A native mission timer? Nice. Alright then, I guess that makes this mod obsolete. Thanks to everyone for using it!
Raeburn 21. nov. 2020 kl. 4:56 
Same. It was a good MOD, but it's apparently no longer needed. Unsubscribing now. My regards to the MOD creator(s), though. This MOD helped a lot.:lunar2019coolpig:
Morale -10 20. nov. 2020 kl. 20:15 
Then I have to reward this mod with a thumbs-up before unsubscribing :p
Tebb_85 20. nov. 2020 kl. 2:32 
Seems to be no longer required, as Fatshark have added a mission timer by default into the base game with the latest patch (Outcast Engineer)
B the Self 21. juli 2020 kl. 9:18 
is it working?
Kaelus Von Sestiaf 27. mar. 2020 kl. 14:33 
Noticed a new bug that came with the new map! Enchanter's Lair boss has a cutscene when he gives his speech, and when the cutscene ends, the mission timer re-sets back to 0.

I assume it's because you use the end of the intro cutscene each map has to start your timer, and since there were no other cutscenes in any other point in any map before it, there was no issue, haha.
Kauffy 16. feb. 2020 kl. 9:08 
I don't know if others have asked for this, but the BossKillTimer mod now seems to be defunct, and it was awesome-- I think that could be considered in-scope for this mod: the time from spawn to death for monsters, and the time from "ready" to death for Lords that pops up in the chat.
th-om  [ophavsmand] 29. okt. 2019 kl. 12:28 
Sorry, should've specified I was waiting to get the sanctioned version before uploading the fixed version. Anyway, the fix is now up!
zZerod 29. okt. 2019 kl. 11:14 
Still crashing with it (as soon and as I enter the map and about to start), and running fine without it.
Breh 29. okt. 2019 kl. 1:33 
nice
MotaRin 28. okt. 2019 kl. 2:18 
Oh man... THANKS!
th-om  [ophavsmand] 27. okt. 2019 kl. 5:34 
Quick update: I already fixed the crash. There's a new process for updating sanctioned mods and mod sanctioning as a whole, and I'll try to get the fixed version uploaded (as sanctioned) in the coming days. Again, thanks everyone for letting me know!
Breh 26. okt. 2019 kl. 3:39 
yeah I got the same issue with only this mod active:

GUID: 4d2e9cf7-180f-4977-b3d0-5ce5c39f8186
Log File:
Info Type:
-----------------------------------------------

-----------------------------------------------
[Crash Link]:
crashify://4d2e9cf7-180f-4977-b3d0-5ce5c39f8186
th-om  [ophavsmand] 25. okt. 2019 kl. 4:16 
Alright, thanks for the heads up (and the log, good doctor)! I'll take a look at this later today.
Mantis Toboggan, M.D. 24. okt. 2019 kl. 20:35 
As of Patch 2.0.13, this will crash the game once a map is started. Console log excerpt:
<<Lua Stack>> [0] =[C]: in function text
[1] @scripts/mods/Mission timer/Mission timer.lua:44: in function render_gui
[2] @scripts/mods/Mission timer/Mission timer.lua:110:in function <scripts/mods/Mission timer/Mission timer.lua:99>

Full console log: https://paste.ubuntu.com/p/qw7WHnhFSP/
Sir_Frankfurter 24. okt. 2019 kl. 19:42 
I am also experiencing crashes with this mod since the 2.0.13 patch.

Mods loaded: 'Mission Timer'
'Vermintide Mod Framework'.

Crash location: Just as the intro cutscene ends when loading into 'Righteous Stand'.
Mfunn 24. okt. 2019 kl. 17:05 
+1 can't start a solo mission in the new patch witchout a crash
Immane 24. okt. 2019 kl. 14:16 
+1 causes crash report
¡Nemu 24. okt. 2019 kl. 5:52 
This mod Crashing with the new patch :affliction:
Tebb_85 16. aug. 2019 kl. 4:09 
Appears to potentially cause a crash between weaves (e.g. reproduceable crash after Weave 1 - CTD happens immediately after reaching the first portal and transition to splash screen just before the bile troll boss). Possibly a conflict with other sanctioned mods, but when I disabled the mission timer, the constant crash between weaves no longer occurred.
Myrmor 11. aug. 2019 kl. 15:40 
Seems to be working fine yeah. Not causing any crashes and showing up all right.